sjennings
ccb64623bc
feat(bmgd): comprehensive BMGD module upgrade ( #1151 )
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* feat(bmgd): comprehensive BMGD module upgrade
## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
- Engine-specific testing (Unity, Unreal, Godot)
- Knowledge base with 15+ testing topics
- Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review
- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
- Rapid prototyping and iteration focused
- Quick-flow workflows for solo/small team development
## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:
### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)
### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action
### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation
## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
- Engine-specific: Unity, Unreal, Godot testing
- Game-specific: Playtesting, balance, save systems, multiplayer
- Platform: Certification (TRC/XR), localization, input
- General QA: Automation, performance, regression, smoke tests
## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation
## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues
## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
- installer.js: Creates directories, logs engine selection
- platform-specifics/: Claude Code and Windsurf handlers
## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD
## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml
* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm
Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.
* feat(bmgd): add workflow-status and create-tech-spec workflows
Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.
## New Workflows
### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup
### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations
## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
game-scrum-master, game-solo-dev
All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows
* fix(bmgd): address PR review findings and enhance playtesting docs
## PR Review Fixes (F1-F20)
### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework
### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg
### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values
### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents
### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow
### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference
### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting
### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines
* refactor(bmgd): use exec for step-file workflows and multi format
Update agent menu items to use correct notation for step-file workflows:
**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
- [BG] brainstorm-game
- [GB] create-game-brief
- [GDD] create-gdd
- [ND] narrative
- Changed from workflow: .yaml to exec: .md
**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md
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Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison
6f7e9f0653
refactor: Major v6 epic creation improvements and documentation overhaul
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## Key Changes
### 1. Epic Creation Workflow Enhancements
- Added user-value focused epic structure principles (NO technical layer breakdown)
- Implemented multi-mode detection: CONTINUE, REPLACE, or UPDATE existing epics
- Added comprehensive anti-pattern examples showing wrong vs right epic breakdown
- Epics now created AFTER architecture for technically-informed story breakdown
- Added checkpoint protocol for interactive workflow progression
### 2. Removed Deprecated Solutioning Gate Check
- Deleted entire solutioning-gate-check workflow (682 lines)
- Replaced by new implementation-readiness workflow
- Cleaner separation of concerns in solutioning phase
### 3. PRD Template Simplification
- Removed hardcoded "Implementation Planning", "References", and "Next Steps" sections
- PRD now focuses purely on requirements, not workflow orchestration
- Epics/stories created as separate step after architecture
### 4. Documentation Overhaul (15+ docs updated)
- Updated quick-start guide with v6 workflow sequence
- Clarified that epics are created AFTER architecture, not during PRD
- Updated solutioning docs to reflect implementation-readiness pattern
- Improved agents-guide, brownfield-guide, enterprise docs
- Enhanced glossary, FAQ, and workflow reference documentation
### 5. Workflow Path Adjustments
- All 4 paths updated (enterprise/method × brownfield/greenfield)
- Version bumps across BMGD, BMM, and CIS workflow YAMLs
- Minor instruction file updates for consistency
### Files Changed
- 65 files total: 468 insertions, 978 deletions (net reduction of 510 lines)
- 4 files deleted (entire solutioning-gate-check workflow)
- 1 new directory added (implementation-readiness placeholder)
2025-11-16 00:23:47 -06:00
Brian Madison
f14014f0c7
refactor: Major workflow enhancements - time estimates prohibition, progressive epic creation, and workflow simplification
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## Key Changes
### 1. Time Estimate Prohibition (All Modules)
- Added critical warnings against providing ANY time estimates (hours/days/weeks/months)
- Acknowledges AI has fundamentally changed development speed
- Applied to 33 workflow instruction files across BMB, BMGD, BMM, and CIS modules
- Updated workflow creation guide with prohibition guidelines
### 2. Enhanced Epic Creation Workflow
- Added intelligent UPDATE vs CREATE mode detection
- Detects available context (UX, Architecture, Domain brief, Product brief)
- Progressive enhancement: creates basic epics, then enriches with UX/Architecture
- Living document approach with continuous updates
- Added 305 lines of sophisticated workflow logic
### 3. Workflow Status Initialization Refactoring
- Simplified from 893 to 318 lines (65% reduction)
- Streamlined state detection: CLEAN, PLANNING, ACTIVE, LEGACY, UNCLEAR
- Cleaner path selection and initialization logic
- Removed redundant complexity while maintaining functionality
### 4. Workflow Path Updates
- Updated all 4 workflow paths (enterprise/method × brownfield/greenfield)
- Added multiple optional epic creation steps at different phases:
- After PRD (basic structure)
- After UX Design (with interaction context)
- After Architecture (final with full context)
- Changed PRD output description from "with epics and stories" to "with FRs and NFRs"
### 5. Architecture & Innovation Updates
- Made epics input optional in architecture workflow (falls back to PRD FRs)
- Updated innovation strategy phases to remove time-based language
- Phases now: Immediate Impact → Foundation Building → Scale & Optimization
### Files Changed
- 33 instruction files updated with time estimate prohibition
- 2 workflow.yaml files updated (create-epics-and-stories, architecture)
- 4 workflow path YAML files updated
- 1 workflow creation guide enhanced
This refactor significantly improves workflow intelligence, removes harmful time-based planning assumptions, and creates more adaptive, context-aware workflows that better leverage AI capabilities.
2025-11-14 23:54:29 -06:00
Brian Madison
f84e18760f
feat: Extract BMGD module and implement workflow vendoring
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This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00