96 lines
3.8 KiB
YAML
96 lines
3.8 KiB
YAML
# WeChat Mini Game Test Plan for {{GAME_NAME}}
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## 1. Introduction
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- **Purpose:** To define the testing strategy, scope, resources, and schedule for the game "{{GAME_NAME}}".
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- **Scope:** This plan covers all testing activities from unit testing to user acceptance testing.
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## 2. Testing Objectives
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- Ensure the game meets the functional requirements defined in the Game Design Document.
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- Verify a smooth and responsive user experience across a range of target devices.
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- Confirm compliance with all WeChat Mini Game platform policies.
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- Identify and resolve performance bottlenecks.
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- Validate the backend services for scalability and reliability.
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## 3. Testing Types & Scope
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### 3.1. Unit Testing
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- **Scope:** Individual functions and components of the game's codebase.
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- **Framework:** (e.g., Jest, Mocha) for testing JavaScript/TypeScript logic.
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- **Responsibility:** Developers.
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- **Key Areas:**
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- Game logic (e.g., scoring, physics).
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- Utility functions.
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- API interaction modules.
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### 3.2. Integration Testing
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- **Scope:** Testing the interaction between different game components.
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- **Responsibility:** Developers & QA.
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- **Key Areas:**
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- Frontend to backend communication (API calls).
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- Game client interaction with WeChat APIs (e.g., `wx.login`, `wx.getStorage`).
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- Integration with third-party SDKs (if any).
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### 3.3. System Testing
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- **Scope:** Testing the complete, integrated game as a whole.
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- **Responsibility:** QA Team.
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- **Key Areas:**
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- End-to-end gameplay scenarios.
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- User authentication and profile management.
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- In-game purchases and ad displays.
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- Social features (e.g., sharing, leaderboards).
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### 3.4. Performance Testing
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- **Scope:** Assessing the game's performance under various conditions.
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- **Responsibility:** QA & Developers.
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- **Metrics:**
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- **FPS (Frames Per Second):** Should remain stable.
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- **Memory Usage:** Monitor for leaks.
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- **CPU Usage:** Identify intensive operations.
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- **Load Times:** Initial load and asset loading.
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- **Tools:** WeChat Developer Tools' built-in performance profiler.
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### 3.5. Compatibility Testing
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- **Scope:** Ensuring the game works correctly on different devices and platforms.
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- **Responsibility:** QA Team.
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- **Target Environments:**
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- **Operating Systems:** iOS, Android (various versions).
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- **Devices:** A curated list of high-end, mid-range, and low-end smartphones.
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- **WeChat Versions:** Latest and older, still-supported versions.
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### 3.6. User Acceptance Testing (UAT)
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- **Scope:** Beta testing with a group of real users.
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- **Responsibility:** Product Owner & Beta Testers.
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- **Process:**
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- Recruit a diverse group of testers.
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- Provide them with a build of the game.
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- Collect feedback via surveys, forums, or direct communication.
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## 4. Test Environment & Tools
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- **Development & Debugging:** WeChat Developer Tools.
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- **Version Control:** Git.
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- **Bug Tracking:** (e.g., Jira, Trello, GitHub Issues).
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- **Test Devices:**
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- iPhone models: {{IPHONE_MODELS_LIST}}
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- Android models: {{ANDROID_MODELS_LIST}}
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## 5. Test Execution Schedule
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- **Sprint Testing:** Aligned with the development sprints.
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- **Regression Testing:** Before each major release.
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- **UAT Phase:** {{UAT_START_DATE}} to {{UAT_END_DATE}}.
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## 6. Entry & Exit Criteria
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- **Entry Criteria (Start of Testing):**
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- Test plan approved.
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- A stable build is available.
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- Test cases are ready.
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- **Exit Criteria (End of Testing):**
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- All critical and major bugs are fixed.
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- Test case execution is complete with a high pass rate (e.g., >95%).
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- UAT feedback has been addressed.
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## 7. Roles & Responsibilities
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- **QA Lead:** Owns the test plan and overall testing process.
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- **QA Testers:** Write and execute test cases, report bugs.
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- **Developers:** Fix bugs, write unit tests.
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- **Product Owner:** Approves the final product based on UAT results.
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