Combined Option A + B implementation providing comprehensive large context analysis:
Core Integration:
- Add gemini-analysis.md task for massive context window operations
- Configure geminiCli settings in core-config.yaml with safety controls
- Support @file/directory syntax and --all-files mode for project-wide analysis
- Implement configurable approval modes and timeout protections
Agent Capabilities:
- Add *gemini-analyze command to analyst, architect, and dev agents
- Enable large codebase discovery, architecture analysis, and debugging
- Support feature verification and pattern discovery across entire projects
- Maintain read-only default with approval prompts for modifications
Team Configurations:
- Create team-gemini-analysis.yaml for specialized large context work
- Include comprehensive command templates and usage examples
- Integrate with existing fullstack and development workflows
Documentation & Safety:
- Update CLAUDE.md with comprehensive Gemini CLI usage guide
- Provide command templates for common analysis patterns
- Include safety measures, path validation, and error handling
- Document integration patterns with existing BMAD workflow
The system enables analysis of large codebases that exceed normal context limits
while maintaining BMAD's safety-first approach and task-based architecture.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add research-coordinator agent with multi-perspective coordination capabilities
- Add adaptable researcher agent with domain-specific specialization profiles
- Implement unified request-research task for agent-to-research communication
- Add research logging and indexing system in docs/research/
- Include web search capabilities and configurable team size (default 3)
- Update analyst, architect, and pm agents with research command integration
- Add research team configuration and integrate into fullstack team
- Implement research synthesis templates and quality assurance checklists
- Add comprehensive research methodologies and domain expertise documentation
The system enables any agent to request specialized research through standardized
task interface, with research coordinator spawning domain experts and synthesizing
findings into actionable reports while maintaining indexed research log.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Alphabetized all commands in agent files while maintaining help first and exit last
- Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows)
- Alphabetized items within each dependency category across all 10 core agents:
- analyst.md: commands and dependencies reorganized
- architect.md: commands and dependencies reorganized
- bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue
- bmad-orchestrator.md: commands and dependencies reorganized
- dev.md: commands and dependencies reorganized
- pm.md: commands and dependencies reorganized
- po.md: commands and dependencies reorganized
- qa.md: commands and dependencies reorganized
- sm.md: commands and dependencies reorganized
- ux-expert.md: commands and dependencies reorganized
- Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions
- Rebuilt all agent bundles and team bundles successfully
- Updated expansion pack bundles including new creative writing agents
This improves consistency and makes it easier to locate specific commands and dependencies
across all agent configurations.
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)