Replace the standalone python3 environment check with a uv check, since uv is becoming the de facto standard for running BMad's Python scripts (`uv run <script>`) and uv provisions the interpreter itself. Installer: - Remove tools/installer/core/python-check.js and its wiring in ui.js - Add tools/installer/core/uv-check.js: warn-don't-block, no ack prompt (the migration is in progress, so a missing uv never blocks install). Missing uv warns and points the user at setup, preferring "ask your agent to set up uv" - Add a uv heads-up to the install intro (install-messages.yaml) and a uv tip line to the final "BMAD is ready" summary box - Swap test Suite 46 from python-check to uv-check coverage Docs and script comments (no functional skill invocations changed): - resolve_config.py / resolve_customization.py docstrings: drop the "No uv ... plain python3 is sufficient" claims; frame uv run as the standard, python3 as the transition fallback; examples use uv run - customize-bmad.md (en/fr/vi-vn): same reframing; example commands use uv run - Update uv run hints in brain.py / list_customizable test comments |
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| .. | ||
| docs | ||
| installer | ||
| build-docs.mjs | ||
| bundle-web-bundles.js | ||
| fix-doc-links.js | ||
| format-workflow-md.js | ||
| javascript-conventions.md | ||
| migrate-custom-module-paths.js | ||
| skill-validator.md | ||
| validate-doc-links.js | ||
| validate-file-refs.js | ||
| validate-sidebar-order.js | ||
| validate-skills.js | ||
| validate-svg-changes.sh | ||