# BMGD Game Project Scale Levels - Source of Truth levels: 0: name: "Level 0" title: "Game Jam / Prototype" stories: "1-5 stories" description: "48-72 hour game jam, mechanic prototype, proof of concept" documentation: "Minimal - quick GDD notes only" architecture: false 1: name: "Level 1" title: "Mini Game" stories: "5-15 stories" description: "Small complete game, single mechanic focus, mobile hypercasual" documentation: "Game Brief + Light GDD" architecture: false 2: name: "Level 2" title: "Indie Game" stories: "15-40 stories" description: "Full indie title, multiple systems, polished experience" documentation: "Game Brief + GDD + Architecture" architecture: true 3: name: "Level 3" title: "AA Game" stories: "40-100 stories" description: "Mid-size production, team coordination, multiple platforms" documentation: "Full GDD + Architecture + Narrative Design" architecture: true 4: name: "Level 4" title: "AAA Game" stories: "100+ stories" description: "Large-scale production, multiple teams, live service potential" documentation: "Full documentation suite + production pipelines" architecture: true # Quick detection hints for workflow-init detection_hints: keywords: level_0: ["jam", "prototype", "poc", "test", "experiment", "48 hour", "weekend"] level_1: ["simple", "mini", "casual", "hypercasual", "mobile", "small game"] level_2: ["indie", "steam", "itch", "complete game", "full game"] level_3: ["aa", "mid-size", "production", "team", "publisher"] level_4: ["aaa", "large", "enterprise", "live service", "multiple teams"] story_counts: level_0: [1, 5] level_1: [5, 15] level_2: [15, 40] level_3: [40, 100] level_4: [100, 999] # Game-specific indicators game_indicators: engine_keywords: ["unity", "unreal", "godot", "gamemaker", "construct", "rpgmaker"] genre_keywords: ["platformer", "rpg", "roguelike", "shooter", "puzzle", "adventure", "strategy", "simulation"]