--- description: Governs the mechanics related to armies, battles, and territorial control. This rule focuses on combat, resource management, and strategic expansion within the game. globs: army_mechanics.py --- - There is a "battle list" that shows all the battles that have happened and stats about them. - Armies go from level 1 to level 10 based on their funding. - Inner squares can be developed into farms, forests, mines. - Armies require wood, food, and metal to be created. - Nations must pay upkeep depending on the amount of armies and developed land they have. - Battles are resolved by the difference in army level and a RISK-esque dice roll mechanic that is affected by army level. - Armies can build castles that are good defensively and allow for funding of armies. - Armies can be used to conquer squares from other nations. - Armies can be used to defend squares from other nations. - Armies can be used to attack other nations. - Armies can be used to attack neutral squares. - Armies can be used to attack other nations' squares. - Armies can be used to attack neutral squares. - Armies can be used to attack other nations' squares. - Armies can be used to attack neutral squares. - Nations should start with the same amount of gold and land.