feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
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name: bmad-2d-unity-game-dev
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version: 1.4.3
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version: 1.4.4
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short-title: Unity C# 2D Game Dev Pack
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description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
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author: pbean (PinkyD)
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@ -1,37 +0,0 @@
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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gddLocation: docs/game-design-doc.md
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gddShardedLocation: docs/gdd
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epicFilePattern: epic-{n}*.md
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gamearchitecture:
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gamearchitectureFile: docs/architecture.md
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gamearchitectureVersion: v3
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gamearchitectureLocation: docs/game-architecture.md
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gamearchitectureSharded: true
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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- docs/game-architecture/3-tech-stack.md
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- docs/game-architecture/8-unity-project-structure.md
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@ -180,18 +180,25 @@ npx bmad-method install
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## Core Configuration for Game Development (core-config.yaml)
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**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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### Game Development Configuration
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The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
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The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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```yaml
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# Standard BMad configurations apply
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prdVersion: v4
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prdSharded: true
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architectureVersion: v4
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architectureSharded: true
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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@ -206,7 +213,12 @@ gamearchitecture:
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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