BMAD-METHOD/expansion-packs/bmad-wechat-mini-game-dev/checklists/game-design-checklist.md

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# Game Design Document Quality Checklist (WeChat Mini Game)
## Document Completeness
### Executive Summary
- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
- [ ] **Target Audience** - Primary and secondary audiences defined with demographics
- [ ] **Platform Requirements** - WeChat Mini Game export targets and requirements specified
- [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
- [ ] **Technical Foundation** - WeChat Mini Game version and language strategy (JavaScript) confirmed
### Game Design Foundation
- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
- [ ] **Win/Loss Conditions** - Clear victory and failure states defined
- [ ] **Player Motivation** - Clear understanding of why players will engage
- [ ] **Scope Realism** - Game scope achievable with WeChat Mini Game's capabilities and resources
## Gameplay Mechanics
### Core Mechanics Documentation
- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with WeChat Mini Game implementation notes
- [ ] **Object Architecture** - How mechanics map to the WeChat Mini Game's object system
- [ ] **Player Input** - InputMap configuration for each platform specified
- [ ] **Event Flow** - Game responses using the WeChat Mini Game's event system documented
- [ ] **Performance Impact** - Frame time budget for each mechanic (target 60+ FPS)
### Controls and Interaction
- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad InputMap defined
- [ ] **Input Responsiveness** - Requirements for game feel using the WeChat Mini Game API
- [ ] **Accessibility Options** - Control remapping and accessibility in Project Settings
- [ ] **Touch Optimization** - Touch events and gesture handling designed
- [ ] **Input Buffer System** - Frame-perfect input handling considerations
## Progression and Balance
### Player Progression
- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
- [ ] **Save System Design** - WeChat Mini Game storage-based save/load architecture
- [ ] **Unlock System** - What players unlock and how it's stored in storage
- [ ] **Difficulty Scaling** - How challenge increases using export variables
- [ ] **Player Agency** - Meaningful choices affecting scene flow and game state
### Game Balance
- [ ] **Balance Parameters** - Export variables and JSON for tuning
- [ ] **Difficulty Curve** - Appropriate challenge progression with scene variations
- [ ] **Economy Design** - Resource systems using the WeChat Mini Game's storage
- [ ] **Live Tuning** - Hot-reload support for balance iteration
- [ ] **Data-Driven Design** - JSON for configuration
## Level Design Framework
### Scene Structure
- [ ] **Scene Types** - Different scene categories with WeChat Mini Game scene inheritance
- [ ] **Scene Transitions** - How players move between scenes (loading strategy)
- [ ] **Duration Targets** - Expected play time considering scene complexity
- [ ] **Difficulty Distribution** - Scene variants for different difficulty levels
- [ ] **Replay Value** - Procedural elements using the WeChat Mini Game's randomization
### Content Guidelines
- [ ] **Scene Creation Rules** - Guidelines for WeChat Mini Game scene composition
- [ ] **Mechanic Introduction** - Teaching through object activation and events
- [ ] **Pacing Variety** - Mix using different process modes and time scales
- [ ] **Secret Content** - Hidden areas using triggers
- [ ] **Accessibility Modes** - Scene overrides for assist modes
## Technical Implementation Readiness
### Performance Requirements
- [ ] **Frame Rate Targets** - 60+ FPS with WeChat Mini Game profiler validation
- [ ] **Draw Call Budgets** - Maximum draw calls per scene type
- [ ] **Memory Budgets** - Scene memory limits using the WeChat Mini Game's monitors
- [ ] **Mobile Optimization** - Battery usage and thermal considerations
- [ ] **LOD Strategy** - Level of detail using visibility ranges
### Platform Specifications
- [ ] **Desktop Requirements** - Minimum specs for Windows/Mac exports
- [ ] **Mobile Optimization** - iOS/Android specific WeChat Mini Game settings
- [ ] **Web Compatibility** - HTML5 export constraints and optimizations
- [ ] **Console Features** - Platform-specific WeChat Mini Game export templates
- [ ] **Cross-Platform Save** - Cloud save compatibility considerations
### Asset Requirements
- [ ] **Art Style Definition** - Visual style with WeChat Mini Game import settings
- [ ] **Texture Specifications** - Import presets for different asset types
- [ ] **Audio Requirements** - Bus layout and compression settings
- [ ] **UI/UX Guidelines** - UI element theming and responsiveness
- [ ] **Localization Plan** - Translation system using the WeChat Mini Game's localization
## WeChat Mini Game-Specific Architecture
### Object System Design
- [ ] **Object Hierarchy** - Planned object tree structure for major systems
- [ ] **Scene Composition** - Reusable scene patterns and inheritance
- [ ] **Global Systems** - Singleton managers and their responsibilities
- [ ] **Event Architecture** - Event flow between systems
- [ ] **Group Management** - Object groups for gameplay systems
### Language Strategy
- [ ] **JavaScript Usage** - Systems appropriate for rapid iteration
- [ ] **Plugin Requirements** - Required plugins or libraries
- [ ] **Tool Scripts** - Editor tools for content creation
### Resource Management
- [ ] **Custom Resources** - Game-specific resource classes planned
- [ ] **Preload Strategy** - Resources to preload vs lazy load
- [ ] **Instance Pooling** - Objects requiring pooling (bullets, effects)
- [ ] **Memory Management** - Reference counting and cleanup strategy
- [ ] **Asset Streaming** - Large asset loading approach
## Development Planning
### Implementation Phases
- [ ] **Prototype Phase** - Core loop in minimal WeChat Mini Game project
- [ ] **Vertical Slice** - Single polished level with all systems
- [ ] **Production Phase** - Full content creation pipeline
- [ ] **Polish Phase** - Performance optimization and juice
- [ ] **Release Phase** - Platform exports and certification
### WeChat Mini Game Workflow
- [ ] **Version Control** - Git strategy for project files
- [ ] **Scene Workflow** - Prefab-like scene development process
- [ ] **Asset Pipeline** - Import automation and validation
- [ ] **Build Automation** - WeChat Mini Game headless export scripts
- [ ] **Testing Pipeline** - Testing framework integration
## Quality Assurance
### Performance Metrics
- [ ] **Frame Time Targets** - Maximum ms per frame by system
- [ ] **Draw Call Limits** - Per-scene rendering budgets
- [ ] **Physics Budget** - Maximum active physics bodies
- [ ] **Memory Footprint** - Platform-specific memory limits
- [ ] **Load Time Goals** - Scene transition time requirements
### Testing Strategy
- [ ] **Unit Testing** - Unit tests for JavaScript
- [ ] **Integration Testing** - Scene and event flow validation
- [ ] **Performance Testing** - Profiler-based optimization workflow
- [ ] **Platform Testing** - Export template validation process
- [ ] **Playtesting Plan** - WeChat Mini Game analytics integration
## Documentation Quality
### WeChat Mini Game Integration
- [ ] **Object Documentation** - Clear descriptions of object purposes
- [ ] **Event Documentation** - Event flow and parameters defined
- [ ] **Export Variables** - All exposed parameters documented
- [ ] **Resource Formats** - Custom resource specifications
- [ ] **API Documentation** - Public methods and properties described
### Implementation Guidance
- [ ] **Code Examples** - JavaScript snippets for complex systems
- [ ] **Scene Templates** - Example scenes demonstrating patterns
- [ ] **Performance Notes** - Optimization guidelines per feature
- [ ] **Common Pitfalls** - Known WeChat Mini Game gotchas documented
- [ ] **Best Practices** - WeChat Mini Game-specific patterns recommended
## Multiplayer Considerations (if applicable)
### Network Architecture
- [ ] **Multiplayer Type** - P2P vs dedicated server using the WeChat Mini Game's high-level API
- [ ] **RPC Design** - Remote procedure calls and synchronization
- [ ] **State Replication** - What state needs network synchronization
- [ ] **Lag Compensation** - Client prediction and reconciliation
- [ ] **Bandwidth Budget** - Network traffic limits per player
## Final Readiness Assessment
### WeChat Mini Game Implementation Ready
- [ ] **Scene Planning Complete** - Object hierarchy and composition defined
- [ ] **Performance Validated** - 60+ FPS achievable with design
- [ ] **Language Strategy Clear** - JavaScript decisions made
- [ ] **Asset Pipeline Ready** - Import settings and workflow defined
- [ ] **Testing Framework** - Testing strategy established
### Document Approval
- [ ] **Design Review Complete** - Game design validated by team
- [ ] **Technical Review Complete** - WeChat Mini Game feasibility confirmed
- [ ] **Performance Review Complete** - Frame rate targets achievable
- [ ] **Resource Review Complete** - Team capabilities match requirements
- [ ] **Final Approval** - Document baselined for development
## Overall Assessment
**Document Quality Rating:** ⭐⭐⭐⭐⭐
**Ready for WeChat Mini Game Development:** [ ] Yes [ ] No
**Performance Risk Assessment:**
_Identify any design elements that may challenge 60 FPS target._
**Language Recommendations:**
_Suggest which systems should use JavaScript for optimal performance._
**Key Recommendations:**
_List critical items needing attention before WeChat Mini Game implementation._
**Next Steps:**
_Outline immediate actions for starting WeChat Mini Game development._
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