* feat: Add provider-agnostic TTS integration via injection point system
Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.
## Key Features
**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection
**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)
**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices
**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows
## Implementation Details
**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode
**Injection Point System:**
```xml
<rules>
- ALWAYS communicate in {communication_language}
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected
</rules>
```
When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```
**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech
**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```
Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```
## Testing
**Unit Tests:** ✅ 62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests
**Integration Testing:**
- ✅ BMAD → AgentVibes (automatic injection)
- ✅ AgentVibes → BMAD (automatic injection)
- ✅ No TTS provider (markers remain as comments)
## Documentation
Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance
## Known Limitations
**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```
This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.
**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.
## Related Work
**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping
**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support
## Breaking Changes
None. Feature is opt-in and requires separate TTS provider installation.
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Enforce project hooks over global hooks in party mode
before, claude would sometimes favor global agent vibes hooks over project specific
* feat: Automate AgentVibes installer invocation after BMAD install
Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions
This provides a seamless installation flow matching the test script's
interactive approach.
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Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Add automated testing script and guide for PR #934
Added comprehensive testing tools for AgentVibes party mode integration:
- test-bmad-pr.sh: Fully automated installation and verification script
- Interactive mode selection (official PR or custom fork)
- Automatic BMAD CLI setup and linking
- AgentVibes installation with guided prompts
- Built-in verification checks for voice maps and hooks
- Saved configuration for quick re-testing
- TESTING.md: Complete testing documentation
- Quick start with one-line npx command
- Manual installation alternative
- Troubleshooting guide
- Cleanup instructions
Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Add shell: true to npx execSync to prevent permission denied error
The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.
Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate AgentVibes installation step from test script
The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes
This caused the installer to run twice, with the second call failing
because it was already installed.
Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically
Now the flow is cleaner: BMAD installer handles everything!
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Address bmadcode review - preserve variables and move TTS logic to injection
Fixes requested changes from PR review:
1. Preserve {bmad_folder} variable placeholder
- Changed: {project_root}/.bmad/core/tasks/workflow.xml
- To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
- Allows users to choose custom BMAD folder names during installation
2. Move TTS-specific hook guidance to injection system
- Removed hardcoded hook enforcement from source files
- Added hook guidance to processTTSInjectionPoints() in installer.js
- Now only appears when AgentVibes is installed (via TTS_INJECTION)
3. Maintain TTS-agnostic source architecture
- Source files remain clean of TTS-specific instructions
- TTS details injected at install-time only when needed
- Preserves provider-agnostic design principle
Changes made:
- src/core/workflows/party-mode/instructions.md
- Reverted .bmad to {bmad_folder} variable
- Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
- Removed <note> about play-tts.sh hook location
- tools/cli/installers/lib/core/installer.js
- Added hook enforcement to party-mode injection replacement
- Guidance now injected only when enableAgentVibes is true
Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Change 'claude-code' to 'claude' in test script instructions
The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.
* fix: Remove npm link from test script to avoid global namespace pollution
- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation
This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted
The test script now runs completely self-contained without modifying
the user's global npm environment.
---------
Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Major Changes:
- Add sample custom agents demonstrating installable agent system
- commit-poet: Generates semantic commit messages (BMAD Method repo sample)
- toolsmith: Development tooling expert with knowledge base covering bundlers, deployment, docs, installers, modules, and tests (BMAD Method repo sample)
- Both agents demonstrate custom agent architecture and are installable to projects via BMAD installer system
- Include comprehensive installation guides and sidecar knowledge bases
- Add bmad-quick-flow methodology for rapid development
- create-tech-spec: Direct technical specification workflow
- quick-dev: Flexible execution workflow supporting both tech-spec-driven and direct instruction development
- quick-flow-solo-dev (Barry): 1 man show agent specialized in bmad-quick-flow methodology
- Comprehensive documentation for quick-flow approach and solo development
- Remove deprecated tech-spec workflow track
- Delete entire tech-spec workflow directory and templates
- Remove quick-spec-flow.md documentation (replaced by quick-flow docs)
- Clean up unused epic and story templates
- Fix custom agent installation across IDE installers
- Repair antigravity and multiple IDE installers to properly support custom agents
- Enable custom agent installation via quick installer, agent installer, regular installer, and special agent installer
- All installation methods now accessible via npx with full documentation
Infrastructure:
- Update BMM module configurations and team setups
- Modify workflow status paths to support quick-flow integration
- Reorganize documentation with new agent and workflow guides
- Add custom/ directory for user customizations
- Update platform codes and installer configurations
## The Tale of the Frame Expert
Once upon a time, BMad Method had a specialized agent called Frame Expert.
This agent was the master of all visual artifacts - flowcharts, diagrams,
wireframes, data flows. Whenever anyone needed a diagram, they called upon
Frame Expert. The agent lived in its own isolated domain with four dedicated
workflows and a library of shared templates.
## The Awakening
But something felt wrong. Teams using BMad Method were meant to mirror real
agile teams - Product Managers, Architects, UX Designers, Tech Writers,
Developers. Each agent represented an authentic role you'd find in any
software team.
Except Frame Expert.
No real agile team has a "Frame Expert" or "Diagram Specialist" who creates
all visual artifacts. In real teams, Architects diagram system architecture.
PMs flowchart processes. UX Designers wireframe interfaces. Tech Writers
create documentation diagrams. The visuals emerge from the domain experts
who need them, not from a centralized diagram factory.
Frame Expert was an abstraction that made technical sense but violated the
very soul of BMad Method - authentic agile role modeling.
## The Transformation
And so Frame Expert was dissolved, its knowledge distributed to those who
truly needed it:
**The Architect** inherited system architecture diagrams and data flows -
the blueprints of technical systems they design.
**The Product Manager** received process flowcharts - the visual maps of
features and workflows they orchestrate.
**The UX Designer** claimed wireframes - the interface sketches that bring
their vision to life.
**The Tech Writer** gained all diagram types - the visual aids that clarify
their documentation.
Each agent now creates diagrams in their domain, using their expertise,
serving their purpose.
## The Shared Knowledge
But the wisdom of diagram creation itself - the Excalidraw templates, the
component libraries, the validation patterns - this knowledge was too
valuable to scatter. It was elevated to core resources, where both BMM
agents AND the new CIS presentation-master agent could draw upon it.
Shared infrastructure for common needs. Distributed execution for domain
expertise.
## The Ripple Effects
With diagrams now properly distributed, other misalignments became visible:
Epic creation was happening in Phase 2 (Planning), before Architecture
existed. But epics need architectural context - API contracts, data models,
technical decisions. So epic creation migrated to Phase 3 (Solutioning),
after Architecture provides that foundation.
Workflow paths were updated. Documentation gained visual flowcharts showing
the complete journey. Agent naming standards were clarified - filenames are
stable roles, persona names are user dreams.
## What Changed
**Removed:**
- frame-expert.agent.yaml (the centralized specialist)
- All frame-expert workflows and shared resources
- Phase 2 epic creation workflow (wrong timing)
- game-design workflow path (consolidated to method track)
- v6-open-items.md (planning doc, now complete)
**Distributed Diagram Capabilities:**
- Architect: create-excalidraw-diagram, create-excalidraw-dataflow
- PM: create-excalidraw-flowchart
- Tech Writer: create-excalidraw-{diagram,dataflow,flowchart}, generate-mermaid
- UX Designer: create-excalidraw-wireframe
**Created:**
- src/core/resources/ (shared diagram context for all modules)
- src/modules/cis/agents/presentation-master.agent.yaml (visual comms specialist)
- src/modules/bmm/workflows/3-solutioning/create-epics-and-stories/ (epic creation's new home)
- src/modules/bmm/workflows/diagrams/ (distributed diagram implementations)
- src/modules/bmm/docs/images/ (workflow visualization assets)
**Enhanced:**
- All agent definitions with domain-appropriate diagram workflows
- Documentation with embedded workflow diagrams and visual guides
- Agent compilation docs with critical naming convention rules
- All 4 workflow paths (enterprise/method × brownfield/greenfield)
**Fixed:**
- Epic creation now in Phase 3 after Architecture
- Story context path variables in BMGD module
- PRD workflow descriptions (epics moved to Phase 3)
## For Users
The Frame Expert commands are gone. In their place:
- Need architecture diagrams? Ask `/architect`
- Need process flows? Ask `/pm`
- Need wireframes? Ask `/ux-designer`
- Need documentation visuals? Ask `/tech-writer`
Each expert creates diagrams in their domain, with their context, using
their judgment.
This is how real teams work.
Remove hardcoded .bmad folder references throughout documentation and source files, replacing them with the configurable {bmad_folder} placeholder. This change enables users to customize the BMAD installation folder name via configuration, improving flexibility and reducing coupling to a specific directory structure.
Changes include:
- Update all documentation to reference {bmad_folder} instead of .bmad
- Remove legacy configuration files from .bmad and .claude directories
- Update workflow.xml and CLI documentation with new placeholder syntax
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
- Deduplicate module lists in manifest generator using Set to prevent duplicate entries in installed manifests
- Update GitHub Copilot tool names to match official VS Code documentation (November 2025)
- Clean up legacy bmad/, bmd/, and web-bundles directories
- Add adv-elicit-methods.csv dependency to all workflows using adv-elicit.xml
- architecture workflow
- prd workflow
- tech-spec workflow
- Include BMM web bundles (8 agents + team-fullstack)
- Update v6 open items list
This fixes runtime failures when advanced elicitation is invoked in bundled
workflows by ensuring the 39 elicitation methods CSV is properly included.
Note: Web bundler still has optimizations and known issues to address in
upcoming commits.
Introduce automated validation for agent YAML files using Zod to ensure
schema compliance across all agent definitions. This feature validates
17 agent files across core and module directories, catching structural
errors and maintaining consistency.
Schema Validation (tools/schema/agent.js):
- Zod-based schema validating metadata, persona, menu, prompts, and critical actions
- Module-aware validation: module field required for src/modules/**/agents/,
optional for src/core/agents/
- Enforces kebab-case unique triggers and at least one command target per menu item
- Validates persona.principles as array (not string)
- Comprehensive refinements for data integrity
CLI Validator (tools/validate-agent-schema.js):
- Scans src/{core,modules/*}/agents/*.agent.yaml
- Parses with js-yaml and validates using Zod schema
- Reports detailed errors with file paths and field paths
- Exits 1 on failures, 0 on success
- Accepts optional project_root parameter for testing
Testing (679 lines across 3 test files):
- test/test-cli-integration.sh: CLI behavior and error handling tests
- test/unit-test-schema.js: Direct schema validation unit tests
- test/test-agent-schema.js: Comprehensive fixture-based tests
- 50 test fixtures covering valid and invalid scenarios
- ESLint configured to support CommonJS test files
- Prettier configured to ignore intentionally broken fixtures
CI Integration (.github/workflows/lint.yaml):
- Renamed from format-check.yaml to lint.yaml
- Added schema-validation job running npm run validate:schemas
- Runs in parallel with prettier and eslint jobs
- Validates on all pull requests
Data Cleanup:
- Fixed src/core/agents/bmad-master.agent.yaml: converted persona.principles
from string to array format
Documentation:
- Updated schema-classification.md with validation section
- Documents validator usage, enforcement rules, and CI integration
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Co-authored-by: Claude <noreply@anthropic.com>