# WeChat Mini Game Market Research: {{GAME_NAME}} ## 1. Executive Summary - **Date:** {{DATE}} - **Prepared For:** {{STAKEHOLDER_NAME}} - **Key Findings:** A brief overview of the most critical insights from the research. - **Recommendations:** High-level suggestions based on the findings (e.g., "Proceed with development," "Pivot to a different genre," "Focus on a niche audience"). ## 2. Market Overview - **Market Size & Growth:** Statistics or estimates on the size of the WeChat Mini Game market and its growth trajectory. - **Current Trends:** - **Popular Genres:** What types of games are currently trending? (e.g., Hyper-casual, Puzzle, RPG, Simulation). - **Monetization Models:** Dominant monetization strategies (e.g., Ad-driven, IAP, Hybrid). - **Social Integration:** How are games leveraging WeChat's social features? - **Technological Trends:** Use of 3D graphics, real-time multiplayer, etc. ## 3. Target Audience Analysis - **Primary Audience:** - **Demographics:** Age, gender, location, occupation. - **Behaviors:** When do they play? How long are their sessions? What are their motivations for playing? - **Secondary Audience:** - Other potential user groups to target. ## 4. Competitor Analysis - **Direct Competitors (similar genre on WeChat):** - **Competitor 1: {{COMPETITOR_1_NAME}}** - **Gameplay:** What is their core loop? What are their key features? - **Strengths:** What do they do well? (e.g., "Great art style," "Strong community"). - **Weaknesses:** Where are they lacking? (e.g., "Bugs," "Poor monetization balance"). - **User Ratings & Reviews:** Common themes from user feedback. - **Competitor 2: {{COMPETITOR_2_NAME}}** - ... (repeat for other competitors) - **Indirect Competitors (games in other genres competing for the same audience's time):** - Briefly list and analyze. ## 5. SWOT Analysis for {{GAME_NAME}} - **Strengths:** - What are our internal advantages? (e.g., "Unique game mechanic," "Experienced team"). - **Weaknesses:** - What are our internal limitations? (e.g., "Small marketing budget," "New to the WeChat platform"). - **Opportunities:** - What external factors can we leverage? (e.g., "A gap in the market for [niche]," "New WeChat API for [feature]"). - **Threats:** - What external factors could harm our success? (e.g., "A big publisher is releasing a similar game," "Changes in WeChat's policies"). ## 6. Unique Selling Proposition (USP) - **What makes {{GAME_NAME}} different and better than the competition?** - This should be a clear, concise statement. For example: "{{GAME_NAME}} is the only real-time multiplayer puzzle game on WeChat that allows you to directly challenge your friends." ## 7. Market Viability & Recommendations - **Overall Assessment:** Based on the research, is there a viable market for {{GAME_NAME}}? - **Recommendations for Game Design:** - Features to include to compete effectively. - Features to avoid. - **Recommendations for Marketing:** - Key messages to emphasize. - Channels to use for reaching the target audience. ## 8. Appendix - **Data Sources:** Links to articles, reports, and other data used in the research. - **Raw Data:** (e.g., full list of competitor games, survey results).