This commit introduces a new, high-quality, and complete expansion pack
for WeChat Mini-Game development.
The pack was built from the ground up and refined through an extensive,
collaborative process to be fully consistent with the project's
established architecture for game development packs, based on
investigation of existing project patterns and official WeChat Mini
Game documentation.
The final `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` with pack metadata and the correct `slashPrefix`.
- Specialized agents (`@wechat-game-designer`, `@wechat-game-dev`) with
detailed, structured definitions.
- A `data/development-guidelines.md` for core standards.
- A `data/technical-preferences.md` with specific, evidence-based
preferences for Mini Game performance.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A `workflows/wechat-game-dev-greenfield.yaml` for process orchestration.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This commit represents the culmination of all previous work, including
the reversion of incorrect changes and the implementation of all user
feedback to produce a correct and complete feature.
This commit introduces a new, high-quality expansion pack for WeChat
Mini-Game development. The final version was created after a
thorough investigation of the project's established patterns and the
official WeChat Mini Game documentation, incorporating significant user
feedback to ensure correctness and consistency.
The new `bmad-wechat-mini-game-dev` expansion pack includes a full
suite of components:
- A `config.yaml` for pack metadata.
- Specialized agents (`@wechat-game-designer`, `@we-game-dev`) with
detailed, structured definitions.
- A central `data/development-guidelines.md` for technical standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A `workflows/wechat-game-dev-greenfield.yaml` to orchestrate the
development lifecycle.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This work also implicitly includes the reversion of all previous,
incorrect implementations by deleting the old pack and rebuilding it
from scratch, ensuring no incorrect modifications to `bmad-core`
remain.
This commit introduces a new expansion pack for WeChat Mini-Game
development and includes significant refinements based on user feedback to
ensure correctness and consistency with the project's architecture.
The new `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` for pack metadata.
- Specialized agents: `@wechat-game-designer` and `@wechat-game-dev`.
- A central `data/development-guidelines.md` for standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A YAML-based GDD template and a page scaffolding task.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.
This work also includes the reversion of a previous, incorrect commit
that modified `bmad-core` files. Those changes have been reverted, and
the expansion pack is now correctly implemented to be fully
self-contained.
This commit introduces a new expansion pack for WeChat Mini-Game
development and includes significant refinements based on user feedback to
ensure correctness and consistency with the project's architecture.
The new `bmad-wechat-mini-game-dev` expansion pack includes:
- A `config.yaml` for pack metadata.
- Specialized agents: `@wechat-game-designer` and `@wechat-game-dev`.
- A central `data/development-guidelines.md` for standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A YAML-based GDD template and a page scaffolding task.
- A comprehensive `README.md`.
This work also includes the reversion of a previous, incorrect commit
that modified `bmad-core` files. Those changes have been reverted, and
the expansion pack is now correctly implemented to be fully
self-contained.
This commit updates the documentation for the WeChat Mini-Game
expansion pack to reflect the latest refinements.
The README.md now includes:
- The new `@wechat-game-dev` agent in the components list.
- The refined, two-phase quick-start workflow provided by the user,
which correctly utilizes the specialized agents.
* Add Creative Writing expansion pack
- 10 specialized writing agents for fiction and narrative design
- 8 complete workflows (novel, screenplay, short story, series)
- 27 quality checklists for genre and technical validation
- 22 writing tasks covering full creative process
- 8 professional templates for structured writing
- KDP publishing integration support
* Fix bmad-creative-writing expansion pack formatting and structure
- Convert all agents to standard BMAD markdown format with embedded YAML
- Add missing core dependencies (create-doc, advanced-elicitation, execute-checklist)
- Add bmad-kb.md customized for creative writing context
- Fix agent dependency references to only include existing files
- Standardize agent command syntax and activation instructions
- Clean up agent dependencies for beta-reader, dialog-specialist, editor, genre-specialist, narrative-designer, and world-builder
---------
Co-authored-by: Brian <bmadcode@gmail.com>
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
* Added 1.0 files
* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number
* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.
* Updated verbosity for development workflow in development-guidenlines.md
* built the web-dist files for the expansion pack
* Synched with main repo and rebuilt dist
* Added enforcement of game-design-checklist to designer persona
* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates
* updated dist build for our epack