* fix(brainstorming): extend ideation phase with 100+ idea goal
Add emphasis on quantity-first approach to unlock better quality ideas.
Introduce energy checkpoints, multiple continuation options, and clearer
success metrics to keep users in generative exploration mode longer.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(brainstorming): improve exploration menus and fix workflow paths
- Change menu options from numbers [1-4] to letters [K/T/A/B/C] for clearer navigation
- Fix workflow references from .yaml to .md across agents and patterns
- Add universal facilitation rules emphasizing 100+ idea quantity goal
- Update exploration menu with Keep/Try/Advanced/Break/Continue options
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* feat(brainstorming): implement research-backed procedural rigor
Phase 4 achievements:
- Added Anti-Bias Protocol (Every 10 ideas domain pivot)
- Added Chain-of-Thought requirements (Reasoning before generation)
- Implemented Simulated Temperature prompts for higher divergence
- Standardized Idea Format Template for quality control
- Fixed undefined Advanced Elicitation variables
- Synchronized documentation with new [K, T, A, P, C] pattern
* fix(brainstorming): align ideation goals and fix broken workflow paths
- Standardized quantity goals to 100+ ideas across all brainstorming steps
- Fixed broken .yaml references pointing to renamed .md workflow files
- Aligned documentation summaries with mandatory IDEA FORMAT TEMPLATE
- Cleaned up misplaced mindset/goal sections in core workflow file
- Fixed spelling and inconsistencies in facilitation rules
* Fix ambiguous variable names in brainstorming ideation step
* fix(brainstorming): enforce quality growth alongside quantity
* fix: correct dependency format and add missing frontmatter variable
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
- Add markdownlint-cli2 as dev dependency
- Add lint:md script to package.json
- Add markdownlint job to CI workflow
- Configure 5 rules: heading-increment, no-duplicate-heading,
no-trailing-punctuation, no-bare-urls, no-space-in-emphasis
- Fix existing violations across 19 markdown files
- No auto-fix to prevent destructive changes
Closes#1034🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
* update 2024 to 2025
* fix(workflows): remove hardcoded years from WebSearch queries
Years in search queries (2024/2025) do not improve results - search
engines already prioritize current documentation. Tested all patterns
and confirmed identical quality results with/without years.
Removes years from:
- step-03-starter.md (5 queries)
- step-04-decisions.md (2 queries)
- game-architecture/instructions.md (2 queries)
Leaves file-utils.md unchanged (test fixture data, not a search query).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(workflows): remove year placeholders from research WebSearch queries
Search engines return current results regardless of year - removes
{{current_year}} and hardcoded 2025 from step-05-technical-trends.md
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor(workflows): replace {{current_year}} with semantic alternatives
Replaces year placeholder with context-appropriate wording:
- 'current data' for up-to-date information
- 'web searches' without year qualifier
- Updated failure mode to focus on using web searches
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(workflows): clarify failure mode about stale training data
Rephrased to explicitly mention training data cutoff as the reason
to use web searches for current technology trends.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor(workflows): make web search references platform-agnostic
- Remove hardcoded year references from WebSearch queries
- Replace `WebSearch` tool name with natural language "search the web"
- Soften "training data is stale" to "verify and supplement your knowledge"
- Add web search prerequisite check to research workflow
- Add platform-agnostic design note to CLAUDE.md
This framework targets 15+ agentic platforms, not just Claude Code.
Tool-specific syntax like `WebSearch:` won't work across all platforms.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(research): clean up prompts and routing
---------
Co-authored-by: Pomazan Bohdan <pomazan.bogdan@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
* feat: Add provider-agnostic TTS integration via injection point system
Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.
## Key Features
**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection
**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)
**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices
**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows
## Implementation Details
**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode
**Injection Point System:**
```xml
<rules>
- ALWAYS communicate in {communication_language}
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected
</rules>
```
When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```
**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech
**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```
Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```
## Testing
**Unit Tests:** ✅ 62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests
**Integration Testing:**
- ✅ BMAD → AgentVibes (automatic injection)
- ✅ AgentVibes → BMAD (automatic injection)
- ✅ No TTS provider (markers remain as comments)
## Documentation
Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance
## Known Limitations
**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```
This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.
**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.
## Related Work
**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping
**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support
## Breaking Changes
None. Feature is opt-in and requires separate TTS provider installation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Enforce project hooks over global hooks in party mode
before, claude would sometimes favor global agent vibes hooks over project specific
* feat: Automate AgentVibes installer invocation after BMAD install
Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions
This provides a seamless installation flow matching the test script's
interactive approach.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Add automated testing script and guide for PR #934
Added comprehensive testing tools for AgentVibes party mode integration:
- test-bmad-pr.sh: Fully automated installation and verification script
- Interactive mode selection (official PR or custom fork)
- Automatic BMAD CLI setup and linking
- AgentVibes installation with guided prompts
- Built-in verification checks for voice maps and hooks
- Saved configuration for quick re-testing
- TESTING.md: Complete testing documentation
- Quick start with one-line npx command
- Manual installation alternative
- Troubleshooting guide
- Cleanup instructions
Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Add shell: true to npx execSync to prevent permission denied error
The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.
Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate AgentVibes installation step from test script
The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes
This caused the installer to run twice, with the second call failing
because it was already installed.
Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically
Now the flow is cleaner: BMAD installer handles everything!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Address bmadcode review - preserve variables and move TTS logic to injection
Fixes requested changes from PR review:
1. Preserve {bmad_folder} variable placeholder
- Changed: {project_root}/.bmad/core/tasks/workflow.xml
- To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
- Allows users to choose custom BMAD folder names during installation
2. Move TTS-specific hook guidance to injection system
- Removed hardcoded hook enforcement from source files
- Added hook guidance to processTTSInjectionPoints() in installer.js
- Now only appears when AgentVibes is installed (via TTS_INJECTION)
3. Maintain TTS-agnostic source architecture
- Source files remain clean of TTS-specific instructions
- TTS details injected at install-time only when needed
- Preserves provider-agnostic design principle
Changes made:
- src/core/workflows/party-mode/instructions.md
- Reverted .bmad to {bmad_folder} variable
- Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
- Removed <note> about play-tts.sh hook location
- tools/cli/installers/lib/core/installer.js
- Added hook enforcement to party-mode injection replacement
- Guidance now injected only when enableAgentVibes is true
Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Change 'claude-code' to 'claude' in test script instructions
The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.
* fix: Remove npm link from test script to avoid global namespace pollution
- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation
This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted
The test script now runs completely self-contained without modifying
the user's global npm environment.
---------
Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.