This commit introduces a comprehensive expansion pack for WeChat Mini Game development, modeled after the bmad-godot-game-dev pack.
It includes a complete set of tailored agents, checklists, tasks, templates, and workflows designed specifically for the WeChat Mini Game ecosystem. The content addresses the unique aspects of this platform, including its JavaScript/TypeScript environment, component-based architecture, specific APIs (wx.login, wx.storage, etc.), and performance considerations for mobile devices.
This new expansion pack provides a robust foundation for teams to design, develop, and manage WeChat Mini Game projects using the BMAD methodology.
* Godot Game Dev expansion pack for BMAD
* Workflow changes
* Workflow changes
* Fixing config.yaml, editing README.md to indicate correct workflow
* Fixing references to config.yaml, adding missing QA review to game-dev agent
* More game story creation fixes
* More game story creation fixes
* Adding built web agent file
* - Adding ability for QA agent to have preloaded context files similar to Dev agent.
- Fixing stray Unity references in game-architecture-tmpl.yaml
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Co-authored-by: Brian <bmadcode@gmail.com>
* feat: add iflow cli support
* chore: update project dependencies and development tooling (#508)
- Update various direct and transitive project dependencies.
- Remove the circular `bmad-method` self-dependency.
- Upgrade ESLint, Prettier, Jest, and other dev tools.
- Update semantic-release and related GitHub packages.
Co-authored-by: Kayvan Sylvan <kayvan@meanwhile.bm>
* refactor: refactor by format
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Co-authored-by: Kayvan Sylvan <kayvan@sylvan.com>
Co-authored-by: Kayvan Sylvan <kayvan@meanwhile.bm>
Co-authored-by: PinkyD <paulbeanjr@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
This change modifies the .gitignore file to ensure the cursor file is properly ignored by removing the incorrect entry and adding the correct one. This helps maintain a cleaner repository by preventing unnecessary files from being tracked.
Co-authored-by: Brian <bmadcode@gmail.com>
- Added support for a new optional `.bmad-flattenignore` file to allow users to specify additional files to exclude from the flattened XML output.
- Updated README and documentation to reflect the new feature and provide examples for usage.
- Modified ignore rules to incorporate patterns from the `.bmad-flattenignore` file after applying `.gitignore` rules.
Benefits:
- Greater flexibility in managing file exclusions for AI model consumption.
This commit introduces a new, high-quality, and complete expansion pack
for WeChat Mini-Game development.
The pack was built from the ground up and refined through an extensive,
collaborative process to be fully consistent with the project's
established architecture for game development packs, based on
investigation of existing project patterns and official WeChat Mini
Game documentation.
The final `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` with pack metadata and the correct `slashPrefix`.
- Specialized agents (`@wechat-game-designer`, `@wechat-game-dev`) with
detailed, structured definitions.
- A `data/development-guidelines.md` for core standards.
- A `data/technical-preferences.md` with specific, evidence-based
preferences for Mini Game performance.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A `workflows/wechat-game-dev-greenfield.yaml` for process orchestration.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This commit represents the culmination of all previous work, including
the reversion of incorrect changes and the implementation of all user
feedback to produce a correct and complete feature.
This commit introduces a new, high-quality expansion pack for WeChat
Mini-Game development. The final version was created after a
thorough investigation of the project's established patterns and the
official WeChat Mini Game documentation, incorporating significant user
feedback to ensure correctness and consistency.
The new `bmad-wechat-mini-game-dev` expansion pack includes a full
suite of components:
- A `config.yaml` for pack metadata.
- Specialized agents (`@wechat-game-designer`, `@we-game-dev`) with
detailed, structured definitions.
- A central `data/development-guidelines.md` for technical standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A `workflows/wechat-game-dev-greenfield.yaml` to orchestrate the
development lifecycle.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This work also implicitly includes the reversion of all previous,
incorrect implementations by deleting the old pack and rebuilding it
from scratch, ensuring no incorrect modifications to `bmad-core`
remain.
This commit introduces a new expansion pack for WeChat Mini-Game
development and includes significant refinements based on user feedback to
ensure correctness and consistency with the project's architecture.
The new `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` for pack metadata.
- Specialized agents: `@wechat-game-designer` and `@wechat-game-dev`.
- A central `data/development-guidelines.md` for standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A YAML-based GDD template and a page scaffolding task.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This work also includes the reversion of a previous, incorrect commit
that modified `bmad-core` files. Those changes have been reverted, and
the expansion pack is now correctly implemented to be fully
self-contained.
* feat: add Augment Code IDE support with multi-location installation options
- Add Augment Code to supported IDE list in installer CLI and interactive prompts
- Configure multi-location setup for Augment Code commands:
- User Commands: ~/.augment/commands/bmad/ (global, user-wide)
- Workspace Commands: ./.augment/commands/bmad/ (project-specific, team-shared)
- Update IDE configuration with proper location handling and tilde expansion
- Add interactive prompt for users to select installation locations
- Update documentation in bmad-kb.md to include Augment Code in supported IDEs
- Implement setupAugmentCode method with location selection and file installation
This enables BMAD Method integration with Augment Code's custom command system,
allowing users to access BMad agents via /agent-name slash commands in both
global and project-specific contexts.
* Added options to choose the rule locations
* Update instruction to match with namespace for commands
* Update instruction to match with namespace for commands
* Renamed Augment Code to Auggie CLI (Augment Code)
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Co-authored-by: Hau Vo <hauvo@Haus-Mac-mini.local>
Co-authored-by: Brian <bmadcode@gmail.com>
- Remove IDE-specific Codex documentation from end of README
- This content was oddly placed after the footer
- IDE-specific docs should be in separate documentation
- CI/CD disabled by default in forks to conserve resources
- Users can enable via ENABLE_CI_IN_FORK repository variable
- Added comprehensive Fork Guide documentation
- Updated README with Contributing section
- Created automation script for future implementations
Benefits:
- Saves GitHub Actions minutes across 1,600+ forks
- Cleaner fork experience for contributors
- Full control for fork owners
- PR validation still runs automatically
BREAKING CHANGE: CI/CD no longer runs automatically in forks.
Fork owners must set ENABLE_CI_IN_FORK=true to enable workflows.
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: PinkyD <paulbeanjr@gmail.com>
- Change 'Dependencies map to root/type/name' to 'Dependencies map to {root}/{type}/{name}'
- Fixes path resolution issue where 'root' was treated as literal directory name
- Ensures proper variable interpolation for dependency file loading
- Resolves agent inability to find core-config.yaml and other project files
This commit introduces a new expansion pack for WeChat Mini-Game
development and includes significant refinements based on user feedback to
ensure correctness and consistency with the project's architecture.
The new `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` for pack metadata.
- Specialized agents: `@wechat-game-designer` and `@wechat-game-dev`.
- A central `data/development-guidelines.md` for standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A YAML-based GDD template and a page scaffolding task.
- A comprehensive `README.md`.
This work also includes the reversion of a previous, incorrect commit
that modified `bmad-core` files. Those changes have been reverted, and
the expansion pack is now correctly implemented to be fully
self-contained.
This commit updates the documentation for the WeChat Mini-Game
expansion pack to reflect the latest refinements.
The README.md now includes:
- The new `@wechat-game-dev` agent in the components list.
- The refined, two-phase quick-start workflow provided by the user,
which correctly utilizes the specialized agents.
- Update various direct and transitive project dependencies.
- Remove the circular `bmad-method` self-dependency.
- Upgrade ESLint, Prettier, Jest, and other dev tools.
- Update semantic-release and related GitHub packages.
Co-authored-by: Kayvan Sylvan <kayvan@meanwhile.bm>
This fixes a regression bug where the flatten command would fail with an
error message even when valid arguments were provided.
The bug was:
- First introduced in commit 0fdbca7
- Fixed in commit fab9d5e (v5.0.0-beta.2)
- Accidentally reintroduced in commit ed53943
The else branch at lines 130-134 was incorrectly handling the case when
users provided arguments, showing a misleading error about
'no arguments provided' when arguments were actually present.
Fixes all flatten command variations:
- npx bmad-method flatten
- npx bmad-method flatten --input /path
- npx bmad-method flatten --output file.xml
- npx bmad-method flatten --input /path --output file.xml
Co-authored-by: Brian <bmadcode@gmail.com>
- Alphabetized all commands in agent files while maintaining help first and exit last
- Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows)
- Alphabetized items within each dependency category across all 10 core agents:
- analyst.md: commands and dependencies reorganized
- architect.md: commands and dependencies reorganized
- bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue
- bmad-orchestrator.md: commands and dependencies reorganized
- dev.md: commands and dependencies reorganized
- pm.md: commands and dependencies reorganized
- po.md: commands and dependencies reorganized
- qa.md: commands and dependencies reorganized
- sm.md: commands and dependencies reorganized
- ux-expert.md: commands and dependencies reorganized
- Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions
- Rebuilt all agent bundles and team bundles successfully
- Updated expansion pack bundles including new creative writing agents
This improves consistency and makes it easier to locate specific commands and dependencies
across all agent configurations.