BMAD-METHOD/src/modules/bmgd/module.yaml

65 lines
2.0 KiB
YAML

code: bmgd
name: "BMGD: BMad Game Development"
header: "BMad Game Development Module"
subheader: "Configure the settings for the BMad Game Development module"
default_selected: false
# Variables from Core Config inserted:
## user_name
## communication_language
## document_output_language
## output_folder
project_name:
prompt: "What is the name of your game project?"
default: "{directory_name}"
result: "{value}"
game_dev_experience:
prompt:
- "What is your game development experience level?"
- "This affects how agents explain concepts in chat."
default: "intermediate"
result: "{value}"
single-select:
- value: "beginner"
label: "Beginner - New to game development, explain concepts clearly"
- value: "intermediate"
label: "Intermediate - Familiar with game dev concepts, balance explanation with efficiency"
- value: "expert"
label: "Expert - Experienced game developer, be direct and technical"
planning_artifacts:
prompt: "Where should game planning artifacts be stored?\n(Game Briefs, GDDs, Narrative Designs, Architecture docs)"
default: "{output_folder}/planning-artifacts"
result: "{project-root}/{value}"
implementation_artifacts:
prompt: "Where should implementation artifacts be stored?\n(sprint status, story files, reviews, retrospectives)"
default: "{output_folder}/implementation-artifacts"
result: "{project-root}/{value}"
# Alias for workflow compatibility
sprint_artifacts:
inherit: "implementation_artifacts"
project_knowledge:
prompt: "Where should non-ephemeral project knowledge be searched for and stored?\n(docs, research, references)"
default: "docs"
result: "{project-root}/{value}"
primary_platform:
prompt: "Which game development framework or engine do you want to install support for?"
default: ["unity", "unreal", "godot", "other"]
required: true
result: "{value}"
multi-select:
- value: "unity"
label: "Unity"
- value: "unreal"
label: "Unreal Engine"
- value: "godot"
label: "Godot"
- value: "other"
label: "Custom / Other"