BMAD-METHOD/docs/explanation/game-dev/index.md

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---
title: "BMGD - Game Development Module"
description: AI-powered workflows for game design and development with BMGD
---
Complete guides for the BMad Game Development Module (BMGD) — AI-powered workflows for game design and development that adapt to your project's needs.
## Getting Started
**New to BMGD?** Start here:
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
:::tip[Quick Path]
Install BMGD module → Game Brief → GDD → Architecture → Build
:::
## Core Documentation
- **[Game Types Guide](/docs/explanation/game-dev/game-types.md)** - Selecting and using game type templates (24 supported types)
- **[BMGD vs BMM](/docs/explanation/game-dev/bmgd-vs-bmm.md)** - Understanding the differences
## Game Development Phases
BMGD follows four phases aligned with game development:
### Phase 1: Preproduction
- **Brainstorm Game** - Ideation with game-specific techniques
- **Game Brief** - Capture vision, market, and fundamentals
### Phase 2: Design
- **GDD (Game Design Document)** - Comprehensive game design
- **Narrative Design** - Story, characters, world (for story-driven games)
### Phase 3: Technical
- **Game Architecture** - Engine, systems, patterns, structure
### Phase 4: Production
- **Sprint Planning** - Epic and story management
- **Story Development** - Implementation workflow
- **Code Review** - Quality assurance
- **Testing** - Automated tests, playtesting, performance
- **Retrospective** - Continuous improvement
## Choose Your Path
### I need to...
**Start a new game project**
→ Start with [Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)
→ Run `brainstorm-game` for ideation
→ Create a Game Brief with `create-brief`
**Design my game**
→ Create a GDD with `create-gdd`
→ If story-heavy, add Narrative Design with `create-narrative`
**Plan the technical architecture**
→ Run `create-architecture` with the Game Architect
**Build my game**
→ Use Phase 4 production workflows
→ Follow the sprint-based development cycle
**Quickly test an idea**
→ Use [Quick-Flow](/docs/how-to/workflows/bmgd-quick-flow.md) for rapid prototyping