BMAD-METHOD/src/modules/bmgd/_module-installer/install-config.yaml

67 lines
1.9 KiB
YAML

# BMad Game Dev Module Configuration
code: bmgd
name: "BMGD: BMad Game Development"
default_selected: false
prompt:
- "Welcome to the BMad Game Development Module!"
- "This module provides specialized agents and workflows for game creation,"
- "from initial concept through production, covering all major game dev phases."
- "All paths are relative to project root, with no leading slash."
# Core config values automatically inherited:
## user_name
## communication_language
## document_output_language
## output_folder
game_project_name:
prompt: "What is the name of your game project?"
default: "{directory_name}"
result: "{value}"
game_design_docs:
prompt: "Where should game design documents (GDD, narrative, etc.) be stored?"
default: "docs/design"
result: "{project-root}/{value}"
game_tech_docs:
prompt: "Where should game technical documentation be stored?"
default: "docs/technical"
result: "{project-root}/{value}"
game_story_location:
prompt: "Where should game development stories be stored?"
default: "docs/stories"
result: "{project-root}/{value}"
game_dev_experience:
prompt: "What is your game development experience level?"
default: "intermediate"
result: "{value}"
single-select:
- value: "beginner"
label: "Beginner - New to game development, provide detailed guidance"
- value: "intermediate"
label: "Intermediate - Familiar with game dev concepts, balanced approach"
- value: "expert"
label: "Expert - Experienced game developer, be direct and technical"
specified_framework:
prompt: "Which game development framework or engine do you want to install support for?"
default: "unity"
result: "{value}"
multi-select:
- value: "unity"
label: "Unity"
- value: "unreal"
label: "Unreal Engine"
- value: "godot"
label: "Godot"
- value: "custom"
label: "Custom / Other"
data_path:
result: "{project-root}/bmad/bmgd/data"