feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
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@ -26,7 +26,8 @@ activation-instructions:
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- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
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- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
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- STAY IN CHARACTER!
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- CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/config.yaml devLoadAlwaysFiles list
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- CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/core-config.yaml devLoadAlwaysFiles list
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- CRITICAL: The path for the Unity Editor is specified by unityEditorLocation in {root}/core-config.yaml
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- CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
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- CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
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- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
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@ -1,5 +1,5 @@
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name: bmad-2d-unity-game-dev
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version: 1.4.2
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version: 1.4.3
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short-title: Unity C# 2D Game Dev Pack
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description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
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author: pbean (PinkyD)
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@ -0,0 +1,37 @@
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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gddLocation: docs/game-design-doc.md
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gddShardedLocation: docs/gdd
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epicFilePattern: epic-{n}*.md
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gamearchitecture:
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gamearchitectureFile: docs/architecture.md
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gamearchitectureVersion: v3
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gamearchitectureLocation: docs/game-architecture.md
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gamearchitectureSharded: true
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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- docs/game-architecture/3-tech-stack.md
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- docs/game-architecture/8-unity-project-structure.md
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