Breakthrough Method for Agile Ai Driven Development
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Alex Verkhovsky 1b776f565b
feat: add bmad-checkpoint-preview skill (#2145)
* feat: add bmad-checkpoint skill for guided human change review

Copies the av-human-review experiment skill into BMAD-METHOD as
bmad-checkpoint, following established multi-step skill conventions
(SKILL.md → workflow.md → step chain). Registered in module-help.csv
under 4-implementation phase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: rename bmad-checkpoint to bmad-checkpoint-preview

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor(checkpoint): inline workflow into SKILL.md and add global step rules

Remove separate workflow.md — its content now lives directly in SKILL.md
with merged frontmatter. Replace scattered standing rules with a structured
Global Step Rules section (path:line format, front-load output, comm style).

* refactor(checkpoint): reference global step rules from SKILL.md in step-01

* refactor(checkpoint): deduplicate step rules against global step rules

Steps 2–4 now reference Global Step Rules in SKILL.md instead of
restating path:line format, front-load, and silence rules locally.
Step-specific rules (concern-based org, design judgment, risk
awareness, experiential testing) are preserved.

* fix(checkpoint): move main_config out of SKILL.md frontmatter

SKILL.md frontmatter should only contain name and description.
Hardcode the config path inline in the INITIALIZATION section.

* docs(checkpoint): update skill description and trigger phrases

Rewrite description to reflect the skills purpose as an LLM-assisted
human-in-the-loop review. Add checkpoint trigger, drop stale triggers.

* fix(checkpoint): align trail format with global step rules and add token budget

Use CWD-relative path:line in fallback trail (not markdown links),
cap full-file reads at ~50k tokens, remove over-prompted empty-tree SHA.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>

* refactor(checkpoint): rewrite FIND THE CHANGE as numbered priority cascade

Replace the ad-hoc change-finding logic with a clean 1-5 cascade
modeled after quick-dev Intent Check: explicit argument, recent
conversation, sprint tracking, current git state, ask. Extract
spec/commit pairing into a separate ENRICH step that runs after
any cascade level resolves. Add planning_artifacts to SKILL.md
initialization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): clarify review_mode and terse-commit instructions in step-01

Replace opaque Review Mode table with explicit set-variable instructions.
Scope terse commit message handling to bare-commit mode only.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): make review_mode a numbered cascade, not independent bullets

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): simplify change_type from table to one-liner

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): make link-to-source conditional on source existing

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): make surface area stats best-effort with baseline cascade

Replace rigid with-spec/bare-commit split with a 4-level fallback:
baseline_commit, merge-base, HEAD~1, skip. Omit metrics that
cannot be computed rather than failing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* refactor(checkpoint): extract fallback trail generation into generate-trail.md

Reduce step-01 bloat by moving the conditional trail generation
sub-routine into its own file, loaded only when review mode is
not full-trail.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(checkpoint): add early-exit routing and wrap-up step

Replace undefined "I've seen enough" exits with proper early-exit
handling across steps 02-04. Extract wrap-up logic into dedicated
step-05-wrapup.md. Fix step-02 menu text that incorrectly promised
"code review" when step-03 does risk surfacing.

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 10:12:14 -07:00
.augment chore(tools): align Augment config with skill-validator as single source of truth 2026-03-15 17:41:54 -06:00
.claude-plugin chore(agents): remove Barry quick-flow-solo-dev agent (#2177) 2026-04-01 08:46:14 -07:00
.github refactor(installer): restructure installer with clean separation of concerns (#2129) 2026-03-27 06:50:07 -06:00
.husky docs: fix docs build (#1336) 2026-01-15 16:44:14 -06:00
.vscode excorcise the deamons part 1 - remove dead uneeed artifacts and items no longer being supported beyond beta of the BMM or core - but could return later as a module 2026-02-04 15:44:25 -06:00
docs chore(agents): remove Barry quick-flow-solo-dev agent (#2177) 2026-04-01 08:46:14 -07:00
src feat: add bmad-checkpoint-preview skill (#2145) 2026-04-01 10:12:14 -07:00
test fix: preserve local custom module sources during quick update (#2172) 2026-03-30 17:49:05 -07:00
tools fix: preserve local custom module sources during quick update (#2172) 2026-03-30 17:49:05 -07:00
website chore(agents): remove Barry quick-flow-solo-dev agent (#2177) 2026-04-01 08:46:14 -07:00
.coderabbit.yaml feat(coderabbit): add docs-staleness check for all src/ changes 2026-03-17 15:30:32 -06:00
.gitignore Change log for 6.2 2026-03-15 17:31:32 -05:00
.markdownlint-cli2.yaml refactor: replace 'execute' with 'Read fully and follow:' in workflow prompts (#1387) 2026-01-23 22:25:19 -06:00
.npmignore chore: remove dead agent schema validation infrastructure 2026-03-17 20:20:12 -06:00
.npmrc fix: resolve npm install peer dependency issues 2026-01-30 15:37:42 +00:00
.nvmrc feat: v6.0.0-alpha.0 - the future is now 2025-09-28 23:17:07 -05:00
.prettierignore chore: ignore .junie/ IDE integration folder (#1719) 2026-02-20 20:33:23 -06:00
AGENTS.md feat(tools): add deterministic skill validator for CI 2026-03-17 23:49:01 -06:00
CHANGELOG.md chore: add v6.2.2 changelog and use CHANGELOG.md for GH release notes (#2127) 2026-03-25 21:43:25 -05:00
CNAME Add CNAME file 2026-01-07 18:18:12 +08:00
CONTRIBUTING.md chore: remove dead agent schema validation infrastructure 2026-03-17 20:20:12 -06:00
CONTRIBUTORS.md project licence, contribution and discord noise updates, along with improved simplified issue templates 2026-01-18 17:03:47 -06:00
LICENSE project licence, contribution and discord noise updates, along with improved simplified issue templates 2026-01-18 17:03:47 -06:00
README.md docs: drop slash-command prefix from skill references (#1892) 2026-03-11 02:35:16 -06:00
README_CN.md docs(zh-cn): refine entry copy and navigation (#2092) 2026-03-22 10:08:35 -06:00
SECURITY.md Enhance security policy documentation (#1312) 2026-01-14 16:27:52 -06:00
TRADEMARK.md project licence, contribution and discord noise updates, along with improved simplified issue templates 2026-01-18 17:03:47 -06:00
Wordmark.png feat: update website header with new BMAD Method branding (#1352) 2026-01-18 00:25:12 -06:00
banner-bmad-method.png feat: update website header with new BMAD Method branding (#1352) 2026-01-18 00:25:12 -06:00
eslint.config.mjs refactor: modernize module-help CSV format and rewrite bmad-help as outcome-based skill (#2120) 2026-03-24 23:46:48 -05:00
package-lock.json chore(release): v6.2.2 [skip ci] 2026-03-26 02:44:35 +00:00
package.json feat: add bmad-prfaq skill as alternative analysis path (#2157) 2026-03-28 17:16:41 -05:00
prettier.config.mjs feat: v6.0.0-alpha.0 - the future is now 2025-09-28 23:17:07 -05:00

README.md

BMad Method

Version License: MIT Node.js Version Discord

Build More Architect Dreams — An AI-driven agile development module for the BMad Method Module Ecosystem, the best and most comprehensive Agile AI Driven Development framework that has true scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.

100% free and open source. No paywalls. No gated content. No gated Discord. We believe in empowering everyone, not just those who can pay for a gated community or courses.

Why the BMad Method?

Traditional AI tools do the thinking for you, producing average results. BMad agents and facilitated workflows act as expert collaborators who guide you through a structured process to bring out your best thinking in partnership with the AI.

  • AI Intelligent Help — Invoke the bmad-help skill anytime for guidance on what's next
  • Scale-Domain-Adaptive — Automatically adjusts planning depth based on project complexity
  • Structured Workflows — Grounded in agile best practices across analysis, planning, architecture, and implementation
  • Specialized Agents — 12+ domain experts (PM, Architect, Developer, UX, Scrum Master, and more)
  • Party Mode — Bring multiple agent personas into one session to collaborate and discuss
  • Complete Lifecycle — From brainstorming to deployment

Learn more at docs.bmad-method.org


🚀 What's Next for BMad?

V6 is here and we're just getting started! The BMad Method is evolving rapidly with optimizations including Cross Platform Agent Team and Sub Agent inclusion, Skills Architecture, BMad Builder v1, Dev Loop Automation, and so much more in the works.

📍 Check out the complete Roadmap →


Quick Start

Prerequisites: Node.js v20+

npx bmad-method install

Want the newest prerelease build? Use npx bmad-method@next install. Expect higher churn than the default install.

Follow the installer prompts, then open your AI IDE (Claude Code, Cursor, etc.) in your project folder.

Non-Interactive Installation (for CI/CD):

npx bmad-method install --directory /path/to/project --modules bmm --tools claude-code --yes

See all installation options

Not sure what to do? Ask bmad-help — it tells you exactly what's next and what's optional. You can also ask questions like bmad-help I just finished the architecture, what do I do next?

Modules

BMad Method extends with official modules for specialized domains. Available during installation or anytime after.

Module Purpose
BMad Method (BMM) Core framework with 34+ workflows
BMad Builder (BMB) Create custom BMad agents and workflows
Test Architect (TEA) Risk-based test strategy and automation
Game Dev Studio (BMGD) Game development workflows (Unity, Unreal, Godot)
Creative Intelligence Suite (CIS) Innovation, brainstorming, design thinking

Documentation

BMad Method Docs Site — Tutorials, guides, concepts, and reference

Quick links:

Community

Support BMad

BMad is free for everyone — and always will be. If you'd like to support development:

  • Please click the star project icon near the top right of this page
  • Buy Me a Coffee — Fuel the development
  • 🏢 Corporate sponsorship — DM on Discord
  • 🎤 Speaking & Media — Available for conferences, podcasts, interviews (BM on Discord)

Contributing

We welcome contributions! See CONTRIBUTING.md for guidelines.

License

MIT License — see LICENSE for details.


BMad and BMAD-METHOD are trademarks of BMad Code, LLC. See TRADEMARK.md for details.

Contributors

See CONTRIBUTORS.md for contributor information.