* fix(bmgd): add workflow status update to game-architecture completion
The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).
Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update
* feat(bmgd): add generate-project-context workflow for game development
Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.
New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization
Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6
Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns
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Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>