# MVP Plan for {{GAME_NAME}} - A WeChat Mini Game ## 1. MVP Vision - **What is the single, most important problem we are solving or need we are fulfilling with this MVP?** - *Example: "To provide a quick, engaging, and social puzzle experience that users can enjoy in short bursts and share with their WeChat friends."* ## 2. Core Gameplay Loop - **Describe the essential, repeatable cycle of actions the player will perform.** - *Example: 1. Start a new puzzle -> 2. Drag and drop pieces -> 3. Complete the puzzle -> 4. Receive a score -> 5. Share score with friends -> (Repeat)* ## 3. Key MVP Features (The "Must-Haves") - This is a prioritized list of features that are absolutely essential for the first version. | Feature ID | Feature Name | Description | Priority | | :--- | :--- | :--- | :--- | | MVP-001 | Player Authentication | Log in using WeChat account (`wx.login`). | Must-Have | | MVP-002 | Main Menu | A simple screen with a "Start Game" button. | Must-Have | | MVP-003 | Core Game Scene | The main screen where the gameplay happens. | Must-Have | | MVP-004 | Basic Game Mechanics | The fundamental rules and interactions of the game. | Must-Have | | MVP-005 | Win/Loss Condition | Clear criteria for winning or losing a game session. | Must-Have | | MVP-006 | End-of-Game Screen | Displays the player's score or result. | Must-Have | | MVP-007 | Basic Sound Effects | Audio feedback for key actions (e.g., button clicks, success/failure). | Must-Have | | MVP-008 | Simple Data Persistence | Save the player's high score locally on the device (`wx.setStorage`). | Must-Have | | MVP-009 | Share Functionality | A button to share the game or score to a WeChat chat. | Must-Have | ## 4. Features "Out of Scope" for MVP (The "Won't-Haves" for now) - This list is just as important as the "in-scope" list. It prevents scope creep. | Feature Name | Reason for Exclusion | Potential Future Release | | :--- | :--- | :--- | | User Profile Page | Not essential for the core loop. | V2 | | In-Game Store | Monetization can be added after validating the core game. | V2 | | Daily Challenges | Adds complexity; can be a future engagement feature. | V3 | | Friend Leaderboards | Requires backend development; can be added post-MVP. | V2 | | Multiple Levels/Modes | Focus on perfecting one mode first. | V2 | | Push Notifications | Not critical for initial launch. | V3 | | Animated Tutorials | A simple instruction image or text will suffice for MVP. | V2 | ## 5. MVP Success Metrics - **How will we know if the MVP is a success?** - We need clear, measurable goals. | Metric | Success Target | | :--- | :--- | | **Day 1 Retention Rate** | > 20% | | **Average Session Length** | > 3 minutes | | **Number of Shares per User** | > 0.1 | | **Total Installs** | > 1,000 in the first week | | **Crash-Free Rate** | > 99% | ## 6. Technical Stack for MVP - **Frontend:** WeChat Mini Game Framework (JavaScript/TypeScript) - **Backend:** None required for MVP (or specify if needed, e.g., for `wx.login` session exchange). - **Art/Audio:** Placeholder or simplified assets are acceptable. - **WeChat APIs:** `wx.login`, `wx.getSystemInfo`, `wx.createCanvas`, `wx.createInnerAudioContext`, `wx.setStorage`, `wx.getStorage`, `wx.shareAppMessage`.