BMAD-METHOD/docs/learn/module-09-conceptual-sketching/module-09-conceptual-sketch...

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Module 09: Conceptual Sketching

Time: 45 min | Agent: Freya | Phase: Design | Focus: UX


Visualize the Default State

You need to see it. How you get there is up to you.

This is keyframe 0 — the default state of each logical view, what the user sees when the page first loads.

Everything that happens after (interactions, animations, state changes) comes in Module 10: Storyboarding.


Why Visualize First?

You need to see it before you can specify it. Visualization is faster than words for spatial problems.

Sketching is one way to visualize. Not the only way.

  • Where does this element go?
  • How big should it be?
  • What's the visual hierarchy?
  • Does this layout make sense?

You can't answer these questions in a specification. You have to see it.


The Conceptual Mindset

Low Fidelity on Purpose

Rough visuals prevent attachment. If it looks finished, you'll defend it.

Keep it ugly. Keep it fast. Keep it flexible.

Quantity Over Quality

First idea is rarely best. Explore 3-5 approaches before picking one.

Think Out Loud

Visualize while talking through the scenario. What does the user see first? What draws their attention? Where do they click?


Entry Points

You don't have to start from scratch.

Entry Point How It Works
Workshop Talk through the screen together — conversation shapes the concept
Visualize Send any visual — AI analyzes and refines
Example "I like how this site does it" → AI extracts patterns
Dream it up "Show me 3 ways to lay out a signup form" → AI generates options

Same output. Different starting points.


The Collaborative Workflow

Working with Freya, you can take two paths:

Path A: Already Sketched

  1. Sketch on paper or tablet
  2. Share photo with Freya
  3. Get strategic feedback connected to your personas

Path B: Not Yet Sketched

  1. Discuss the page with Freya
  2. Explore options together
  3. Sketch based on discussion
  4. Share for feedback

Either way, the sketch becomes the thinking tool.


Ways to Visualize

You can send anything visual. All methods work. Use them interchangeably within a scenario or storyboard.

Method When to Use
Pixel-perfect Figma You already have detailed designs
Wireframes Structure without visual noise
Hand sketch (paper) Fastest way to think out loud
Hand sketch (digital) iPad, tablet, stylus
Whiteboard concepts Rough, collaborative, big picture
Screen dumps "This feature from another product"
Generated images AI creates options for you
ASCII art Quick text-based layouts from AI
Vibe coded example Quick prototype → agent screenshots states

Mix and match. One view might be a polished wireframe, another a napkin sketch. Doesn't matter — as long as it communicates the concept.


The Great Divide

You can make something amazing with AI. Beautiful mockups. Working prototypes. Impressive demos.

But then what?

There's a great divide between conceptualizing and producing.

In the middle stands the specification — with its static visualization.

┌───────────────┐         ┌───────────────┐         ┌───────────────┐
│ CONCEPTUALIZE │ ──────► │ SPECIFICATION │ ──────► │   PRODUCTION  │
│               │         │               │         │     CODE      │
│ Cool mockups  │         │ Static visual │         │ Real software │
│ AI demos      │         │ + behavior    │         │               │
│ Prototypes    │         │ + content     │         │               │
└───────────────┘         └───────────────┘         └───────────────┘
    Creative                  The Bridge                Deliverable

No matter how cool your concept — you still create a specification. That's what gets built.


The Freya Method

Freya helps you explore visually while staying connected to strategy:

"Based on Felix's fear of complicated signups, what's the simplest layout?" "Here are 3 approaches — which resonates with your trigger map?" "I notice this sketch has 5 fields. Your spec says 3. Which is right?"

She keeps you connected to strategy while exploring form.


What to Visualize

For each logical view in your scenario:

  1. Overall layout — Where do major elements go?
  2. Visual hierarchy — What's most important?
  3. User flow — Where does the eye travel?
  4. Key interactions — What's clickable?

Not Yet

At this stage, don't worry about:

  • Colors (too early)
  • Final typography (too early)
  • Exact spacing (too early)
  • Animations (too early)

Those come in Visual Design (Module 14).


Quick Visualization Patterns

Whatever method you use, these patterns communicate clearly.

Boxes and Labels

┌─────────────────────┐
│      HEADER         │
├─────────────────────┤
│                     │
│   [Form Area]       │
│                     │
├─────────────────────┤
│   [ CTA Button ]    │
└─────────────────────┘

Variants

Sketch the same screen 3 different ways. Label them A, B, C. Pick the best.


Output

Rough sketches showing the default state of each logical view in your scenario.

Not polished. Not pretty. Just clear enough to:

  • Understand what the user sees first
  • Know where key elements are positioned
  • Serve as keyframe 0 for storyboarding

Common Mistakes

Mistake Fix
Too polished Keep it rough
Only one idea Explore 3 variants
Designing in isolation Reference your scenario
Starting with edge cases Focus on default state
Including colors/typography Save for Module 14

Practice

Take one scenario from Module 08:

  1. Identify the key logical views
  2. Visualize each one (use any entry point)
  3. Explore variants
  4. Discuss with Freya

Learn More


Next Module

Module 10: Storyboarding →

Show how elements transform within each view — keyframe by keyframe.


Part of the WDS Course: From Designer to Linchpin