# Game Design Document (GDD) Workflow name: gdd description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance." # Critical variables from config config_source: "{project-root}/{bmad_folder}/bmgd/config.yaml" output_folder: "{config_source}:output_folder" user_name: "{config_source}:user_name" communication_language: "{config_source}:communication_language" document_output_language: "{config_source}:document_output_language" game_dev_experience: "{config_source}:game_dev_experience" date: system-generated # Workflow components installed_path: "{project-root}/{bmad_folder}/bmgd/workflows/2-design/gdd" instructions: "{installed_path}/instructions-gdd.md" template: "{installed_path}/gdd-template.md" game_types_csv: "{installed_path}/game-types.csv" # Output configuration default_output_file: "{output_folder}/GDD.md" # Game type references (loaded based on game type selection) game_type_guides: "{installed_path}/game-types/" # Smart input file references - handles both whole docs and sharded docs # Priority: Whole document first, then sharded version input_file_patterns: game_brief: description: "Game vision and core concept (optional)" whole: "{output_folder}/*game-brief*.md" sharded: "{output_folder}/*game-brief*/index.md" load_strategy: "INDEX_GUIDED" research: description: "Market or domain research (optional)" whole: "{output_folder}/*research*.md" sharded: "{output_folder}/*research*/index.md" load_strategy: "FULL_LOAD" document_project: description: "Brownfield project documentation (optional)" sharded: "{output_folder}/index.md" load_strategy: "INDEX_GUIDED" standalone: true web_bundle: name: "gdd" description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance." instructions: "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md" web_bundle_files: - "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/gdd-template.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types.csv" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/action-platformer.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/adventure.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/card-game.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/fighting.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/horror.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/idle-incremental.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/metroidvania.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/moba.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/party-game.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/puzzle.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/racing.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rhythm.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/roguelike.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rpg.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sandbox.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/shooter.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/simulation.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sports.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/strategy.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/survival.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/text-based.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/tower-defense.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/turn-based-tactics.md" - "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/visual-novel.md"