2.7 KiB
| title | description | sidebar | ||
|---|---|---|---|---|
| Pressure-Test an Idea | Use the bmad-forge-idea skill to harden, prove, or kill an idea before you invest in it |
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Use the bmad-forge-idea skill to put a half-formed idea under adversarial questioning. It either survives with earned conviction or dies cheaply.
When to Use This
- You hold an idea and want it stress-tested before you commit time or money
- You want an honest read on whether to kill it, not encouragement
- You're choosing between branches of a decision and need each one resolved
- Your idea lives inside an existing project and needs to be checked against what's already there
When to Skip This
- You have no idea yet and need to generate options — use
bmad-brainstorming - You've committed to a product and want it proven customer-first — use
bmad-prfaq - You want your agents to debate a decision together — use
bmad-party-mode
:::note[Prerequisites] None. The forge runs in plain conversation. Installed agents and a configured persona roster make the session richer, but it works without them. :::
Run a Session
1. Invoke the skill
Type bmad-forge-idea in your IDE, or say "forge an idea" or "pressure-test this." Name the idea in the same message or wait for the first question.
2. State your goal
Tell the forge what you want: harden the idea, prove or kill it, or just think it through. The goal steers the questioning. Proving goes after the load-bearing claim first, and hardening drives each branch to a resolved answer.
3. Defend your thinking, one branch at a time
The interrogator asks one question at a time and puts its own recommended answer on the table for you to push against. Answer honestly. When it challenges a fuzzy term or a claim that doesn't match your project, settle that before you move on.
4. Steer the room
Every branch arrives with two voices — one from your roster, one conjured by the topic. Call a specific persona by name, summon a saved party, or say "adversarial on this" to have a claim attacked while you defend it.
5. Land an exit
Drive each branch to a resolved answer until the idea is hardened, killed, or simply clearer. Say when you're done, or let the forge call it.
What You Get
The forge writes a self-contained forge-report.html every run, stamped to match the outcome. A hardened idea also distills into forged-idea.md, which captures the locked decisions and what was killed and why. That file feeds bmad-spec, bmad-prd, or bmad-prfaq for a product concept. A killed or clarified session needs no artifact; the report stands on its own.
:::tip[Let it kill the idea] Finding out cheaply that an idea doesn't hold is the win. Don't steer the session toward a yes. :::