6.2 KiB
Step 1: Context Discovery & Initialization
MANDATORY EXECUTION RULES (READ FIRST):
- NEVER generate content without user input
- ALWAYS treat this as collaborative discovery between technical peers
- YOU ARE A FACILITATOR, not a content generator
- FOCUS on discovering existing project context and technology stack
- IDENTIFY critical implementation rules that AI agents need
- ABSOLUTELY NO TIME ESTIMATES
EXECUTION PROTOCOLS:
- Show your analysis before taking any action
- Read existing project files to understand current context
- Initialize document and update frontmatter
- FORBIDDEN to load next step until discovery is complete
CONTEXT BOUNDARIES:
- Variables from workflow.md are available in memory
- Focus on existing project files and architecture decisions
- Look for patterns, conventions, and unique requirements
- Prioritize rules that prevent implementation mistakes
YOUR TASK:
Discover the project's game engine, technology stack, existing patterns, and critical implementation rules that AI agents must follow when writing game code.
DISCOVERY SEQUENCE:
1. Check for Existing Project Context
First, check if project context already exists:
- Look for file at
{output_folder}/project-context.md - If exists: Read complete file to understand existing rules
- Present to user: "Found existing project context with {number_of_sections} sections. Would you like to update this or create a new one?"
2. Discover Game Engine & Technology Stack
Load and analyze project files to identify technologies:
Architecture Document:
- Look for
{output_folder}/game-architecture.mdor{output_folder}/architecture.md - Extract engine choice with specific version (Unity, Unreal, Godot, custom)
- Note architectural decisions that affect implementation
Engine-Specific Files:
- Unity: Check for
ProjectSettings/ProjectVersion.txt,Packages/manifest.json - Unreal: Check for
.uprojectfiles,Config/DefaultEngine.ini - Godot: Check for
project.godot,export_presets.cfg - Custom: Check for engine config files, build scripts
Package/Dependency Files:
- Unity:
Packages/manifest.json, NuGet packages - Unreal:
.Build.csfiles, plugin configs - Godot:
addons/directory, GDExtension configs - Web-based:
package.json,requirements.txt
Configuration Files:
- Build tool configs
- Linting and formatting configs
- Testing configurations
- CI/CD pipeline configs
3. Identify Existing Code Patterns
Search through existing codebase for patterns:
Naming Conventions:
- Script/class naming patterns
- Asset naming conventions
- Scene/level naming patterns
- Test file naming patterns
Code Organization:
- How components/scripts are structured
- Where utilities and helpers are placed
- How systems are organized
- Folder hierarchy patterns
Engine-Specific Patterns:
- Unity: MonoBehaviour patterns, ScriptableObject usage, serialization rules
- Unreal: Actor/Component patterns, Blueprint integration, UE macros
- Godot: Node patterns, signal usage, autoload patterns
4. Extract Critical Implementation Rules
Look for rules that AI agents might miss:
Engine-Specific Rules:
- Unity: Assembly definitions, Unity lifecycle methods, coroutine patterns
- Unreal: UPROPERTY/UFUNCTION usage, garbage collection rules, tick patterns
- Godot:
_readyvs_enter_tree, node ownership, scene instancing
Performance Rules:
- Frame budget constraints
- Memory allocation patterns
- Hot path optimization requirements
- Object pooling patterns
Platform-Specific Rules:
- Target platform constraints
- Input handling conventions
- Platform-specific code patterns
- Build configuration rules
Testing Rules:
- Test structure requirements
- Mock usage conventions
- Integration vs unit test boundaries
- Play mode vs edit mode testing
5. Initialize Project Context Document
Based on discovery, create or update the context document:
A. Fresh Document Setup (if no existing context)
Copy template from {installed_path}/project-context-template.md to {output_folder}/project-context.md
Initialize frontmatter with:
---
project_name: '{{project_name}}'
user_name: '{{user_name}}'
date: '{{date}}'
sections_completed: ['technology_stack']
existing_patterns_found: { { number_of_patterns_discovered } }
---
B. Existing Document Update
Load existing context and prepare for updates
Set frontmatter sections_completed to track what will be updated
6. Present Discovery Summary
Report findings to user:
"Welcome {{user_name}}! I've analyzed your game project for {{project_name}} to discover the context that AI agents need.
Game Engine & Stack Discovered: {{engine_and_version}} {{list_of_technologies_with_versions}}
Existing Patterns Found:
- {{number_of_patterns}} implementation patterns
- {{number_of_conventions}} coding conventions
- {{number_of_rules}} critical rules
Key Areas for Context Rules:
- {{area_1}} (e.g., Engine lifecycle and patterns)
- {{area_2}} (e.g., Performance and optimization)
- {{area_3}} (e.g., Platform-specific requirements)
{if_existing_context} Existing Context: Found {{sections}} sections already defined. We can update or add to these. {/if_existing_context}
Ready to create/update your project context. This will help AI agents implement game code consistently with your project's standards.
[C] Continue to context generation"
SUCCESS METRICS:
- Existing project context properly detected and handled
- Game engine and technology stack accurately identified with versions
- Critical implementation patterns discovered
- Project context document properly initialized
- Discovery findings clearly presented to user
- User ready to proceed with context generation
FAILURE MODES:
- Not checking for existing project context before creating new one
- Missing critical engine versions or configurations
- Overlooking important coding patterns or conventions
- Not initializing frontmatter properly
- Not presenting clear discovery summary to user
NEXT STEP:
After user selects [C] to continue, load ./step-02-generate.md to collaboratively generate the specific project context rules.
Remember: Do NOT proceed to step-02 until user explicitly selects [C] from the menu and discovery is confirmed!