BMAD-METHOD/src/modules/bmgd
Brian Madison 6f7e9f0653 refactor: Major v6 epic creation improvements and documentation overhaul
## Key Changes

### 1. Epic Creation Workflow Enhancements
- Added user-value focused epic structure principles (NO technical layer breakdown)
- Implemented multi-mode detection: CONTINUE, REPLACE, or UPDATE existing epics
- Added comprehensive anti-pattern examples showing wrong vs right epic breakdown
- Epics now created AFTER architecture for technically-informed story breakdown
- Added checkpoint protocol for interactive workflow progression

### 2. Removed Deprecated Solutioning Gate Check
- Deleted entire solutioning-gate-check workflow (682 lines)
- Replaced by new implementation-readiness workflow
- Cleaner separation of concerns in solutioning phase

### 3. PRD Template Simplification
- Removed hardcoded "Implementation Planning", "References", and "Next Steps" sections
- PRD now focuses purely on requirements, not workflow orchestration
- Epics/stories created as separate step after architecture

### 4. Documentation Overhaul (15+ docs updated)
- Updated quick-start guide with v6 workflow sequence
- Clarified that epics are created AFTER architecture, not during PRD
- Updated solutioning docs to reflect implementation-readiness pattern
- Improved agents-guide, brownfield-guide, enterprise docs
- Enhanced glossary, FAQ, and workflow reference documentation

### 5. Workflow Path Adjustments
- All 4 paths updated (enterprise/method × brownfield/greenfield)
- Version bumps across BMGD, BMM, and CIS workflow YAMLs
- Minor instruction file updates for consistency

### Files Changed
- 65 files total: 468 insertions, 978 deletions (net reduction of 510 lines)
- 4 files deleted (entire solutioning-gate-check workflow)
- 1 new directory added (implementation-readiness placeholder)
2025-11-16 00:23:47 -06:00
..
_module-installer feat: Add documentation guides, simplify folder structure, and major workflow refactoring 2025-11-11 17:30:43 -06:00
agents feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows 2025-11-12 19:18:38 -06:00
teams Major Enhancements: 2025-11-09 17:39:05 -06:00
workflows refactor: Major v6 epic creation improvements and documentation overhaul 2025-11-16 00:23:47 -06:00
README.md The install directory is now configurable, with a few minute issues 2025-11-08 13:58:43 -06:00

README.md

BMad Game Development (BMGD)

A comprehensive game development toolkit providing specialized agents and workflows for creating games from initial concept through production.

Overview

The BMGD module brings together game-specific development workflows organized around industry-standard development phases:

  • Preproduction - Concept development, brainstorming, game brief creation
  • Design - Game Design Document (GDD) and narrative design
  • Technical - Game architecture and technical specifications
  • Production - Sprint-based implementation using BMM workflows

Installation

bmad install bmgd

During installation, you'll be asked to configure:

  • Game project name
  • Document storage locations
  • Development experience level
  • Primary target platform

Components

Agents (4)

Game Designer 🎨 Creative vision and game design documentation specialist. Creates compelling GDDs and defines game mechanics.

Game Developer 🕹️ Senior implementation specialist with expertise across Unity, Unreal, and custom engines. Handles gameplay programming, physics, AI, and optimization.

Game Architect 🏗️ Technical systems and infrastructure expert. Designs scalable game architecture and engine-level solutions.

Game Dev Scrum Master 🎯 Sprint orchestrator specialized in game development workflows. Coordinates multi-disciplinary teams and translates GDDs into actionable development stories.

Team Bundle

Team Game Development 🎮 Pre-configured team including Game Designer, Game Developer, and Game Architect for comprehensive game projects.

Workflows

Phase 1: Preproduction

  • brainstorm-game - Interactive game concept brainstorming
  • game-brief - Create focused game brief document

Phase 2: Design

  • gdd - Generate comprehensive Game Design Document
  • narrative - Design narrative structure and story elements

Phase 3: Technical

  • game-architecture - Define technical architecture (adapted from BMM architecture workflow)

Phase 4: Production

Production workflows are provided by the BMM module and accessible through the Game Dev Scrum Master agent:

  • Sprint planning
  • Story creation and management
  • Epic technical specifications
  • Code review and retrospectives

Quick Start

1. Start with Concept Development

Load agent: game-designer
Run workflow: brainstorm-game

2. Create Game Brief

Run workflow: game-brief

3. Develop Game Design Document

Run workflow: gdd

4. Define Technical Architecture

Load agent: game-architect
Run workflow: game-architecture

5. Begin Production Sprints

Load agent: game-scrum-master
Run: *sprint-planning

Module Structure

bmgd/
├── agents/
│   ├── game-designer.agent.yaml
│   ├── game-dev.agent.yaml
│   ├── game-architect.agent.yaml
│   └── game-scrum-master.agent.yaml
├── teams/
│   └── team-gamedev.yaml
├── workflows/
│   ├── 1-preproduction/
│   │   ├── brainstorm-game/
│   │   └── game-brief/
│   ├── 2-design/
│   │   ├── gdd/
│   │   └── narrative/
│   ├── 3-technical/
│   │   └── game-architecture/
│   └── 4-production/
│       (Uses BMM workflows via cross-module references)
├── templates/
├── data/
└── _module-installer/
    └── install-config.yaml

Configuration

After installation, configure the module in {bmad_folder}/bmgd/config.yaml

Key settings:

  • game_project_name - Your game's working title
  • game_design_docs - Location for GDD and design documents
  • game_tech_docs - Location for technical documentation
  • game_story_location - Location for development user stories
  • game_dev_experience - Your experience level (affects agent communication)
  • primary_platform - Target platform (PC, mobile, console, web, multi-platform)

Workflow Integration

BMGD leverages the BMM module for production/implementation workflows. The Game Dev Scrum Master agent provides access to:

  • Sprint planning and management
  • Story creation from GDD specifications
  • Epic technical context generation
  • Code review workflows
  • Retrospectives and course correction

This separation allows BMGD to focus on game-specific design and architecture while using battle-tested agile implementation workflows.

Example: Creating a 2D Platformer

  1. Brainstorm concepts with brainstorm-game workflow
  2. Define the vision with game-brief workflow
  3. Design mechanics and progression with gdd workflow
  4. Craft character arcs and story with narrative workflow
  5. Architect technical systems with game-architecture workflow
  6. Implement via Game Dev Scrum Master sprint workflows

Development Roadmap

Phase 1: Core Enhancement

  • Customize game-architecture workflow for game-specific patterns
  • Add game-specific templates (level design, character sheets, etc.)
  • Create asset pipeline workflows

Phase 2: Expanded Features

  • Add monetization planning workflows
  • Create playtesting and feedback workflows
  • Develop game balancing tools

Phase 3: Platform Integration

  • Add platform-specific deployment workflows
  • Create build and release automation
  • Develop live ops workflows

Contributing

To extend this module:

  1. Add new agents using /bmad:bmb:workflows:create-agent
  2. Add new workflows using /bmad:bmb:workflows:create-workflow
  3. Submit improvements via pull request

Dependencies

  • BMM Module - Required for production/implementation workflows

Author

Extracted and refined from BMM module on 2025-11-05

License

Part of the BMAD Method ecosystem