sjennings
ccb64623bc
feat(bmgd): comprehensive BMGD module upgrade ( #1151 )
...
* feat(bmgd): comprehensive BMGD module upgrade
## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
- Engine-specific testing (Unity, Unreal, Godot)
- Knowledge base with 15+ testing topics
- Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review
- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
- Rapid prototyping and iteration focused
- Quick-flow workflows for solo/small team development
## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:
### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)
### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action
### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation
## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
- Engine-specific: Unity, Unreal, Godot testing
- Game-specific: Playtesting, balance, save systems, multiplayer
- Platform: Certification (TRC/XR), localization, input
- General QA: Automation, performance, regression, smoke tests
## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation
## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues
## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
- installer.js: Creates directories, logs engine selection
- platform-specifics/: Claude Code and Windsurf handlers
## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD
## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml
* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm
Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.
* feat(bmgd): add workflow-status and create-tech-spec workflows
Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.
## New Workflows
### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup
### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations
## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
game-scrum-master, game-solo-dev
All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows
* fix(bmgd): address PR review findings and enhance playtesting docs
## PR Review Fixes (F1-F20)
### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework
### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg
### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values
### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents
### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow
### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference
### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting
### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines
* refactor(bmgd): use exec for step-file workflows and multi format
Update agent menu items to use correct notation for step-file workflows:
**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
- [BG] brainstorm-game
- [GB] create-game-brief
- [GDD] create-gdd
- [ND] narrative
- Changed from workflow: .yaml to exec: .md
**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md
---------
Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison
25c79e3fe5
folder rename from .bmad to _bmad
2025-12-13 16:22:34 +08:00
Brian Madison
446a0359ab
fix bmb workflow paths
2025-12-10 20:50:24 +09:00
Brian Madison
6f7e9f0653
refactor: Major v6 epic creation improvements and documentation overhaul
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## Key Changes
### 1. Epic Creation Workflow Enhancements
- Added user-value focused epic structure principles (NO technical layer breakdown)
- Implemented multi-mode detection: CONTINUE, REPLACE, or UPDATE existing epics
- Added comprehensive anti-pattern examples showing wrong vs right epic breakdown
- Epics now created AFTER architecture for technically-informed story breakdown
- Added checkpoint protocol for interactive workflow progression
### 2. Removed Deprecated Solutioning Gate Check
- Deleted entire solutioning-gate-check workflow (682 lines)
- Replaced by new implementation-readiness workflow
- Cleaner separation of concerns in solutioning phase
### 3. PRD Template Simplification
- Removed hardcoded "Implementation Planning", "References", and "Next Steps" sections
- PRD now focuses purely on requirements, not workflow orchestration
- Epics/stories created as separate step after architecture
### 4. Documentation Overhaul (15+ docs updated)
- Updated quick-start guide with v6 workflow sequence
- Clarified that epics are created AFTER architecture, not during PRD
- Updated solutioning docs to reflect implementation-readiness pattern
- Improved agents-guide, brownfield-guide, enterprise docs
- Enhanced glossary, FAQ, and workflow reference documentation
### 5. Workflow Path Adjustments
- All 4 paths updated (enterprise/method × brownfield/greenfield)
- Version bumps across BMGD, BMM, and CIS workflow YAMLs
- Minor instruction file updates for consistency
### Files Changed
- 65 files total: 468 insertions, 978 deletions (net reduction of 510 lines)
- 4 files deleted (entire solutioning-gate-check workflow)
- 1 new directory added (implementation-readiness placeholder)
2025-11-16 00:23:47 -06:00
Brian Madison
3223975fd0
Summary of changes:
...
- Removed 32 recommended_inputs: sections
- Added description: fields to all input_file_patterns (25 workflows)
- Added missing load_strategy fields (5 workflows)
- Fixed BMB workflows with proper reference doc variables
- Updated BMB instructions to use new variables
2025-11-14 20:43:15 -06:00
Brian Madison
48cf5c8056
feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
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## Core Workflow Engine Enhancements
### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
- FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
- SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
- INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions
### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands
### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
- [d] Delete - Remove original (recommended, prevents confusion)
- [m] Move to archive - Backup original to archive folder
- [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol
## BMM Module - Input File Pattern Standardization
### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching
### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards
### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation
### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5
### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables
## BMGD Module - Phase 4 Production Workflows (NEW)
Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow
All BMGD workflows follow BMM patterns with game-specific adaptations.
## Agent Updates
### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations
### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure
### CIS Agents
- Updated 5 creative intelligence agents for consistency
## Documentation & Configuration
- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits
## Breaking Changes
NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.
## Migration Notes
Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison
2d99833b9e
feat: Add documentation guides, simplify folder structure, and major workflow refactoring
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Created two comprehensive guides for v6 features:
**docs/agent-customization-guide.md**
- Complete guide for customizing agent names, personas, memories, and behaviors
- Update-safe customization via bmad/_cfg/agents/ configuration files
- Real-world examples (TDD setup, multilingual agents, custom workflows)
- Troubleshooting and best practices
**docs/web-bundles-gemini-gpt-guide.md**
- Comprehensive guide for using BMad agents in Gemini Gems and Custom GPTs
- Critical setup rules with exact configuration text required
- Cost-saving strategy: web planning → local implementation (60-80% savings)
- Platform comparison (Gemini Gems strongly recommended over Custom GPTs)
- Complete workflow examples showing full planning-to-implementation cycle
- Team bundle guidance (Gemini 2.5 Pro+ only)
**README.md updates**
- Added prominent links in v6 Core Enhancements section
- Created new "Customization & Sharing" documentation category
- Web Bundles feature highlighted with direct guide link
**Unified output folder structure across all modules:**
**Before (confusing):**
- output_folder: Main docs
- game_design_docs: Separate design folder
- tech_docs: Separate technical folder
- dev_ephemeral_location: Separate ephemeral folder outside docs
**After (simplified):**
- output_folder: Single location for ALL AI-generated artifacts (default: "docs")
- Clearer prompt: "Where should AI Generated Artifacts be saved?"
- sprint_artifacts: Phase 4 ephemeral content now WITHIN output_folder
- BMM: {output_folder}/stories (stories, context, reports)
- BMGD: {output_folder}/sprint-artifacts
- No longer in separate {bmad_folder}-ephemeral location
**Benefits:**
- One clear location for all planning artifacts (PRD, Architecture, UX, etc.)
- Phase 4 ephemeral items logically grouped within output folder
- Eliminated confusing separate folder proliferation
- sprint_artifacts now configurable per module
**Files changed:**
- src/core/_module-installer/install-config.yaml
- src/modules/bmm/_module-installer/install-config.yaml
- src/modules/bmgd/_module-installer/install-config.yaml
**Also cleaned up BMGD config:**
- Renamed: specified_framework → primary_platform (clearer naming)
- Removed: unused data_path variable
Replaced old "project_level" (0-4) system with new "selected_track" terminology:
- **quick-flow**: Bug fixes and small features (replaces Level 0-1)
- **bmad-method**: Full planning track (replaces Level 2-3)
- **enterprise-bmad-method**: Extended planning (replaces Level 4)
**Core workflow updates:**
- solutioning-gate-check: Complete rewrite of validation logic for track-based artifacts
- architecture: Updated context detection, error handling, and messaging for tracks
- workflow-init: Updated artifact detection patterns for track-based paths
- All workflow status paths updated (method-greenfield, method-brownfield, enterprise-*)
Unified variable naming conventions across all workflows:
- {output_folder} → {output-folder} (hyphenated format)
- {dev_ephemeral_location} → {sprint_artifacts} (clearer purpose)
- Hardcoded status file paths → {workflow_status_file} variable
Fixed corrupted variable patterns throughout workflow files:
- {output*folder} → {output-folder}
- {ephemeral*location} → {sprint_artifacts}
- \_prd* → *prd* (escaped underscore artifacts)
- **\*\***\_\_\_**\*\*** → proper field placeholders
Affected patterns included malformed glob patterns, template variables, and markdown formatting artifacts from previous edits.
**Architecture workflow (create-architecture):**
- Fixed: "Decision Architecture" → "Create Architecture" (consistent naming)
- Improved PRD not found handling with exit/continue options
- Better user guidance when running standalone vs. within workflow path
- Removed hardcoded Level checks, now track-aware
- Enhanced validation checklist formatting (□ → - [])
- Typo fixes: "mulitple" → "multiple"
**Solutioning gate check:**
- Complete validation logic rewrite for track-based system
- Removed Level-specific artifact expectations
- Simplified document discovery (track determines what exists)
- Better analysis prompts and user feedback
**Workflow-init:**
- Updated artifact detection patterns for new folder structure
- Fixed corrupt glob patterns throughout
- Better sprint_artifacts location detection
- Improved workflow path assignment logic
**Various workflows:**
- Consistent variable naming across 40+ workflow files
- Improved error messages and user guidance
- Better markdown formatting (checkboxes, lists)
- Removed redundant validation criteria files (now inline)
Removed duplicate BMGD 4-production workflows (12 workflows):
- code-review, correct-course, create-story, dev-story
- epic-tech-context, retrospective, sprint-planning
- story-context, story-done, story-ready
**Why:** BMGD now uses shared BMM Phase 4 implementation workflows
**Benefit:** Single source of truth, no duplication to maintain
Also removed:
- validation-criteria.yaml (validation now inline in instructions)
- architecture-patterns.yaml references (patterns now managed differently)
- AUDIT-REPORT.md files (stale audit artifacts)
**BMB workflows:**
- Updated checklists for workflow and module creation
- Improved agent architecture documentation
- Minor instruction clarifications
**Core brainstorming workflow:**
- Updated README with usage examples
- Enhanced instructions and template clarity
- Better integration with other modules
**BMM installer:**
- Updated for track-based system
- sprint_artifacts configuration
**Tech Writer agent:**
- Minor configuration update for documentation workflows
Removed 200+ files that should not be in repository:
- Installed agent markdown files (analyst, architect, dev, pm, sm, tea, etc.)
- Complete workflow instruction copies
- Documentation duplicates (quick-start, agents-guide, workflows-*)
- Test architecture knowledge base (22 files, 14,000+ lines)
- Configuration files (config.yaml, team definitions)
These are generated during installation and should not be version controlled.
Removed 21 pre-generated XML bundles:
- BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- BMGD agents (game-architect, game-designer, game-dev, game-scrum-master)
- CIS agents (brainstorming-coach, creative-problem-solver, etc.)
- Team bundles (team-fullstack, team-gamedev, creative-squad)
**Why:** Users should generate fresh bundles via `npm run bundle` to get latest changes and customizations.
- **2 new documentation files** (comprehensive guides)
- **98 source files modified** (299 insertions, 6,567 deletions)
- **3 installer config files simplified** (major folder structure improvement)
- **200+ .bmad/ artifacts removed** (should not be in repo)
- **21 web-bundle files removed** (users regenerate as needed)
- **12 duplicate workflows removed** (BMGD consolidation)
- **40+ workflows updated** (track system, variable standardization, corruption fixes)
2025-11-11 17:30:43 -06:00
Brian Madison
1728acfb0f
The install directory is now configurable, with a few minute issues
2025-11-08 13:58:43 -06:00
Brian Madison
f84e18760f
feat: Extract BMGD module and implement workflow vendoring
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This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00