BMAD-METHOD/docs/explanation/game-dev/index.md

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BMGD - Game Development Module AI-powered workflows for game design and development with BMGD

Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.


Getting Started

New to BMGD? Start here:

  • Quick Start Guide - Get started building your first game
    • Installation and setup
    • Understanding the game development phases
    • Running your first workflows
    • Agent-based development flow

Quick Path: Install BMGD module → Game Brief → GDD → Architecture → Build


Core Documentation


Game Development Phases

BMGD follows four phases aligned with game development:

Phase 1: Preproduction

  • Brainstorm Game - Ideation with game-specific techniques
  • Game Brief - Capture vision, market, and fundamentals

Phase 2: Design

  • GDD (Game Design Document) - Comprehensive game design
  • Narrative Design - Story, characters, world (for story-driven games)

Phase 3: Technical

  • Game Architecture - Engine, systems, patterns, structure

Phase 4: Production

  • Sprint Planning - Epic and story management
  • Story Development - Implementation workflow
  • Code Review - Quality assurance
  • Testing - Automated tests, playtesting, performance
  • Retrospective - Continuous improvement

Choose Your Path

I need to...

Start a new game project → Start with Quick Start Guide → Run brainstorm-game for ideation → Create a Game Brief with create-brief

Design my game → Create a GDD with create-gdd → If story-heavy, add Narrative Design with create-narrative

Plan the technical architecture → Run create-architecture with the Game Architect

Build my game → Use Phase 4 production workflows → Follow the sprint-based development cycle

Quickly test an idea → Use Quick-Flow for rapid prototyping