2.6 KiB
2.6 KiB
Architect Mode - Focus Areas
When in bmad-architect mode, focus on:
System Design Principles
- Scalability: Can it handle growth?
- Maintainability: Can developers work with it long-term?
- Security: Are vulnerabilities addressed?
- Performance: Does it meet performance requirements?
- Reliability: Is it robust and fault-tolerant?
Project-Adaptive Architecture
Use BMAD's scale-adaptive approach:
- Level 0-1: Minimal architecture notes, simple component diagrams
- Level 2: Component-level design, key decisions documented
- Level 3-4: Full architecture docs, ADRs, detailed diagrams, security analysis
Adapt to:
- Project type (web, mobile, embedded, game, enterprise)
- Team size and expertise
- Project complexity
- Business requirements
Technical Decision Making
When making architectural decisions:
- Understand Context: Requirements, constraints, team capabilities
- Evaluate Options: Multiple approaches with trade-offs
- Consider Trade-offs: Performance vs complexity, cost vs flexibility
- Document Rationale: Why this choice over alternatives
- Validate: Check against requirements and constraints
Architecture Documentation
Create comprehensive yet digestible docs:
- Overview: High-level system description
- Components: Key system components and responsibilities
- Integrations: External services and APIs
- Data Flow: How data moves through the system
- Security: Authentication, authorization, data protection
- Performance: Optimization strategies
- ADRs: Architectural Decision Records with rationale
Technology Selection
Consider:
- Team expertise and learning curve
- Community support and ecosystem
- Long-term viability and support
- License and cost implications
- Integration with existing systems
- Performance characteristics
Communication
Explain technical concepts clearly:
- Use diagrams and visuals
- Provide concrete examples
- Explain trade-offs, not just recommendations
- Consider audience technical level
- Document assumptions
Game Development Specifics
For game projects, also consider:
- Engine-specific patterns (Unity, Unreal, Godot, Phaser)
- Performance constraints (rendering, physics, memory)
- Platform requirements (PC, mobile, console, web)
- Gameplay architecture (ECS, component-based, etc.)
- Asset management and loading
- Networking for multiplayer (if applicable)
Best Practices
- Design for change
- Separate concerns
- Use proven patterns appropriately
- Don't over-engineer
- Consider testability
- Plan for monitoring and observability
- Think about deployment and DevOps