diff --git a/expansion-packs/bmad-2d-unity-game-dev/config.yaml b/expansion-packs/bmad-2d-unity-game-dev/config.yaml index ce3cc608..c68d3bb7 100644 --- a/expansion-packs/bmad-2d-unity-game-dev/config.yaml +++ b/expansion-packs/bmad-2d-unity-game-dev/config.yaml @@ -1,5 +1,5 @@ name: bmad-2d-unity-game-dev -version: 1.4.3 +version: 1.4.4 short-title: Unity C# 2D Game Dev Pack description: 2D Game Development expansion pack for BMad Method - Unity & C# focused author: pbean (PinkyD) diff --git a/expansion-packs/bmad-2d-unity-game-dev/core-config.yaml b/expansion-packs/bmad-2d-unity-game-dev/core-config.yaml deleted file mode 100644 index 16930691..00000000 --- a/expansion-packs/bmad-2d-unity-game-dev/core-config.yaml +++ /dev/null @@ -1,37 +0,0 @@ -markdownExploder: true -prd: - prdFile: docs/prd.md - prdVersion: v4 - prdSharded: true - prdShardedLocation: docs/prd - epicFilePattern: epic-{n}*.md -architecture: - architectureFile: docs/architecture.md - architectureVersion: v4 - architectureSharded: true - architectureShardedLocation: docs/architecture -gdd: - gddVersion: v4 - gddSharded: true - gddLocation: docs/game-design-doc.md - gddShardedLocation: docs/gdd - epicFilePattern: epic-{n}*.md -gamearchitecture: - gamearchitectureFile: docs/architecture.md - gamearchitectureVersion: v3 - gamearchitectureLocation: docs/game-architecture.md - gamearchitectureSharded: true - gamearchitectureShardedLocation: docs/game-architecture -gamebriefdocLocation: docs/game-brief.md -levelDesignLocation: docs/level-design.md -#Specify the location for your unity editor -unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity -customTechnicalDocuments: null -devDebugLog: .ai/debug-log.md -devStoryLocation: docs/stories -slashPrefix: bmad2du -#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document -devLoadAlwaysFiles: - - docs/game-architecture/9-coding-standards.md - - docs/game-architecture/3-tech-stack.md - - docs/game-architecture/8-unity-project-structure.md \ No newline at end of file diff --git a/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md b/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md index 7400e5dc..a557bdc2 100644 --- a/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +++ b/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md @@ -180,18 +180,25 @@ npx bmad-method install ## Core Configuration for Game Development (core-config.yaml) -**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. +**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. ### Game Development Configuration -The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`: +The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`: ```yaml -# Standard BMad configurations apply -prdVersion: v4 -prdSharded: true -architectureVersion: v4 -architectureSharded: true +markdownExploder: true +prd: + prdFile: docs/prd.md + prdVersion: v4 + prdSharded: true + prdShardedLocation: docs/prd + epicFilePattern: epic-{n}*.md +architecture: + architectureFile: docs/architecture.md + architectureVersion: v4 + architectureSharded: true + architectureShardedLocation: docs/architecture gdd: gddVersion: v4 gddSharded: true @@ -206,7 +213,12 @@ gamearchitecture: gamearchitectureShardedLocation: docs/game-architecture gamebriefdocLocation: docs/game-brief.md levelDesignLocation: docs/level-design.md - +#Specify the location for your unity editor +unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity +customTechnicalDocuments: null +devDebugLog: .ai/debug-log.md +devStoryLocation: docs/stories +slashPrefix: bmad2du #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document devLoadAlwaysFiles: - docs/game-architecture/9-coding-standards.md