# WeChat Mini Game Test Plan for {{GAME_NAME}} ## 1. Introduction - **Purpose:** To define the testing strategy, scope, resources, and schedule for the game "{{GAME_NAME}}". - **Scope:** This plan covers all testing activities from unit testing to user acceptance testing. ## 2. Testing Objectives - Ensure the game meets the functional requirements defined in the Game Design Document. - Verify a smooth and responsive user experience across a range of target devices. - Confirm compliance with all WeChat Mini Game platform policies. - Identify and resolve performance bottlenecks. - Validate the backend services for scalability and reliability. ## 3. Testing Types & Scope ### 3.1. Unit Testing - **Scope:** Individual functions and components of the game's codebase. - **Framework:** (e.g., Jest, Mocha) for testing JavaScript/TypeScript logic. - **Responsibility:** Developers. - **Key Areas:** - Game logic (e.g., scoring, physics). - Utility functions. - API interaction modules. ### 3.2. Integration Testing - **Scope:** Testing the interaction between different game components. - **Responsibility:** Developers & QA. - **Key Areas:** - Frontend to backend communication (API calls). - Game client interaction with WeChat APIs (e.g., `wx.login`, `wx.getStorage`). - Integration with third-party SDKs (if any). ### 3.3. System Testing - **Scope:** Testing the complete, integrated game as a whole. - **Responsibility:** QA Team. - **Key Areas:** - End-to-end gameplay scenarios. - User authentication and profile management. - In-game purchases and ad displays. - Social features (e.g., sharing, leaderboards). ### 3.4. Performance Testing - **Scope:** Assessing the game's performance under various conditions. - **Responsibility:** QA & Developers. - **Metrics:** - **FPS (Frames Per Second):** Should remain stable. - **Memory Usage:** Monitor for leaks. - **CPU Usage:** Identify intensive operations. - **Load Times:** Initial load and asset loading. - **Tools:** WeChat Developer Tools' built-in performance profiler. ### 3.5. Compatibility Testing - **Scope:** Ensuring the game works correctly on different devices and platforms. - **Responsibility:** QA Team. - **Target Environments:** - **Operating Systems:** iOS, Android (various versions). - **Devices:** A curated list of high-end, mid-range, and low-end smartphones. - **WeChat Versions:** Latest and older, still-supported versions. ### 3.6. User Acceptance Testing (UAT) - **Scope:** Beta testing with a group of real users. - **Responsibility:** Product Owner & Beta Testers. - **Process:** - Recruit a diverse group of testers. - Provide them with a build of the game. - Collect feedback via surveys, forums, or direct communication. ## 4. Test Environment & Tools - **Development & Debugging:** WeChat Developer Tools. - **Version Control:** Git. - **Bug Tracking:** (e.g., Jira, Trello, GitHub Issues). - **Test Devices:** - iPhone models: {{IPHONE_MODELS_LIST}} - Android models: {{ANDROID_MODELS_LIST}} ## 5. Test Execution Schedule - **Sprint Testing:** Aligned with the development sprints. - **Regression Testing:** Before each major release. - **UAT Phase:** {{UAT_START_DATE}} to {{UAT_END_DATE}}. ## 6. Entry & Exit Criteria - **Entry Criteria (Start of Testing):** - Test plan approved. - A stable build is available. - Test cases are ready. - **Exit Criteria (End of Testing):** - All critical and major bugs are fixed. - Test case execution is complete with a high pass rate (e.g., >95%). - UAT feedback has been addressed. ## 7. Roles & Responsibilities - **QA Lead:** Owns the test plan and overall testing process. - **QA Testers:** Write and execute test cases, report bugs. - **Developers:** Fix bugs, write unit tests. - **Product Owner:** Approves the final product based on UAT results.