# Module 07: The Design Phase ## Lesson 1: Entering Design Mode **The transition from strategy to creation** --- ## You've Built the Foundation Take a moment to appreciate what you've accomplished: **Module 04: Product Brief** — Your North Star - Vision and positioning - Target users and stakeholders - Success criteria and constraints **Module 05: Platform Requirements** — Your Boundaries - Platforms you're targeting - Integrations required - Constraints and knowledge gaps **Module 06: Trigger Map** — User Psychology Mapped - Personas with driving forces - Business goals connected to features - The "why" behind every decision This is your strategic foundation. Every design decision you make from here forward references these documents. --- ## The Mindset Shift Strategy is about **discovering and documenting**. Design is about **visualizing and specifying**. You're moving from: | Strategy Mode | Design Mode | |---------------|-------------| | What should we build? | How should it work? | | Why does this matter? | What does the user see? | | Who is this for? | How do they accomplish their goal? | | What's possible? | What exactly happens? | Both matter. But they require different thinking. --- ## Before We Begin: Why Specifications Matter Before diving into the design workflow, you need to understand a critical question: **"Why can't we just skip to code?"** **Short answer:** Because code is 10-20% of the value. Specifications are 80-90%. **Your app exists in specifications.** The code is just one possible projection—like compiled output. This isn't about "doing things the hard way." This is about **doing things the professional way** with AI-assisted development. **→ [Read Lesson 2: Why Specifications Matter](lesson-02-why-specifications-matter.md)** for the complete philosophy behind WDS. Key insights you'll learn: - Code is a lossy projection from specifications - Specifications align humans on shared goals - Specs are meta-prompts that enable autonomous AI work - Professional approach: Prompt → Spec → Code (not Prompt → Code → Debug hell) - Why this represents "the spirit of BMad v6 through the lens of a designer" **This foundation is critical.** Read Lesson 2 before continuing. --- ## Meet Freya Freya is your design partner for this phase. **What Freya does:** - Thinks WITH you, not FOR you - Asks "WHY?" before "WHAT?" - Connects every decision to your Trigger Map - Won't let you skip the hard thinking **What Freya doesn't do:** - Create pretty pictures without substance - Make decisions for you - Let you design in isolation from strategy - Accept "I don't know" as a final answer She's not a pixel pusher. She's a thinking partner who happens to work with visuals. --- ## The Freya Approach Freya's first question is always strategic: > "Looking at your Trigger Map, which persona's journey should we design first?" Not: "What color should the button be?" Every design decision connects back to your strategic foundation. If it doesn't connect, it gets questioned. --- ## The Design Workflow Nine modules. Eight steps. One coherent journey. ``` Outline → Sketch → Storyboard → Specify → Components → Visual → System → Deliver ``` | Step | What You Do | What You Create | |------|-------------|-----------------| | **Outline Scenarios** | Define user journeys | Scenario outlines | | **Conceptual Sketching** | Visualize default states | Rough sketches | | **Storyboarding** | Show transformations | Keyframe sequences | | **Specifications** | Document every detail | Complete specs | | **Components** | Define reusable patterns | Component definitions | | **Visual Design** | Apply visual language | Polished designs | | **Design System** | Organize for reuse | System documentation | | **Delivery** | Package for implementation | Delivery package | --- ## Not Strictly Linear You'll loop back. That's expected. - Sketching reveals gaps in your scenario outline - Storyboarding exposes missing states - Specifications surface component needs - Visual design raises consistency questions **The loop is the process.** Don't fight it. --- ## Multiple Entry Points Every step offers choices for how you start: | Entry Point | How It Works | |-------------|--------------| | **I have a sketch** | You provide, AI refines | | **I have inspiration** | You share, AI extracts patterns | | **Dream it up** | AI creates options, you pick | | **Let's discuss** | Conversation shapes the concept | Same step. Same output. Different starting points. You're not forced into one way of working. Use what feels natural for each situation. --- ## Creative Discipline > "Creative discipline enables creativity, not constrains it." This phrase captures the WDS approach to design. **Without discipline:** - Endless exploration with no conclusion - Beautiful mockups that solve wrong problems - Scattered work that can't be implemented - Decisions without rationale **With discipline:** - Focused exploration with clear outcomes - Beautiful mockups grounded in strategy - Coherent work ready for implementation - Every decision documented with WHY Structure doesn't limit creativity. It channels it. --- ## What You'll Create By the end of this phase: | Artifact | Purpose | |----------|---------| | **Scenario outlines** | The journeys you're designing | | **Conceptual sketches** | Visual explorations of each view | | **Storyboards** | How elements transform | | **Detailed specifications** | Every decision documented | | **Component definitions** | Reusable patterns identified | | **Visual designs** | Final look and feel | | **Design system** | Your component library | | **Delivery package** | Ready for implementation | --- ## Design System Remember the choice from setup: | Mode | What Happens | |------|--------------| | **1. None** | Ad-hoc styling, no extraction | | **2. Building** | System grows from your work | | **3. Library** | Use external + your branding | | **4. Existing** | Import from previous projects | This affects how Freya works with you throughout the phase. **Mode 1-2:** You're creating the design language as you go **Mode 3-4:** You're working within established patterns Neither is better. Just different workflows. --- ## The Core Principle Every pixel has a reason. Every interaction traces back to user psychology. Every component connects to a business goal. **Nothing is decoration. Everything is decision.** When you can explain WHY something exists, you've designed well. When you can't explain it, something's missing. --- ## Ready to Design You have: - Strategic foundation (Product Brief, Trigger Map, Platform Requirements) - A thinking partner (Freya) - A clear workflow (8 steps) - Flexible entry points (multiple ways to start each step) Let's begin. --- **[Continue to Module 08: Outline Scenarios →](../module-08-outline-scenarios/module-08-outline-scenarios-overview.md)** --- [← Back to Module Overview](module-07-design-phase-overview.md) *Part of Module 07: Design Phase*