64 lines
2.0 KiB
YAML
64 lines
2.0 KiB
YAML
# BMGD Game Project Scale Levels - Source of Truth
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levels:
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0:
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name: "Level 0"
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title: "Game Jam / Prototype"
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stories: "1-5 stories"
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description: "48-72 hour game jam, mechanic prototype, proof of concept"
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documentation: "Minimal - quick GDD notes only"
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architecture: false
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1:
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name: "Level 1"
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title: "Mini Game"
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stories: "5-15 stories"
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description: "Small complete game, single mechanic focus, mobile hypercasual"
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documentation: "Game Brief + Light GDD"
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architecture: false
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2:
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name: "Level 2"
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title: "Indie Game"
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stories: "15-40 stories"
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description: "Full indie title, multiple systems, polished experience"
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documentation: "Game Brief + GDD + Architecture"
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architecture: true
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3:
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name: "Level 3"
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title: "AA Game"
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stories: "40-100 stories"
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description: "Mid-size production, team coordination, multiple platforms"
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documentation: "Full GDD + Architecture + Narrative Design"
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architecture: true
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4:
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name: "Level 4"
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title: "AAA Game"
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stories: "100+ stories"
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description: "Large-scale production, multiple teams, live service potential"
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documentation: "Full documentation suite + production pipelines"
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architecture: true
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# Quick detection hints for workflow-init
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detection_hints:
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keywords:
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level_0: ["jam", "prototype", "poc", "test", "experiment", "48 hour", "weekend"]
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level_1: ["simple", "mini", "casual", "hypercasual", "mobile", "small game"]
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level_2: ["indie", "steam", "itch", "complete game", "full game"]
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level_3: ["aa", "mid-size", "production", "team", "publisher"]
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level_4: ["aaa", "large", "enterprise", "live service", "multiple teams"]
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story_counts:
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level_0: [1, 5]
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level_1: [5, 15]
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level_2: [15, 40]
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level_3: [40, 100]
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level_4: [100, 999]
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# Game-specific indicators
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game_indicators:
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engine_keywords: ["unity", "unreal", "godot", "gamemaker", "construct", "rpgmaker"]
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genre_keywords: ["platformer", "rpg", "roguelike", "shooter", "puzzle", "adventure", "strategy", "simulation"]
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