* feat: add bmad-checkpoint skill for guided human change review Copies the av-human-review experiment skill into BMAD-METHOD as bmad-checkpoint, following established multi-step skill conventions (SKILL.md → workflow.md → step chain). Registered in module-help.csv under 4-implementation phase. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: rename bmad-checkpoint to bmad-checkpoint-preview Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * refactor(checkpoint): inline workflow into SKILL.md and add global step rules Remove separate workflow.md — its content now lives directly in SKILL.md with merged frontmatter. Replace scattered standing rules with a structured Global Step Rules section (path:line format, front-load output, comm style). * refactor(checkpoint): reference global step rules from SKILL.md in step-01 * refactor(checkpoint): deduplicate step rules against global step rules Steps 2–4 now reference Global Step Rules in SKILL.md instead of restating path:line format, front-load, and silence rules locally. Step-specific rules (concern-based org, design judgment, risk awareness, experiential testing) are preserved. * fix(checkpoint): move main_config out of SKILL.md frontmatter SKILL.md frontmatter should only contain name and description. Hardcode the config path inline in the INITIALIZATION section. * docs(checkpoint): update skill description and trigger phrases Rewrite description to reflect the skills purpose as an LLM-assisted human-in-the-loop review. Add checkpoint trigger, drop stale triggers. * fix(checkpoint): align trail format with global step rules and add token budget Use CWD-relative path:line in fallback trail (not markdown links), cap full-file reads at ~50k tokens, remove over-prompted empty-tree SHA. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com> * refactor(checkpoint): rewrite FIND THE CHANGE as numbered priority cascade Replace the ad-hoc change-finding logic with a clean 1-5 cascade modeled after quick-dev Intent Check: explicit argument, recent conversation, sprint tracking, current git state, ask. Extract spec/commit pairing into a separate ENRICH step that runs after any cascade level resolves. Add planning_artifacts to SKILL.md initialization. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): clarify review_mode and terse-commit instructions in step-01 Replace opaque Review Mode table with explicit set-variable instructions. Scope terse commit message handling to bare-commit mode only. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): make review_mode a numbered cascade, not independent bullets Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): simplify change_type from table to one-liner Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): make link-to-source conditional on source existing Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): make surface area stats best-effort with baseline cascade Replace rigid with-spec/bare-commit split with a 4-level fallback: baseline_commit, merge-base, HEAD~1, skip. Omit metrics that cannot be computed rather than failing. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor(checkpoint): extract fallback trail generation into generate-trail.md Reduce step-01 bloat by moving the conditional trail generation sub-routine into its own file, loaded only when review mode is not full-trail. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(checkpoint): add early-exit routing and wrap-up step Replace undefined "I've seen enough" exits with proper early-exit handling across steps 02-04. Extract wrap-up logic into dedicated step-05-wrapup.md. Fix step-02 menu text that incorrectly promised "code review" when step-03 does risk surfacing. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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README.md
Build More Architect Dreams — An AI-driven agile development module for the BMad Method Module Ecosystem, the best and most comprehensive Agile AI Driven Development framework that has true scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
100% free and open source. No paywalls. No gated content. No gated Discord. We believe in empowering everyone, not just those who can pay for a gated community or courses.
Why the BMad Method?
Traditional AI tools do the thinking for you, producing average results. BMad agents and facilitated workflows act as expert collaborators who guide you through a structured process to bring out your best thinking in partnership with the AI.
- AI Intelligent Help — Invoke the
bmad-helpskill anytime for guidance on what's next - Scale-Domain-Adaptive — Automatically adjusts planning depth based on project complexity
- Structured Workflows — Grounded in agile best practices across analysis, planning, architecture, and implementation
- Specialized Agents — 12+ domain experts (PM, Architect, Developer, UX, Scrum Master, and more)
- Party Mode — Bring multiple agent personas into one session to collaborate and discuss
- Complete Lifecycle — From brainstorming to deployment
Learn more at docs.bmad-method.org
🚀 What's Next for BMad?
V6 is here and we're just getting started! The BMad Method is evolving rapidly with optimizations including Cross Platform Agent Team and Sub Agent inclusion, Skills Architecture, BMad Builder v1, Dev Loop Automation, and so much more in the works.
📍 Check out the complete Roadmap →
Quick Start
Prerequisites: Node.js v20+
npx bmad-method install
Want the newest prerelease build? Use
npx bmad-method@next install. Expect higher churn than the default install.
Follow the installer prompts, then open your AI IDE (Claude Code, Cursor, etc.) in your project folder.
Non-Interactive Installation (for CI/CD):
npx bmad-method install --directory /path/to/project --modules bmm --tools claude-code --yes
Not sure what to do? Ask
bmad-help— it tells you exactly what's next and what's optional. You can also ask questions likebmad-help I just finished the architecture, what do I do next?
Modules
BMad Method extends with official modules for specialized domains. Available during installation or anytime after.
| Module | Purpose |
|---|---|
| BMad Method (BMM) | Core framework with 34+ workflows |
| BMad Builder (BMB) | Create custom BMad agents and workflows |
| Test Architect (TEA) | Risk-based test strategy and automation |
| Game Dev Studio (BMGD) | Game development workflows (Unity, Unreal, Godot) |
| Creative Intelligence Suite (CIS) | Innovation, brainstorming, design thinking |
Documentation
BMad Method Docs Site — Tutorials, guides, concepts, and reference
Quick links:
Community
- Discord — Get help, share ideas, collaborate
- Subscribe on YouTube — Tutorials, master class, and podcast (launching Feb 2025)
- GitHub Issues — Bug reports and feature requests
- Discussions — Community conversations
Support BMad
BMad is free for everyone — and always will be. If you'd like to support development:
- ⭐ Please click the star project icon near the top right of this page
- ☕ Buy Me a Coffee — Fuel the development
- 🏢 Corporate sponsorship — DM on Discord
- 🎤 Speaking & Media — Available for conferences, podcasts, interviews (BM on Discord)
Contributing
We welcome contributions! See CONTRIBUTING.md for guidelines.
License
MIT License — see LICENSE for details.
BMad and BMAD-METHOD are trademarks of BMad Code, LLC. See TRADEMARK.md for details.
See CONTRIBUTORS.md for contributor information.
