BMAD-METHOD/src
Scott Jennings 329d437d17 feat(bmgd): add generate-project-context workflow for game development
Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns
2025-12-18 01:26:07 -06:00
..
core memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
modules feat(bmgd): add generate-project-context workflow for game development 2025-12-18 01:26:07 -06:00
utility/agent-components agent customization now gets allied on quick update and compile agents 2025-12-13 19:23:02 +08:00