# Game Development Plan for {{GAME_NAME}} - A WeChat Mini Game ## 1. Introduction - **Project Vision:** A concise statement of the game's purpose and what makes it unique on the WeChat platform. - **Goals & Objectives:** What we aim to achieve with this game (e.g., user engagement, monetization, brand promotion). ## 2. Game Overview - **Concept:** High-level description of the game. - **Genre:** {{GAME_GENRE}} - **Target Audience:** Demographics, interests, and gaming habits of the intended players on WeChat. - **Core Gameplay Loop:** The primary actions players will take, described in a cycle (e.g., "Collect coins -> Buy upgrades -> Tackle harder levels -> Earn more coins"). - **Key Features:** List of major features (e.g., "Real-time multiplayer," "Daily login rewards," "Social sharing of high scores"). ## 3. Scope & MVP - **Minimum Viable Product (MVP):** The absolute essential features needed to launch the game. - *Feature 1* - *Feature 2* - *...* - **Post-Launch Features (Roadmap):** Features planned for future updates. - *Feature A (e.g., New levels, characters)* - *Feature B (e.g., Seasonal events)* - *...* ## 4. Technical Plan - **Engine/Framework:** WeChat Mini Game Development Framework. - **Programming Language(s):** JavaScript/TypeScript. - **Key WeChat APIs:** - `wx.login` for user authentication. - `wx.getUserInfo` for player profiles. - `wx.request` for server communication. - `wx.getStorage`/`wx.setStorage` for local data persistence. - `wx.createInnerAudioContext` for sound effects. - Open Data Context for friend leaderboards. - **Backend Services:** - **Authentication:** WeChat's session key management. - **Database:** (e.g., Cloud-based NoSQL, traditional SQL). - **Server Logic:** (e.g., Node.js with Express, serverless functions). - **Art & Audio Asset Pipeline:** - **Art Style:** {{ART_STYLE}}. - **Tools:** (e.g., Photoshop, Aseprite for pixel art). - **Audio:** (e.g., Audacity, FMOD). ## 5. Marketing & Launch - **Pre-Launch:** - Teaser campaigns on social media. - Beta testing with a select group of users. - **Launch:** - Official announcement. - Promotion through WeChat Official Accounts. - **Post-Launch:** - User acquisition campaigns. - Community management and engagement. ## 6. Monetization (if applicable) - **Strategy:** (e.g., In-game ads, in-app purchases, cosmetic items). - **Ad Networks:** WeChat's own ad components. - **Virtual Goods:** List of items for sale. ## 7. Team & Roles - **Product Owner:** {{GAME_PO_NAME}} - **Scrum Master:** {{GAME_SM_NAME}} - **Lead Developer:** {{LEAD_DEV_NAME}} - **UX/UI Designer:** {{UX_DESIGNER_NAME}} - **QA Tester:** {{QA_TESTER_NAME}} ## 8. Timeline & Milestones - **Sprint 1 ({{SPRINT_1_DATES}}):** {{SPRINT_1_GOALS}} - **Sprint 2 ({{SPRINT_2_DATES}}):** {{SPRINT_2_GOALS}} - **...** - **Alpha Release:** {{ALPHA_DATE}} - **Beta Release:** {{BETA_DATE}} - **Official Launch:** {{LAUNCH_DATE}} ## 9. Risks & Mitigation - **Technical Risks:** - *Risk:* Performance issues on older devices. - *Mitigation:* Rigorous testing on a wide range of phones; asset optimization. - **Market Risks:** - *Risk:* Low user adoption. - *Mitigation:* Strong pre-launch marketing; A/B testing of game features. - **Platform Risks:** - *Risk:* Changes in WeChat's platform policies. - *Mitigation:* Stay updated with WeChat developer documentation; build a flexible architecture.