Commit Graph

83 Commits

Author SHA1 Message Date
Brian Madison c9c3d31d3a add the phase four items to the workflow csv for bmm. compile all csv to a install file. improve the bmad-help to know how to work with the csv that contains the workflows from all installed modules 2026-01-21 20:47:43 -06:00
Brian Madison 83641eee9d improve all install prompts 2026-01-18 17:27:50 -06:00
Brian Madison 7cd4926adb project-root stutter fix 2026-01-15 23:03:02 -06:00
Brian Madison 577c1aa218 remove modules moved to new repos and update installer to support the remote module isntallation and updates. this is a temporary imlemtation machanism 2026-01-15 22:20:56 -06:00
Brian Madison 3360666c2a remove hard inclusion of AV from installer, to replace with module soon 2026-01-14 23:04:19 -06:00
Eduard Voiculescu 59e1b7067c
remove remember the users name is {user_name}, it is already present in the activation-steps.txt (#1315) 2026-01-14 21:04:43 -06:00
Alex Verkhovsky d419ac8a70
feat: add editorial review tasks for structure and prose (#1307)
* feat: add editorial review tasks for structure and prose

Add two complementary editorial review tasks:

- editorial-review-structure.xml: Structural editor that proposes cuts,
  reorganization, and simplification. Includes 5 document archetype models
  (Tutorial, Reference, Explanation, Prompt, Strategic) for targeted evaluation.

- editorial-review-prose.xml: Clinical copy-editor for prose improvements
  using Microsoft Writing Style Guide as baseline.

Both tasks support humans and llm target audiences with different principles.

* fix: add content-sacrosanct guardrail to editorial review tasks

Both editorial review tasks (prose and structure) were missing the key
constraint that reviewers should never challenge the ideas/knowledge
themselves—only how clearly they are communicated. This restores the
original design intent.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: align reader_type parameter naming across editorial tasks

Prose task was using 'target_audience' for the humans/llm optimization
flag while structure task correctly separates 'target_audience' (who
reads) from 'reader_type' (optimization mode). Aligns to reader_type.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-13 00:20:04 +08:00
Brian Madison 7bf05c9d9d fix missing scripts from installation, and add ability to exclude workflows from being added as commands in tools, the first being the example workflow meant just for workflow example to the workflow builder 2026-01-07 16:21:25 +08:00
Davor Racic 51aa3dda2f
fix: brainstorming (#1251)
* fix(brainstorming): extend ideation phase with 100+ idea goal

Add emphasis on quantity-first approach to unlock better quality ideas.
Introduce energy checkpoints, multiple continuation options, and clearer
success metrics to keep users in generative exploration mode longer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(brainstorming): improve exploration menus and fix workflow paths

- Change menu options from numbers [1-4] to letters [K/T/A/B/C] for clearer navigation
- Fix workflow references from .yaml to .md across agents and patterns
- Add universal facilitation rules emphasizing 100+ idea quantity goal
- Update exploration menu with Keep/Try/Advanced/Break/Continue options

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(brainstorming): implement research-backed procedural rigor

Phase 4 achievements:
- Added Anti-Bias Protocol (Every 10 ideas domain pivot)
- Added Chain-of-Thought requirements (Reasoning before generation)
- Implemented Simulated Temperature prompts for higher divergence
- Standardized Idea Format Template for quality control
- Fixed undefined Advanced Elicitation variables
- Synchronized documentation with new [K, T, A, P, C] pattern

* fix(brainstorming): align ideation goals and fix broken workflow paths

- Standardized quantity goals to 100+ ideas across all brainstorming steps
- Fixed broken .yaml references pointing to renamed .md workflow files
- Aligned documentation summaries with mandatory IDEA FORMAT TEMPLATE
- Cleaned up misplaced mindset/goal sections in core workflow file
- Fixed spelling and inconsistencies in facilitation rules

* Fix ambiguous variable names in brainstorming ideation step

* fix(brainstorming): enforce quality growth alongside quantity

* fix: correct dependency format and add missing frontmatter variable

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 09:09:03 +08:00
Brian Madison d8b13bdb2e agents all indicate hasSidecar true or false, validation requires it, agent builder and validator and editor use the field. Added a better brownfield doc 2025-12-31 21:30:19 +08:00
Brian Madison 484990de50 all sharded progressive workflows integrate language choice deeply with each step biased towards configured language. Tested with Spanish and Pirate Speak, worked really well. 2025-12-29 19:35:20 +08:00
Brian Madison 8d679b177b advanced elicitation moved to workflows folder. core module extensive documentation added. 2025-12-28 19:44:55 +08:00
Brian Madison 24cedea690 phase 3 input disco and output updated 2025-12-26 20:44:45 +08:00
Brian Madison 59a0eec2e2 all agents passing new validation checks 2025-12-26 17:34:20 +08:00
Brian Madison 1f16bb7413 agent renormalized, and all now have chat and party mode auto injectioned 2025-12-26 12:00:37 +08:00
Alex Verkhovsky b1d1242fcf
fix: restore agent files accidentally modified in Docusaurus merge (#1191)
* fix: restore agent files accidentally modified in Docusaurus merge

Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
  workflow-builder agents; removes consolidated bmad-builder

Also updates test to match restored trigger format.

Note: Schema validation needs update in follow-up commit.

* fix: normalize trigger fuzzy match format for schema validation

- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)

All 24 agent files now pass schema validation.
2025-12-26 06:59:39 +08:00
Alex Verkhovsky 19df17b261
feat: add documentation website with Docusaurus build pipeline (#1177)
* feat: add documentation website with Docusaurus build pipeline

* feat(docs): add AI discovery meta tags for llms.txt files

- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose

* fix(docs): restore accidentally deleted faq.md and glossary.md

Files were removed in 12dd97fe during path restructuring.

* fix(docs): update broken project-readme links to GitHub URL

* feat(schema): add compound trigger format validation
2025-12-23 23:01:36 +08:00
Alex Verkhovsky dcaa892ce1
refactor(bmm): convert quick-dev workflow to sharded format with adversarial review (#1182)
convert quick-dev workflow to sharded format with adversarial review
2025-12-23 17:48:47 +08:00
Brian Madison 9c268f8190 remove asterix insertion into agent files 2025-12-22 08:18:53 +08:00
Brian Madison 32615afaf9 memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
Brian Madison bbda7171bd quick update output modified 2025-12-15 17:30:12 +08:00
Brian Madison 5716282898 roo installer had some bugs 2025-12-15 15:08:19 +08:00
Brian Madison 1da7705821 folder workflow naming alignment for consistency 2025-12-15 10:17:58 +08:00
Brian Madison 4c65f3a006 quick install fixed 2025-12-13 23:45:47 +08:00
Brian Madison cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison ce42d56fdd agent customzation almost working again 2025-12-13 17:50:33 +08:00
Brian Madison 25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Brian Madison e6f911d791 remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:06:35 +08:00
Brian Madison 446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison 55cb4681bc party mode and brainstorming had bmm config instead of core config listed causing loading error when bmm is not an installed module - fixed. 2025-12-08 08:11:39 -06:00
Brian Madison 6430173738 all modules custom or core use the same installer and have consistent behavior now. 2025-12-07 17:17:50 -06:00
Brian Madison 8c04ccf3f0 rename default folder location for agent_sidecar_folder installation location 2025-12-06 21:21:03 -06:00
Brian Madison ba2c81263b remove: all legacy file cleanup functionality
- Removed scanForLegacyFiles, performCleanup, and related methods from installer.js
- Removed --skip-cleanup option from install command
- Deleted cleanup.js command file entirely
- Simplified installation flow by removing cleanup prompts
- All tests passing after removal
2025-12-06 17:11:40 -06:00
Alex Verkhovsky e3f756488a
feat(quality): add markdownlint-cli2 to quality checks (#1039)
- Add markdownlint-cli2 as dev dependency
- Add lint:md script to package.json
- Add markdownlint job to CI workflow
- Configure 5 rules: heading-increment, no-duplicate-heading,
  no-trailing-punctuation, no-bare-urls, no-space-in-emphasis
- Fix existing violations across 19 markdown files
- No auto-fix to prevent destructive changes

Closes #1034

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:40:07 -06:00
Alex Verkhovsky e979b47fe5
fix(workflows): remove hardcoded years from WebSearch queries (#1040)
* update 2024 to 2025

* fix(workflows): remove hardcoded years from WebSearch queries

Years in search queries (2024/2025) do not improve results - search
engines already prioritize current documentation. Tested all patterns
and confirmed identical quality results with/without years.

Removes years from:
- step-03-starter.md (5 queries)
- step-04-decisions.md (2 queries)
- game-architecture/instructions.md (2 queries)

Leaves file-utils.md unchanged (test fixture data, not a search query).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): remove year placeholders from research WebSearch queries

Search engines return current results regardless of year - removes
{{current_year}} and hardcoded 2025 from step-05-technical-trends.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): replace {{current_year}} with semantic alternatives

Replaces year placeholder with context-appropriate wording:
- 'current data' for up-to-date information
- 'web searches' without year qualifier
- Updated failure mode to focus on using web searches

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): clarify failure mode about stale training data

Rephrased to explicitly mention training data cutoff as the reason
to use web searches for current technology trends.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): make web search references platform-agnostic

- Remove hardcoded year references from WebSearch queries
- Replace `WebSearch` tool name with natural language "search the web"
- Soften "training data is stale" to "verify and supplement your knowledge"
- Add web search prerequisite check to research workflow
- Add platform-agnostic design note to CLAUDE.md

This framework targets 15+ agentic platforms, not just Claude Code.
Tool-specific syntax like `WebSearch:` won't work across all platforms.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(research): clean up prompts and routing

---------

Co-authored-by: Pomazan Bohdan <pomazan.bogdan@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-12-06 12:37:50 -06:00
Brian Madison aa1cf76f88 new workflow types generate slash commands 2025-12-03 21:36:24 -06:00
Brian Madison a0732df56c more step sharded workflows added for architecture and some fixes across all workflows to improve their file loading and reduction of time based estimates. 2025-11-29 01:49:15 -06:00
Brian Madison 4e254d7c63 brainstorming, research and partymode updated to use sharded step flow workflows 2025-11-29 01:49:15 -06:00
Brian Madison 3c81d78991 the first reworked sharded workflow, prd, works great and resolves the issues with latest sonnet udpates 2025-11-27 22:33:03 -06:00
Brian Madison 2cac74cfb5 agent vibes injection and installer update 2025-11-26 11:00:46 -06:00
Paul Preibisch 5702195ef7
Add Text-to-Speech Integration via TTS_INJECTION System (#934)
* feat: Add provider-agnostic TTS integration via injection point system

Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.

## Key Features

**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection

**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)

**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices

**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows

## Implementation Details

**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode

**Injection Point System:**
```xml
<rules>
  - ALWAYS communicate in {communication_language}
  <!-- TTS_INJECTION:agent-tts -->
  - Stay in character until exit selected
</rules>
```

When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
  Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
  IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```

**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech

**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```

Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```

## Testing

**Unit Tests:**  62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests

**Integration Testing:**
-  BMAD → AgentVibes (automatic injection)
-  AgentVibes → BMAD (automatic injection)
-  No TTS provider (markers remain as comments)

## Documentation

Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance

## Known Limitations

**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```

This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.

**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.

## Related Work

**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping

**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support

## Breaking Changes

None. Feature is opt-in and requires separate TTS provider installation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Enforce project hooks over global hooks in party mode

before, claude would sometimes favor global agent vibes hooks over project specific

* feat: Automate AgentVibes installer invocation after BMAD install

Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions

This provides a seamless installation flow matching the test script's
interactive approach.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* docs: Add automated testing script and guide for PR #934

Added comprehensive testing tools for AgentVibes party mode integration:

- test-bmad-pr.sh: Fully automated installation and verification script
  - Interactive mode selection (official PR or custom fork)
  - Automatic BMAD CLI setup and linking
  - AgentVibes installation with guided prompts
  - Built-in verification checks for voice maps and hooks
  - Saved configuration for quick re-testing

- TESTING.md: Complete testing documentation
  - Quick start with one-line npx command
  - Manual installation alternative
  - Troubleshooting guide
  - Cleanup instructions

Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Add shell: true to npx execSync to prevent permission denied error

The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.

Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Remove duplicate AgentVibes installation step from test script

The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes

This caused the installer to run twice, with the second call failing
because it was already installed.

Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically

Now the flow is cleaner: BMAD installer handles everything!

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Address bmadcode review - preserve variables and move TTS logic to injection

Fixes requested changes from PR review:

1. Preserve {bmad_folder} variable placeholder
   - Changed: {project_root}/.bmad/core/tasks/workflow.xml
   - To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
   - Allows users to choose custom BMAD folder names during installation

2. Move TTS-specific hook guidance to injection system
   - Removed hardcoded hook enforcement from source files
   - Added hook guidance to processTTSInjectionPoints() in installer.js
   - Now only appears when AgentVibes is installed (via TTS_INJECTION)

3. Maintain TTS-agnostic source architecture
   - Source files remain clean of TTS-specific instructions
   - TTS details injected at install-time only when needed
   - Preserves provider-agnostic design principle

Changes made:
- src/core/workflows/party-mode/instructions.md
  - Reverted .bmad to {bmad_folder} variable
  - Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
  - Removed <note> about play-tts.sh hook location

- tools/cli/installers/lib/core/installer.js
  - Added hook enforcement to party-mode injection replacement
  - Guidance now injected only when enableAgentVibes is true

Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Change 'claude-code' to 'claude' in test script instructions

The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.

* fix: Remove npm link from test script to avoid global namespace pollution

- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation

This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted

The test script now runs completely self-contained without modifying
the user's global npm environment.

---------

Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 09:51:57 -06:00
Brian Madison 4308b36d4d feat: add custom agents and quick-flow workflows, remove tech-spec track
Major Changes:
- Add sample custom agents demonstrating installable agent system
  - commit-poet: Generates semantic commit messages (BMAD Method repo sample)
  - toolsmith: Development tooling expert with knowledge base covering bundlers, deployment, docs, installers, modules, and tests (BMAD Method repo sample)
  - Both agents demonstrate custom agent architecture and are installable to projects via BMAD installer system
  - Include comprehensive installation guides and sidecar knowledge bases

- Add bmad-quick-flow methodology for rapid development
  - create-tech-spec: Direct technical specification workflow
  - quick-dev: Flexible execution workflow supporting both tech-spec-driven and direct instruction development
  - quick-flow-solo-dev (Barry): 1 man show agent specialized in bmad-quick-flow methodology
  - Comprehensive documentation for quick-flow approach and solo development

- Remove deprecated tech-spec workflow track
  - Delete entire tech-spec workflow directory and templates
  - Remove quick-spec-flow.md documentation (replaced by quick-flow docs)
  - Clean up unused epic and story templates

- Fix custom agent installation across IDE installers
  - Repair antigravity and multiple IDE installers to properly support custom agents
  - Enable custom agent installation via quick installer, agent installer, regular installer, and special agent installer
  - All installation methods now accessible via npx with full documentation

Infrastructure:
- Update BMM module configurations and team setups
- Modify workflow status paths to support quick-flow integration
- Reorganize documentation with new agent and workflow guides
- Add custom/ directory for user customizations
- Update platform codes and installer configurations
2025-11-23 08:51:26 -06:00
Brian Madison f17e4ef0b7 refactor(bmm,cis,core): Align diagram workflows with agile roles and distribute capabilities
## The Tale of the Frame Expert

Once upon a time, BMad Method had a specialized agent called Frame Expert.
This agent was the master of all visual artifacts - flowcharts, diagrams,
wireframes, data flows. Whenever anyone needed a diagram, they called upon
Frame Expert. The agent lived in its own isolated domain with four dedicated
workflows and a library of shared templates.

## The Awakening

But something felt wrong. Teams using BMad Method were meant to mirror real
agile teams - Product Managers, Architects, UX Designers, Tech Writers,
Developers. Each agent represented an authentic role you'd find in any
software team.

Except Frame Expert.

No real agile team has a "Frame Expert" or "Diagram Specialist" who creates
all visual artifacts. In real teams, Architects diagram system architecture.
PMs flowchart processes. UX Designers wireframe interfaces. Tech Writers
create documentation diagrams. The visuals emerge from the domain experts
who need them, not from a centralized diagram factory.

Frame Expert was an abstraction that made technical sense but violated the
very soul of BMad Method - authentic agile role modeling.

## The Transformation

And so Frame Expert was dissolved, its knowledge distributed to those who
truly needed it:

**The Architect** inherited system architecture diagrams and data flows -
the blueprints of technical systems they design.

**The Product Manager** received process flowcharts - the visual maps of
features and workflows they orchestrate.

**The UX Designer** claimed wireframes - the interface sketches that bring
their vision to life.

**The Tech Writer** gained all diagram types - the visual aids that clarify
their documentation.

Each agent now creates diagrams in their domain, using their expertise,
serving their purpose.

## The Shared Knowledge

But the wisdom of diagram creation itself - the Excalidraw templates, the
component libraries, the validation patterns - this knowledge was too
valuable to scatter. It was elevated to core resources, where both BMM
agents AND the new CIS presentation-master agent could draw upon it.

Shared infrastructure for common needs. Distributed execution for domain
expertise.

## The Ripple Effects

With diagrams now properly distributed, other misalignments became visible:

Epic creation was happening in Phase 2 (Planning), before Architecture
existed. But epics need architectural context - API contracts, data models,
technical decisions. So epic creation migrated to Phase 3 (Solutioning),
after Architecture provides that foundation.

Workflow paths were updated. Documentation gained visual flowcharts showing
the complete journey. Agent naming standards were clarified - filenames are
stable roles, persona names are user dreams.

## What Changed

**Removed:**
- frame-expert.agent.yaml (the centralized specialist)
- All frame-expert workflows and shared resources
- Phase 2 epic creation workflow (wrong timing)
- game-design workflow path (consolidated to method track)
- v6-open-items.md (planning doc, now complete)

**Distributed Diagram Capabilities:**
- Architect: create-excalidraw-diagram, create-excalidraw-dataflow
- PM: create-excalidraw-flowchart
- Tech Writer: create-excalidraw-{diagram,dataflow,flowchart}, generate-mermaid
- UX Designer: create-excalidraw-wireframe

**Created:**
- src/core/resources/ (shared diagram context for all modules)
- src/modules/cis/agents/presentation-master.agent.yaml (visual comms specialist)
- src/modules/bmm/workflows/3-solutioning/create-epics-and-stories/ (epic creation's new home)
- src/modules/bmm/workflows/diagrams/ (distributed diagram implementations)
- src/modules/bmm/docs/images/ (workflow visualization assets)

**Enhanced:**
- All agent definitions with domain-appropriate diagram workflows
- Documentation with embedded workflow diagrams and visual guides
- Agent compilation docs with critical naming convention rules
- All 4 workflow paths (enterprise/method × brownfield/greenfield)

**Fixed:**
- Epic creation now in Phase 3 after Architecture
- Story context path variables in BMGD module
- PRD workflow descriptions (epics moved to Phase 3)

## For Users

The Frame Expert commands are gone. In their place:

- Need architecture diagrams? Ask `/architect`
- Need process flows? Ask `/pm`
- Need wireframes? Ask `/ux-designer`
- Need documentation visuals? Ask `/tech-writer`

Each expert creates diagrams in their domain, with their context, using
their judgment.

This is how real teams work.
2025-11-18 21:55:47 -06:00
Brian Madison 3223975fd0 Summary of changes:
- Removed 32 recommended_inputs: sections
  - Added description: fields to all input_file_patterns (25 workflows)
  - Added missing load_strategy fields (5 workflows)
  - Fixed BMB workflows with proper reference doc variables
  - Updated BMB instructions to use new variables
2025-11-14 20:43:15 -06:00
Brian Madison 7208610db8 web bundler fixes 2025-11-13 22:10:49 -06:00
Daniel Dabrowski 4aed5a1193
fix: update file paths in agent and workflow configurations to use {bmad_folder} variable (#917) 2025-11-13 19:44:12 -06:00
Anton Lvovych 94d01961f3
fix(shard-doc): use proper command for markdown-tree-parser (#911) 2025-11-13 18:23:54 -06:00
Brian Madison 1868477238 refactor(config): replace hardcoded .bmad paths with {bmad_folder} placeholder
Remove hardcoded .bmad folder references throughout documentation and source files, replacing them with the configurable {bmad_folder} placeholder. This change enables users to customize the BMAD installation folder name via configuration, improving flexibility and reducing coupling to a specific directory structure.

Changes include:
- Update all documentation to reference {bmad_folder} instead of .bmad
- Remove legacy configuration files from .bmad and .claude directories
- Update workflow.xml and CLI documentation with new placeholder syntax
2025-11-12 20:22:47 -06:00
Brian Madison 48cf5c8056 feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00