code: bmgd name: "BMGD: BMad Game Development" header: "BMad Game Development Module" subheader: "Configure the settings for the BMad Game Development module" default_selected: false # Variables from Core Config inserted: ## user_name ## communication_language ## document_output_language ## output_folder project_name: prompt: "What is the name of your game project?" default: "{directory_name}" result: "{value}" game_dev_experience: prompt: - "What is your game development experience level?" - "This affects how agents explain concepts in chat." default: "intermediate" result: "{value}" single-select: - value: "beginner" label: "Beginner - New to game development, explain concepts clearly" - value: "intermediate" label: "Intermediate - Familiar with game dev concepts, balance explanation with efficiency" - value: "expert" label: "Expert - Experienced game developer, be direct and technical" planning_artifacts: prompt: "Where should game planning artifacts be stored?\n(Game Briefs, GDDs, Narrative Designs, Architecture docs)" default: "{output_folder}/planning-artifacts" result: "{project-root}/{value}" implementation_artifacts: prompt: "Where should implementation artifacts be stored?\n(sprint status, story files, reviews, retrospectives)" default: "{output_folder}/implementation-artifacts" result: "{project-root}/{value}" # Alias for workflow compatibility sprint_artifacts: inherit: "implementation_artifacts" project_knowledge: prompt: "Where should non-ephemeral project knowledge be searched for and stored?\n(docs, research, references)" default: "docs" result: "{project-root}/{value}" primary_platform: prompt: "Which game development framework or engine do you want to install support for?" default: ["unity", "unreal", "godot", "other"] required: true result: "{value}" multi-select: - value: "unity" label: "Unity" - value: "unreal" label: "Unreal Engine" - value: "godot" label: "Godot" - value: "other" label: "Custom / Other"