Brian Madison
48cf5c8056
feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
...
## Core Workflow Engine Enhancements
### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
- FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
- SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
- INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions
### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands
### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
- [d] Delete - Remove original (recommended, prevents confusion)
- [m] Move to archive - Backup original to archive folder
- [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol
## BMM Module - Input File Pattern Standardization
### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching
### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards
### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation
### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5
### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables
## BMGD Module - Phase 4 Production Workflows (NEW)
Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow
All BMGD workflows follow BMM patterns with game-specific adaptations.
## Agent Updates
### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations
### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure
### CIS Agents
- Updated 5 creative intelligence agents for consistency
## Documentation & Configuration
- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits
## Breaking Changes
NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.
## Migration Notes
Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison
2d99833b9e
feat: Add documentation guides, simplify folder structure, and major workflow refactoring
...
Created two comprehensive guides for v6 features:
**docs/agent-customization-guide.md**
- Complete guide for customizing agent names, personas, memories, and behaviors
- Update-safe customization via bmad/_cfg/agents/ configuration files
- Real-world examples (TDD setup, multilingual agents, custom workflows)
- Troubleshooting and best practices
**docs/web-bundles-gemini-gpt-guide.md**
- Comprehensive guide for using BMad agents in Gemini Gems and Custom GPTs
- Critical setup rules with exact configuration text required
- Cost-saving strategy: web planning → local implementation (60-80% savings)
- Platform comparison (Gemini Gems strongly recommended over Custom GPTs)
- Complete workflow examples showing full planning-to-implementation cycle
- Team bundle guidance (Gemini 2.5 Pro+ only)
**README.md updates**
- Added prominent links in v6 Core Enhancements section
- Created new "Customization & Sharing" documentation category
- Web Bundles feature highlighted with direct guide link
**Unified output folder structure across all modules:**
**Before (confusing):**
- output_folder: Main docs
- game_design_docs: Separate design folder
- tech_docs: Separate technical folder
- dev_ephemeral_location: Separate ephemeral folder outside docs
**After (simplified):**
- output_folder: Single location for ALL AI-generated artifacts (default: "docs")
- Clearer prompt: "Where should AI Generated Artifacts be saved?"
- sprint_artifacts: Phase 4 ephemeral content now WITHIN output_folder
- BMM: {output_folder}/stories (stories, context, reports)
- BMGD: {output_folder}/sprint-artifacts
- No longer in separate {bmad_folder}-ephemeral location
**Benefits:**
- One clear location for all planning artifacts (PRD, Architecture, UX, etc.)
- Phase 4 ephemeral items logically grouped within output folder
- Eliminated confusing separate folder proliferation
- sprint_artifacts now configurable per module
**Files changed:**
- src/core/_module-installer/install-config.yaml
- src/modules/bmm/_module-installer/install-config.yaml
- src/modules/bmgd/_module-installer/install-config.yaml
**Also cleaned up BMGD config:**
- Renamed: specified_framework → primary_platform (clearer naming)
- Removed: unused data_path variable
Replaced old "project_level" (0-4) system with new "selected_track" terminology:
- **quick-flow**: Bug fixes and small features (replaces Level 0-1)
- **bmad-method**: Full planning track (replaces Level 2-3)
- **enterprise-bmad-method**: Extended planning (replaces Level 4)
**Core workflow updates:**
- solutioning-gate-check: Complete rewrite of validation logic for track-based artifacts
- architecture: Updated context detection, error handling, and messaging for tracks
- workflow-init: Updated artifact detection patterns for track-based paths
- All workflow status paths updated (method-greenfield, method-brownfield, enterprise-*)
Unified variable naming conventions across all workflows:
- {output_folder} → {output-folder} (hyphenated format)
- {dev_ephemeral_location} → {sprint_artifacts} (clearer purpose)
- Hardcoded status file paths → {workflow_status_file} variable
Fixed corrupted variable patterns throughout workflow files:
- {output*folder} → {output-folder}
- {ephemeral*location} → {sprint_artifacts}
- \_prd* → *prd* (escaped underscore artifacts)
- **\*\***\_\_\_**\*\*** → proper field placeholders
Affected patterns included malformed glob patterns, template variables, and markdown formatting artifacts from previous edits.
**Architecture workflow (create-architecture):**
- Fixed: "Decision Architecture" → "Create Architecture" (consistent naming)
- Improved PRD not found handling with exit/continue options
- Better user guidance when running standalone vs. within workflow path
- Removed hardcoded Level checks, now track-aware
- Enhanced validation checklist formatting (□ → - [])
- Typo fixes: "mulitple" → "multiple"
**Solutioning gate check:**
- Complete validation logic rewrite for track-based system
- Removed Level-specific artifact expectations
- Simplified document discovery (track determines what exists)
- Better analysis prompts and user feedback
**Workflow-init:**
- Updated artifact detection patterns for new folder structure
- Fixed corrupt glob patterns throughout
- Better sprint_artifacts location detection
- Improved workflow path assignment logic
**Various workflows:**
- Consistent variable naming across 40+ workflow files
- Improved error messages and user guidance
- Better markdown formatting (checkboxes, lists)
- Removed redundant validation criteria files (now inline)
Removed duplicate BMGD 4-production workflows (12 workflows):
- code-review, correct-course, create-story, dev-story
- epic-tech-context, retrospective, sprint-planning
- story-context, story-done, story-ready
**Why:** BMGD now uses shared BMM Phase 4 implementation workflows
**Benefit:** Single source of truth, no duplication to maintain
Also removed:
- validation-criteria.yaml (validation now inline in instructions)
- architecture-patterns.yaml references (patterns now managed differently)
- AUDIT-REPORT.md files (stale audit artifacts)
**BMB workflows:**
- Updated checklists for workflow and module creation
- Improved agent architecture documentation
- Minor instruction clarifications
**Core brainstorming workflow:**
- Updated README with usage examples
- Enhanced instructions and template clarity
- Better integration with other modules
**BMM installer:**
- Updated for track-based system
- sprint_artifacts configuration
**Tech Writer agent:**
- Minor configuration update for documentation workflows
Removed 200+ files that should not be in repository:
- Installed agent markdown files (analyst, architect, dev, pm, sm, tea, etc.)
- Complete workflow instruction copies
- Documentation duplicates (quick-start, agents-guide, workflows-*)
- Test architecture knowledge base (22 files, 14,000+ lines)
- Configuration files (config.yaml, team definitions)
These are generated during installation and should not be version controlled.
Removed 21 pre-generated XML bundles:
- BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- BMGD agents (game-architect, game-designer, game-dev, game-scrum-master)
- CIS agents (brainstorming-coach, creative-problem-solver, etc.)
- Team bundles (team-fullstack, team-gamedev, creative-squad)
**Why:** Users should generate fresh bundles via `npm run bundle` to get latest changes and customizations.
- **2 new documentation files** (comprehensive guides)
- **98 source files modified** (299 insertions, 6,567 deletions)
- **3 installer config files simplified** (major folder structure improvement)
- **200+ .bmad/ artifacts removed** (should not be in repo)
- **21 web-bundle files removed** (users regenerate as needed)
- **12 duplicate workflows removed** (BMGD consolidation)
- **40+ workflows updated** (track system, variable standardization, corruption fixes)
2025-11-11 17:30:43 -06:00
Brian Madison
7eb52520fa
Major Enhancements:
...
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Brian Madison
1728acfb0f
The install directory is now configurable, with a few minute issues
2025-11-08 13:58:43 -06:00
Brian Madison
a4bbfc4b6e
fix: Prevent duplicate manifest entries and update GitHub Copilot tool names
...
- Deduplicate module lists in manifest generator using Set to prevent duplicate entries in installed manifests
- Update GitHub Copilot tool names to match official VS Code documentation (November 2025)
- Clean up legacy bmad/, bmd/, and web-bundles directories
2025-11-08 01:06:09 -06:00
Brian Madison
f84e18760f
feat: Extract BMGD module and implement workflow vendoring
...
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00
Brian Madison
accae5d789
refactor: comprehensive workflow modernization and standardization
...
## Major Improvements
### 1. Elicitation System Modernization
- Removed legacy `<elicit-required />` tag from workflow.xml
- Replaced with direct `<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>` pattern
- More explicit, self-documenting, and eliminates indirection layer
- Added strategic elicitation points across all planning workflows:
- PRD: After success criteria, scope, functional requirements, and final review
- Create-Epics-And-Stories: After epic proposals and each epic's stories
- Architecture: After decisions, structure, patterns, implementation patterns, and final doc
- Updated audit-workflow tag scanner to remove obsolete elicit-required reference
### 2. Input Document Discovery Streamlined
- Replaced verbose 19-line "Input Document Discovery" sections with single critical tag
- New format: `<critical>Input documents specified in workflow.yaml input_file_patterns...</critical>`
- Eliminates duplication - workflow.yaml already defines patterns
- Updated across 6 workflows (PRD, create-epics-and-stories, architecture, tech-spec, UX, gate-check)
- Saved ~114 lines of repeated bloat
### 3. Scale System Migration (Levels 0-4 → 3 Tracks)
- Updated PRD workflow from "Level 0-4" to "Quick Flow / BMad Method / Enterprise Method"
- Changed `project_level` variable to `project_track`
- Removed `target_scale` variable (no longer needed)
- Updated workflow.yaml descriptions to reference tracks not levels
- Updated checklist from "Level 2" and "Level 3-4" to "BMad Method" and "Enterprise Method"
- Aligns with new scale-adaptive-system.md (3-track methodology)
### 4. Epic/Story Template Standardization
- Replaced hardcoded 8-epic template with clean repeating pattern using N/M variables
- Added BDD-style acceptance criteria (Given/When/Then/And)
- Removed instructional bloat from templates (moved to instructions.md where it belongs)
- Template shows OUTPUT structure, instructions show PROCESS
- Applied to both create-epics-and-stories and tech-spec workflows
- Templates now use HTML comments to indicate repeating sections
### 5. Workflow.yaml Pattern Consistency
- Standardized input_file_patterns across all workflows
- Separated `recommended_inputs` (semantic WHAT) from `input_file_patterns` (file discovery WHERE)
- Removed duplication between recommended_inputs file paths and input_file_patterns
- Create-epics-and-stories now uses proper whole/sharded pattern like architecture workflow
- Solutioning-gate-check cleaned up to use semantic descriptions not file paths
## Files Changed (18)
- Core: workflow.xml (removed elicit-required tag and references)
- Audit workflow: Updated tag pattern scanner
- PRD workflow: Elicitation points, track migration, input discovery
- Create-epics-and-stories: Template rebuild, BDD format, elicitation, input patterns
- Tech-spec: Template rebuild, BDD format, input discovery
- UX Design: Input discovery streamlined
- Architecture: Elicitation at 5 key decision points, input discovery
- Gate-check: Input pattern cleanup, input discovery
## Impact
- More consistent elicitation across workflows
- Cleaner, more maintainable templates
- Better separation of concerns (templates vs instructions)
- Aligned with v6 3-track scale system
- Reduced bloat and duplication significantly
2025-11-04 00:09:19 -06:00
Brian Madison
3d4ea5ffd2
feat: add universal document sharding support with dual-strategy loading
...
Implement comprehensive document sharding system across all BMM workflows enabling 90%+ token savings for large multi-epic projects through selective loading optimization.
## Document Sharding System
### Core Features
- **Universal Support**: All 12 BMM workflows (Phase 1-4) handle both whole and sharded documents
- **Dual Loading Strategy**: Full Load (Phase 1-3) vs Selective Load (Phase 4)
- **Automatic Discovery**: Workflows detect format transparently (whole → sharded priority)
- **Efficiency Optimization**: 90%+ token reduction for 10+ epic projects in Phase 4
### Implementation Details
**Phase 1-3 Workflows (7 workflows) - Full Load Strategy:**
- product-brief, prd, gdd, create-ux-design, tech-spec, architecture, solutioning-gate-check
- Load entire sharded documents when present
- Transparent to user experience
- Better organization for large projects
**Phase 4 Workflows (5 workflows) - Selective Load Strategy:**
- sprint-planning (Full Load exception - needs all epics)
- epic-tech-context, create-story, story-context, code-review (Selective Load)
- Load ONLY the specific epic needed (e.g., epic-3.md for Epic 3 stories)
- Massive efficiency: Skip loading 9 other epics in 10-epic project
### Workflow Enhancements
**Added to all workflows:**
- `input_file_patterns` in workflow.yaml with wildcard discovery
- Document Discovery section in instructions.md
- Support for sharded index + section files
- Brownfield `docs/index.md` support
**Pattern standardization:**
```yaml
input_file_patterns:
document:
whole: "{output_folder}/*doc*.md"
sharded: "{output_folder}/*doc*/index.md"
sharded_single: "{output_folder}/*doc*/section-{{id}}.md" # Selective load
```
### Retrospective Workflow Major Overhaul
Transformed retrospective into immersive, interactive team experience:
**Epic Discovery Priority (Fixed):**
- Priority 1: Check sprint-status.yaml for last completed epic
- Priority 2: Ask user directly
- Priority 3: Scan stories folder (last resort)
**New Capabilities:**
- Deep story analysis: Extract dev notes, mistakes, review feedback, lessons learned
- Previous retro integration: Track action items, verify lessons applied
- Significant change detection: Alert when discoveries require epic updates
- Intent-based facilitation: Natural conversation vs scripted phrases
- Party mode protocol: Clear speaker identification (Name (Role): dialogue)
- Team dynamics: Drama, disagreements, diverse perspectives, authentic conflict
**Structure:**
- 12 whole-number steps (no decimals)
- Highly interactive with constant user engagement
- Cross-references previous retro for accountability
- Synthesizes patterns across all stories
- Detects architectural assumption changes
## Documentation
**Created:**
- `docs/document-sharding-guide.md` - Comprehensive 300+ line guide
- What is sharding, when to use it (token thresholds)
- How sharding works (discovery system, loading strategies)
- Using shard-doc tool
- Full Load vs Selective Load patterns
- Complete examples and troubleshooting
- Custom workflow integration patterns
**Updated:**
- `README.md` - Added Document Sharding feature section
- `docs/index.md` - Added under Advanced Topics → Optimization
- `src/modules/bmm/workflows/README.md` - Added sharding section with usage
- `src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md` - Added complete implementation patterns for workflow builders
**Documentation levels:**
1. Overview (README.md) - Quick feature highlight
2. User guide (BMM workflows README) - Practical usage
3. Reference (document-sharding-guide.md) - Complete details
4. Builder guide (workflow-creation-guide.md) - Implementation patterns
## Efficiency Gains
**Example: 10-Epic Project**
Before sharding:
- epic-tech-context for Epic 3: Load all 10 epics (~50k tokens)
- create-story for Epic 3: Load all 10 epics (~50k tokens)
- story-context for Epic 3: Load all 10 epics (~50k tokens)
After sharding with selective load:
- epic-tech-context for Epic 3: Load Epic 3 only (~5k tokens) = 90% reduction
- create-story for Epic 3: Load Epic 3 only (~5k tokens) = 90% reduction
- story-context for Epic 3: Load Epic 3 only (~5k tokens) = 90% reduction
## Breaking Changes
None - fully backward compatible. Workflows work with existing whole documents.
## Files Changed
**Workflows Updated (25 files):**
- 7 Phase 1-3 workflows: Added full load sharding support
- 5 Phase 4 workflows: Added selective load sharding support
- 1 retrospective workflow: Complete overhaul with sharding support
**Documentation (5 files):**
- Created: document-sharding-guide.md
- Updated: README.md, docs/index.md, BMM workflows README, BMB workflow-creation-guide
- Removed: Old conversion report (obsolete)
## Future Extensibility
- BMB workflows now aware of sharding patterns
- Custom modules can easily implement sharding support
- Standard patterns documented for consistency
- No need to explain concept in future development
2025-11-02 00:13:33 -05:00
Brian Madison
663b76a072
docs updates
2025-10-30 11:26:15 -05:00
Brian Madison
ec111972a0
some output should be improved and not run together in chat windows
2025-10-30 08:13:18 -05:00
Brian Madison
1c5b30f361
some v5 references lingered - change to v6
2025-10-28 20:32:08 -05:00
Brian Madison
66c66f602d
all workflows can optionally run without a workflow
2025-10-27 23:51:22 -05:00
Brian Madison
7ad841964d
installer for bmm includes option to include game assets or not when adding to a project.
2025-10-27 22:38:34 -05:00
Brian Madison
334e24823a
doc updates
2025-10-26 23:25:48 -05:00
Brian Madison
b753fb293b
workflows tasks and tools can be configured wether they are able to be run standalone from agents with ide commands
2025-10-26 20:06:34 -05:00
Brian Madison
be5b06f55e
check alignment
2025-10-22 12:36:39 -05:00
Brian Madison
c8776aa9ac
inline tag reference updtges
2025-10-21 23:48:35 -05:00
Brian Madison
2a6eb71612
massive architecture creation overhaul
2025-10-19 23:28:38 -05:00
Brian Madison
0a048f2ccc
installer updates, bmd module added and moved out of src, created a plan for module installation tool for custom modules, minor flow improvements
2025-10-19 11:59:27 -05:00
Brian Madison
b54bb9e47d
workflow references to moved workflow status workflow
2025-10-17 22:34:21 -05:00
Brian Madison
7f0e57e466
bmb updates
2025-10-16 09:50:29 -05:00
Brian Madison
516fa1a917
intent based workflow
2025-10-16 07:58:28 -05:00
Brian Madison
a28a350e14
workflow builder understand existing_workflows tag for web bundles, and cleanup comtinues
2025-10-16 07:24:38 -05:00
Brian Madison
73ba7afa90
update additional location audit workflow
2025-10-16 00:15:18 -05:00
Brian Madison
fb5e40319f
added audit workflow worfklow
2025-10-16 00:09:19 -05:00
Brian Madison
72b6640f4b
workflow cleanup
2025-10-15 23:50:34 -05:00
Brian Madison
f1965810a6
adv elicitation project updated to hopefully not be skipped as optional anymore. further workflow updates.
2025-10-13 00:33:06 -05:00
Brian Madison
33d893bef2
workflows added to sub items in plan project phase. updated single action checks to be ifs on the action.
2025-10-05 11:32:45 -05:00
Brian Madison
c632564849
finish move of brainstorming to the core
2025-10-04 19:33:34 -05:00
Brian Madison
e60d5cc42d
removed deprecated src_impact
2025-10-04 18:43:24 -05:00
Brian Madison
3147589d0f
bomb agent updates
2025-10-04 17:35:37 -05:00
Brian Madison
a747017520
docs updated and agent standalone builder working now from the main install flow
2025-10-04 01:26:38 -05:00
Brian Madison
5ee4cf535c
BoMB updates
2025-10-04 00:22:59 -05:00
Brian Madison
9e8c7f3503
bundle agents front matter optimized, along with the orchestrators activation instructions;
2025-10-03 21:46:53 -05:00
Brian Madison
fd01ad69f8
remove uneeded files
2025-10-03 11:54:32 -05:00
Brian Madison
3f40ef4756
agent updates
2025-10-02 21:45:59 -05:00
Brian Madison
f077a31aa0
docs updated
2025-10-01 18:29:08 -05:00
Brian Madison
e1fac26156
all agent bundles working
2025-09-30 01:38:39 -05:00
Brian Madison
9934224230
workflows indicate web_bundle file inclusions
2025-09-30 00:24:27 -05:00
Brian Madison
0a6a3f3015
feat: v6.0.0-alpha.0 - the future is now
2025-09-28 23:17:07 -05:00