* fix(bmgd): add workflow status update to game-architecture completion The game-architecture workflow was not updating the bmgd-workflow-status.yaml file on completion, unlike other BMGD workflows (narrative, brainstorm-game). Changes: - Add step 4 "Update Workflow Status" to update create-architecture status - Renumber subsequent steps (5-8 → 6-9) - Add success metric for workflow status update - Add failure condition for missing status update * feat(bmgd): add generate-project-context workflow for game development Adds a new workflow to create optimized project-context.md files for AI agent consistency in game development projects. New workflow files: - workflow.md: Main workflow entry point - project-context-template.md: Template for context file - steps/step-01-discover.md: Context discovery & initialization - steps/step-02-generate.md: Rules generation with A/P/C menus - steps/step-03-complete.md: Finalization & optimization Integration: - Added generate-project-context trigger to game-architect agent menu - Added project context creation option to game-architecture completion step - Renumbered steps 6-9 → 7-10 to accommodate new step 6 Adapted from BMM generate-project-context with game-specific: - Engine patterns (Unity, Unreal, Godot) - Performance and frame budget rules - Platform-specific requirements - Game testing patterns --------- Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com> Co-authored-by: Brian <bmadcode@gmail.com> |
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| .. | ||
| 1-preproduction | ||
| 2-design | ||
| 3-technical | ||
| 4-production | ||
| bmgd-quick-flow | ||
| gametest | ||
| workflow-status | ||