* fix(installer): generate OpenCode /<skill> slash commands Adds .opencode/commands/<canonicalId>.md pointer files for each installed skill so users can invoke skills directly (e.g. /bmad-quick-dev) instead of going through the /skills menu. - platform-codes.yaml: add commands_target_dir field for opencode - _config-driven.js: installCommandPointers() with skip-if-exists default, reserved-name collision guard, YAML-safe description quoting - _config-driven.js: cleanupCommandPointers() for symmetric uninstall - test-installation-components.js: extend OpenCode suite with assertions covering pointer creation, content, and idempotency OpenCode-only and opt-in via the new yaml field; other adapters unchanged. Refs #2267 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): address PR #2324 review feedback Six fixes from CodeRabbit + Augment review on the OpenCode command pointer generation: - skipTarget no longer suppresses installCommandPointers in multi-IDE shared-target_dir batches. Pointers live in a per-IDE directory and are not deduped across peers, so OpenCode must still generate them even when a peer (e.g. openhands) won the .agents/skills write race. - skipTarget no longer suppresses cleanupCommandPointers either, so partial uninstalls leave no stale pointers when a peer remains. - canonicalId is validated as a safe basename before being interpolated into a file path (defense in depth against a malformed manifest entry writing outside commands_target_dir). - yamlSafeSingleLine now quotes descriptions starting with `[` or `{` so YAML doesn't parse them as a sequence/map. - Per-record fs.writeFile failures are caught and counted (writeFailures) rather than aborting the whole IDE install — pointer files are a non-essential adjunct to the skill copy. - Generator-shaped pointer files are refreshed when the manifest description changes; hand-modified files (body diverges from the generator pattern) are still preserved unless forceCommands is set. Tests: extends Suite 8 with description-update propagation; adds new Suite 40c covering OpenCode + openhands batches in both orderings plus partial-IDE uninstall pointer cleanup. 308 tests pass (was 296). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): address PR #2324 follow-up nitpicks Four nitpicks from CodeRabbit's original review that were missed in the first triage pass: - Hand-edited pointers now survive the production install flow. cleanupCommandPointers spares pointers for canonicalIds that are still in the new manifest when called from the install/update flow (signal: options.previousSkillIds is set). Uninstall and partial-IDE removal flows still wipe pointers as before. The previous behavior wiped every pointer in removalSet before installCommandPointers could run, so its skip-if-exists guard never fired and hand edits were lost on every reinstall — contradicting the docstring's preservation claim. - RESERVED_OPENCODE_COMMANDS is now gated on this.name === 'opencode' so future adapters opting into commands_target_dir don't silently inherit OpenCode's reserved-name set. - printSummary now surfaces results.commands so users see how many pointers were created/refreshed/skipped per install, plus a warning for any per-file write failures. - Dropped a dead `typeof entry !== 'string'` check; fs.readdir without withFileTypes always yields strings. Tests: extends Suite 8 with a hand-edit-preservation regression that calls setup with previousSkillIds (the production shape) and asserts a sentinel byte sequence in the pointer body survives. 310 tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): extend command-pointer generation to Copilot Custom Agents Re-scopes #2324 to cover the second user-facing pain: GitHub Copilot's Custom Agents picker, where installed BMAD skills currently don't show up even though slash commands work natively. Generalizes the per-platform pointer-file mechanism so the same installCommandPointers / cleanupCommandPointers code path serves both OpenCode (slash commands palette) and Copilot (Custom Agents picker), with all platform-specific shape pushed into platform-codes.yaml as data: - commands_target_dir — where pointer files live (existing) - commands_extension — file extension (default '.md'; Copilot uses '.agent.md' per VS Code Custom Agents docs) - commands_body_template — pointer body, supports {canonicalId} and {target_dir} placeholders. Default matches OpenCode's `@skills/<id>` resolver. Copilot has no such resolver, so its template uses the {project-root}/<target_dir>/<id>/SKILL.md LOAD pattern (consistent with PR #1769). OpenCode behavior is unchanged. Copilot users now get a per-skill .github/agents/<canonicalId>.agent.md file that surfaces the skill in the Custom Agents picker — addressing the "agents being gone" complaint flagged by enterprise users. Tests: extends Suite 17 with assertions for Copilot agent pointer creation, body content (LOAD pattern with {project-root}-rooted path), and idempotency. 318 tests pass (was 310). Refs #2267 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): filter Copilot Custom Agents picker to persona agents only Earlier commit naively wrote a `.github/agents/<id>.agent.md` for every installed skill, which would clutter the Custom Agents picker with 90+ workflow/tool entries that don't belong there. Adds an `agents-only` filter that gates the per-skill emission on whether the canonical id signals a persona agent: - Primary rule: id contains `-agent-` (e.g. `bmad-agent-pm`, `gds-agent-game-dev`, `wds-agent-freya-ux`, `bmad-cis-agent-storyteller`). - Allowlist: `bmad-tea` — TEA's Murat persona uses the bare module code rather than the `-agent-` convention. Listed explicitly so the rule still surfaces it. Verified against the full installed manifest (114 skills): catches all 20 description-confirmed personas across BMM, CIS, GDS, WDS, TEA; excludes all 94 workflows/tools. Wired through a new yaml field on github-copilot: commands_filter: agents-only OpenCode is unaffected — it has no `commands_filter` set, so the loop behaves as before (every skill becomes a slash command). Tests: extends Suite 17 with a multi-skill manifest fixture covering persona/agent + bmad-tea + workflow cases; asserts persona agents and bmad-tea get .agent.md files while workflows do not. 322 tests pass. Refs #2267 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): detect personas via customize.toml [agent] section Per maintainer review on PR #2324: the `-agent-` naming convention isn't a load-bearing contract anywhere else in the codebase, and the bmad-tea allowlist already shows it starting to break. A future persona that doesn't follow the convention would silently disappear from the Copilot Custom Agents picker. Replaces the name-based filter with a behavior-based signal: read each skill's source `customize.toml` and check for an `[agent]` section. This is the actual configuration source of truth — every BMAD persona is configured under `[agent]`, every workflow under `[workflow]`, every standalone skill has no customize.toml. Verified on disk against the full installed manifest (114 skills): - 20 personas detected — exactly the description-confirmed count across BMM, CIS, GDS, WDS, TEA. bmad-tea is caught natively (no allowlist). - 94 workflows/tools correctly excluded. - `bmad-agent-builder` (meta-skill that builds agent skills) is now CORRECTLY excluded — its canonical id contains `-agent-` but its customize.toml has [workflow], not [agent], because it isn't a persona itself. The previous naming-based filter was including it in the agents picker, which would have been a silent UX bug. `NON_CONVENTIONAL_AGENT_IDS` constant is removed entirely — the toml signal subsumes it. Tests: extends Suite 17 with a 4-skill fixture that covers persona + non-conventional persona + workflow + meta-skill cases. 388 tests pass. Refs #2267 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(installer): always include bmad-help in Copilot agents picker Adds a single, deliberate exception to the toml-based agents-only filter: `bmad-help` is the structural meta-skill across BMAD — the orientation helper that points users at every other skill. Users invoke it persona-style ("ask the helper") even though it has no `[agent]` customize.toml of its own (it isn't a configurable persona). Implemented as a one-element ALWAYS_AGENT_IDS set rather than a hardcode in the function body so the exception is named, documented, and discoverable. The skill is structurally unique — there is no second meta-help skill — so this is not the start of a growing allowlist; it's a one-off for the one orientation surface BMAD ships. Verified on disk: agents picker now shows 21 entries (20 personas via [agent] in customize.toml + bmad-help). bmad-agent-builder stays correctly excluded (its customize.toml has [workflow], not [agent]). Tests: extends Suite 17 with a `bmad-help` fixture (no customize.toml, must still appear in agents picker). 389 tests pass. Refs #2267 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Co-authored-by: Brian <bmadcode@gmail.com> |
||
|---|---|---|
| .augment | ||
| .claude-plugin | ||
| .github | ||
| .husky | ||
| .vscode | ||
| docs | ||
| src | ||
| test | ||
| tools | ||
| website | ||
| .coderabbit.yaml | ||
| .gitignore | ||
| .markdownlint-cli2.yaml | ||
| .npmignore | ||
| .npmrc | ||
| .nvmrc | ||
| .prettierignore | ||
| AGENTS.md | ||
| CHANGELOG.md | ||
| CNAME | ||
| CONTRIBUTING.md | ||
| CONTRIBUTORS.md | ||
| LICENSE | ||
| README.md | ||
| README_CN.md | ||
| README_VN.md | ||
| SECURITY.md | ||
| TRADEMARK.md | ||
| Wordmark.png | ||
| banner-bmad-method.png | ||
| eslint.config.mjs | ||
| package-lock.json | ||
| package.json | ||
| prettier.config.mjs | ||
| removals.txt | ||
README.md
Build More Architect Dreams — An AI-driven agile development module for the BMad Method Module Ecosystem, the best and most comprehensive Agile AI Driven Development framework that has true scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
100% free and open source. No paywalls. No gated content. No gated Discord. We believe in empowering everyone, not just those who can pay for a gated community or courses.
Why the BMad Method?
Traditional AI tools do the thinking for you, producing average results. BMad agents and facilitated workflows act as expert collaborators who guide you through a structured process to bring out your best thinking in partnership with the AI.
- AI Intelligent Help — Invoke the
bmad-helpskill anytime for guidance on what's next - Scale-Domain-Adaptive — Automatically adjusts planning depth based on project complexity
- Structured Workflows — Grounded in agile best practices across analysis, planning, architecture, and implementation
- Specialized Agents — 12+ domain experts (PM, Architect, Developer, UX, and more)
- Party Mode — Bring multiple agent personas into one session to collaborate and discuss
- Complete Lifecycle — From brainstorming to deployment
Learn more at docs.bmad-method.org
🚀 What's Next for BMad?
V6 is here and we're just getting started! The BMad Method is evolving rapidly with optimizations including Cross Platform Agent Team and Sub Agent inclusion, Skills Architecture, BMad Builder v1, Dev Loop Automation, and so much more in the works.
📍 Check out the complete Roadmap →
Quick Start
Prerequisites: Node.js v20+ · Python 3.10+ · uv
npx bmad-method install
Want the newest prerelease build? Use
npx bmad-method@next install. Expect higher churn than the default install.
Follow the installer prompts, then open your AI IDE (Claude Code, Cursor, etc.) in your project folder.
Non-Interactive Installation (for CI/CD):
npx bmad-method install --directory /path/to/project --modules bmm --tools claude-code --yes
Override any module config option with --set <module>.<key>=<value> (repeatable). Run --list-options [module] to see locally-known official keys (built-in modules plus any external officials cached on this machine):
npx bmad-method install --yes \
--modules bmm --tools claude-code \
--set bmm.project_knowledge=research \
--set bmm.user_skill_level=expert
Not sure what to do? Ask
bmad-help— it tells you exactly what's next and what's optional. You can also ask questions likebmad-help I just finished the architecture, what do I do next?
Modules
BMad Method extends with official modules for specialized domains. Available during installation or anytime after.
| Module | Purpose |
|---|---|
| BMad Method (BMM) | Core framework with 34+ workflows |
| BMad Builder (BMB) | Create custom BMad agents and workflows |
| Test Architect (TEA) | Risk-based test strategy and automation |
| Game Dev Studio (BMGD) | Game development workflows (Unity, Unreal, Godot) |
| Creative Intelligence Suite (CIS) | Innovation, brainstorming, design thinking |
Documentation
BMad Method Docs Site — Tutorials, guides, concepts, and reference
Quick links:
Community
- Discord — Get help, share ideas, collaborate
- YouTube — Tutorials, master class, and more
- X / Twitter
- Website
- GitHub Issues — Bug reports and feature requests
- Discussions — Community conversations
Support BMad
BMad is free for everyone and always will be. Star this repo, buy me a coffee, or email contact@bmadcode.com for corporate sponsorship.
Contributing
We welcome contributions! See CONTRIBUTING.md for guidelines.
License
MIT License — see LICENSE for details.
BMad and BMAD-METHOD are trademarks of BMad Code, LLC. See TRADEMARK.md for details.
See CONTRIBUTORS.md for contributor information.
