BMAD-METHOD/src/modules/bmgd/workflows/2-design/gdd/workflow.yaml

80 lines
4.0 KiB
YAML

# Game Design Document (GDD) Workflow
name: gdd
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
# Critical variables from config
config_source: "{project-root}/{bmad_folder}/bmgd/config.yaml"
output_folder: "{config_source}:output_folder"
user_name: "{config_source}:user_name"
communication_language: "{config_source}:communication_language"
document_output_language: "{config_source}:document_output_language"
game_dev_experience: "{config_source}:game_dev_experience"
date: system-generated
# Workflow components
installed_path: "{project-root}/{bmad_folder}/bmgd/workflows/2-design/gdd"
instructions: "{installed_path}/instructions-gdd.md"
template: "{installed_path}/gdd-template.md"
game_types_csv: "{installed_path}/game-types.csv"
# Output configuration
default_output_file: "{output_folder}/GDD.md"
# Game type references (loaded based on game type selection)
game_type_guides: "{installed_path}/game-types/"
# Smart input file references - handles both whole docs and sharded docs
# Priority: Whole document first, then sharded version
input_file_patterns:
game_brief:
description: "Game vision and core concept (optional)"
whole: "{output_folder}/*game-brief*.md"
sharded: "{output_folder}/*game-brief*/index.md"
load_strategy: "INDEX_GUIDED"
research:
description: "Market or domain research (optional)"
whole: "{output_folder}/*research*.md"
sharded: "{output_folder}/*research*/index.md"
load_strategy: "FULL_LOAD"
document_project:
description: "Brownfield project documentation (optional)"
sharded: "{output_folder}/index.md"
load_strategy: "INDEX_GUIDED"
standalone: true
web_bundle:
name: "gdd"
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
instructions: "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md"
web_bundle_files:
- "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/gdd-template.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types.csv"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/action-platformer.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/adventure.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/card-game.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/fighting.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/horror.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/idle-incremental.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/metroidvania.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/moba.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/party-game.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/puzzle.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/racing.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rhythm.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/roguelike.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rpg.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sandbox.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/shooter.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/simulation.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sports.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/strategy.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/survival.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/text-based.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/tower-defense.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/turn-based-tactics.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/visual-novel.md"