9.5 KiB
9.5 KiB
Game Design Document Quality Checklist (WeChat Mini Game)
Document Completeness
Executive Summary
- Core Concept - Game concept is clearly explained in 2-3 sentences
- Target Audience - Primary and secondary audiences defined with demographics
- Platform Requirements - WeChat Mini Game export targets and requirements specified
- Unique Selling Points - 3-5 key differentiators from competitors identified
- Technical Foundation - WeChat Mini Game version and language strategy (JavaScript) confirmed
Game Design Foundation
- Game Pillars - 3-5 core design pillars defined and actionable
- Core Gameplay Loop - 30-60 second loop documented with specific timings
- Win/Loss Conditions - Clear victory and failure states defined
- Player Motivation - Clear understanding of why players will engage
- Scope Realism - Game scope achievable with WeChat Mini Game's capabilities and resources
Gameplay Mechanics
Core Mechanics Documentation
- Primary Mechanics - 3-5 core mechanics detailed with WeChat Mini Game implementation notes
- Object Architecture - How mechanics map to the WeChat Mini Game's object system
- Player Input - InputMap configuration for each platform specified
- Event Flow - Game responses using the WeChat Mini Game's event system documented
- Performance Impact - Frame time budget for each mechanic (target 60+ FPS)
Controls and Interaction
- Multi-Platform Controls - Desktop, mobile, and gamepad InputMap defined
- Input Responsiveness - Requirements for game feel using the WeChat Mini Game API
- Accessibility Options - Control remapping and accessibility in Project Settings
- Touch Optimization - Touch events and gesture handling designed
- Input Buffer System - Frame-perfect input handling considerations
Progression and Balance
Player Progression
- Progression Type - Linear, branching, or metroidvania approach defined
- Save System Design - WeChat Mini Game storage-based save/load architecture
- Unlock System - What players unlock and how it's stored in storage
- Difficulty Scaling - How challenge increases using export variables
- Player Agency - Meaningful choices affecting scene flow and game state
Game Balance
- Balance Parameters - Export variables and JSON for tuning
- Difficulty Curve - Appropriate challenge progression with scene variations
- Economy Design - Resource systems using the WeChat Mini Game's storage
- Live Tuning - Hot-reload support for balance iteration
- Data-Driven Design - JSON for configuration
Level Design Framework
Scene Structure
- Scene Types - Different scene categories with WeChat Mini Game scene inheritance
- Scene Transitions - How players move between scenes (loading strategy)
- Duration Targets - Expected play time considering scene complexity
- Difficulty Distribution - Scene variants for different difficulty levels
- Replay Value - Procedural elements using the WeChat Mini Game's randomization
Content Guidelines
- Scene Creation Rules - Guidelines for WeChat Mini Game scene composition
- Mechanic Introduction - Teaching through object activation and events
- Pacing Variety - Mix using different process modes and time scales
- Secret Content - Hidden areas using triggers
- Accessibility Modes - Scene overrides for assist modes
Technical Implementation Readiness
Performance Requirements
- Frame Rate Targets - 60+ FPS with WeChat Mini Game profiler validation
- Draw Call Budgets - Maximum draw calls per scene type
- Memory Budgets - Scene memory limits using the WeChat Mini Game's monitors
- Mobile Optimization - Battery usage and thermal considerations
- LOD Strategy - Level of detail using visibility ranges
Platform Specifications
- Desktop Requirements - Minimum specs for Windows/Mac exports
- Mobile Optimization - iOS/Android specific WeChat Mini Game settings
- Web Compatibility - HTML5 export constraints and optimizations
- Console Features - Platform-specific WeChat Mini Game export templates
- Cross-Platform Save - Cloud save compatibility considerations
Asset Requirements
- Art Style Definition - Visual style with WeChat Mini Game import settings
- Texture Specifications - Import presets for different asset types
- Audio Requirements - Bus layout and compression settings
- UI/UX Guidelines - UI element theming and responsiveness
- Localization Plan - Translation system using the WeChat Mini Game's localization
WeChat Mini Game-Specific Architecture
Object System Design
- Object Hierarchy - Planned object tree structure for major systems
- Scene Composition - Reusable scene patterns and inheritance
- Global Systems - Singleton managers and their responsibilities
- Event Architecture - Event flow between systems
- Group Management - Object groups for gameplay systems
Language Strategy
- JavaScript Usage - Systems appropriate for rapid iteration
- Plugin Requirements - Required plugins or libraries
- Tool Scripts - Editor tools for content creation
Resource Management
- Custom Resources - Game-specific resource classes planned
- Preload Strategy - Resources to preload vs lazy load
- Instance Pooling - Objects requiring pooling (bullets, effects)
- Memory Management - Reference counting and cleanup strategy
- Asset Streaming - Large asset loading approach
Development Planning
Implementation Phases
- Prototype Phase - Core loop in minimal WeChat Mini Game project
- Vertical Slice - Single polished level with all systems
- Production Phase - Full content creation pipeline
- Polish Phase - Performance optimization and juice
- Release Phase - Platform exports and certification
WeChat Mini Game Workflow
- Version Control - Git strategy for project files
- Scene Workflow - Prefab-like scene development process
- Asset Pipeline - Import automation and validation
- Build Automation - WeChat Mini Game headless export scripts
- Testing Pipeline - Testing framework integration
Quality Assurance
Performance Metrics
- Frame Time Targets - Maximum ms per frame by system
- Draw Call Limits - Per-scene rendering budgets
- Physics Budget - Maximum active physics bodies
- Memory Footprint - Platform-specific memory limits
- Load Time Goals - Scene transition time requirements
Testing Strategy
- Unit Testing - Unit tests for JavaScript
- Integration Testing - Scene and event flow validation
- Performance Testing - Profiler-based optimization workflow
- Platform Testing - Export template validation process
- Playtesting Plan - WeChat Mini Game analytics integration
Documentation Quality
WeChat Mini Game Integration
- Object Documentation - Clear descriptions of object purposes
- Event Documentation - Event flow and parameters defined
- Export Variables - All exposed parameters documented
- Resource Formats - Custom resource specifications
- API Documentation - Public methods and properties described
Implementation Guidance
- Code Examples - JavaScript snippets for complex systems
- Scene Templates - Example scenes demonstrating patterns
- Performance Notes - Optimization guidelines per feature
- Common Pitfalls - Known WeChat Mini Game gotchas documented
- Best Practices - WeChat Mini Game-specific patterns recommended
Multiplayer Considerations (if applicable)
Network Architecture
- Multiplayer Type - P2P vs dedicated server using the WeChat Mini Game's high-level API
- RPC Design - Remote procedure calls and synchronization
- State Replication - What state needs network synchronization
- Lag Compensation - Client prediction and reconciliation
- Bandwidth Budget - Network traffic limits per player
Final Readiness Assessment
WeChat Mini Game Implementation Ready
- Scene Planning Complete - Object hierarchy and composition defined
- Performance Validated - 60+ FPS achievable with design
- Language Strategy Clear - JavaScript decisions made
- Asset Pipeline Ready - Import settings and workflow defined
- Testing Framework - Testing strategy established
Document Approval
- Design Review Complete - Game design validated by team
- Technical Review Complete - WeChat Mini Game feasibility confirmed
- Performance Review Complete - Frame rate targets achievable
- Resource Review Complete - Team capabilities match requirements
- Final Approval - Document baselined for development
Overall Assessment
Document Quality Rating: ⭐⭐⭐⭐⭐
Ready for WeChat Mini Game Development: [ ] Yes [ ] No
Performance Risk Assessment: Identify any design elements that may challenge 60 FPS target.
Language Recommendations: Suggest which systems should use JavaScript for optimal performance.
Key Recommendations: List critical items needing attention before WeChat Mini Game implementation.
Next Steps: Outline immediate actions for starting WeChat Mini Game development.