This commit completes the comprehensive optimization of the bmad-wechat-mini-game-dev expansion pack, making it a powerful and user-friendly tool for WeChat mini-game development.
The following final enhancements have been made:
1. **Refined Workflows:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been updated to be more detailed and to explicitly incorporate the new agent roles (`game-po`, `game-pm`, `game-qa`). The workflows now provide a clearer, more structured process for both full projects and rapid prototypes.
2. **Detailed Templates and Checklists:**
- The `game-architecture-tmpl.yaml` and `game-design-doc-tmpl.yaml` templates have been enhanced with more specific boilerplate content and placeholders for WeChat-specific features like cloud services, OpenDataContext, social mechanics, and monetization.
- The `game-design-checklist.md` has been updated with more granular checks for UI/UX, social features, platform limitations, and monetization on the WeChat platform.
3. **Enhanced Core Knowledge Base:**
- The `bmad-kb.md` knowledge base has been updated to reflect the new, more detailed 8-agent team structure.
- A new "Agent-Specific WeChat Platform Considerations" section has been added to provide clear guidance for each agent on how to best leverage the WeChat platform.
This commit significantly enhances the bmad-wechat-mini-game-dev expansion pack to make it more comprehensive and better aligned with the specifics of WeChat mini-game development.
The following improvements have been made:
1. **Enriched Knowledge Base:**
- The `development-guidelines.md` has been updated with detailed information on performance optimization, WeChat API best practices, and the official review and publishing process.
2. **Updated Templates:**
- `game-architecture-tmpl.yaml` now includes sections for WeChat cloud services, OpenDataContext, and subpackage planning.
- `game-design-doc-tmpl.yaml` now includes sections for social mechanics and monetization design.
3. **Refined Checklists:**
- `game-design-checklist.md` has been updated with a new section for WeChat-specific checks, including UI conventions, social features, and platform limitations.
- `game-story-dod-checklist.md` now includes a check for compliance with WeChat's content policies.
This commit refactors the agent team for WeChat mini-game development to be more comprehensive and better aligned with the platform's development lifecycle.
The following changes have been made:
1. **Renamed Agents:**
- `analyst` has been renamed to `game-analyst`.
- `bmad-orchestrator` has been renamed to `game-orchestrator`.
2. **New Agents:**
- `game-po` (Product Owner) has been added to define the product vision and strategy.
- `game-pm` (Project Manager) has been added to oversee project execution.
- `game-qa` (Quality Assurance) has been added to ensure game quality and performance.
3. **New Agent Definitions:**
- Markdown definition files have been created for all new and renamed agents, outlining their roles, responsibilities, and key skills.
The expansion pack includes:
- Specialized agents for game design, development, and project management.
- An agent team tailored for WeChat Mini-Game projects.
- Checklists for game design and story completion.
- A knowledge base and development guidelines specific to the WeChat Mini-Game platform.
- Tasks for creating game stories and brainstorming.
- Templates for game architecture, briefs, design documents, and stories.
- Workflows for greenfield development and prototyping.
This expansion pack enables users of the BMad Method to apply the framework to the development of WeChat Mini-Games, leveraging the platform's unique features and constraints.
* Add Creative Writing expansion pack
- 10 specialized writing agents for fiction and narrative design
- 8 complete workflows (novel, screenplay, short story, series)
- 27 quality checklists for genre and technical validation
- 22 writing tasks covering full creative process
- 8 professional templates for structured writing
- KDP publishing integration support
* Fix bmad-creative-writing expansion pack formatting and structure
- Convert all agents to standard BMAD markdown format with embedded YAML
- Add missing core dependencies (create-doc, advanced-elicitation, execute-checklist)
- Add bmad-kb.md customized for creative writing context
- Fix agent dependency references to only include existing files
- Standardize agent command syntax and activation instructions
- Clean up agent dependencies for beta-reader, dialog-specialist, editor, genre-specialist, narrative-designer, and world-builder
---------
Co-authored-by: Brian <bmadcode@gmail.com>
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
* Added 1.0 files
* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number
* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.
* Updated verbosity for development workflow in development-guidenlines.md
* built the web-dist files for the expansion pack
* Synched with main repo and rebuilt dist
* Added enforcement of game-design-checklist to designer persona
* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates
* updated dist build for our epack