Introduce `type: skill` in bmad-skill-manifest.yaml to signal the
installer to copy entire skill directories verbatim into IDE skill
directories, replacing the launcher-based approach.
Changes:
- skill-manifest.js: fix single-entry detection for type-only manifests,
add getArtifactType export
- manifest-generator.js: collect type:skill entries separately, write
skill-manifest.csv, derive canonicalId from directory name
- _config-driven.js: add installVerbatimSkills with YAML-safe SKILL.md
generation, stale file cleanup, and warning on parse failures
- Rename quick-dev-new-preview to bmad-quick-dev-new-preview so
directory name is the canonical ID
- Update workflow.md installed_path to reference IDE skill base directory
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat(skills): add canonical bmad- naming via skill manifests
Add bmad-skill-manifest.yaml sidecars to all 38 capabilities (tasks,
agents, workflows) declaring canonicalId as the single source of truth
for skill names. Update Claude Code and Codex installers to prefer
canonicalId over path-derived names, with graceful fallback.
- 24 manifest files covering 38 capabilities
- New shared skill-manifest.js utility for manifest loading
- resolveSkillName() in path-utils.js bridges manifest → installer
- All command generators propagate canonicalId through CSV manifests
- Drops bmm module prefix from all user-facing skill names
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat(skills): claude-code installer outputs .claude/skills/<name>/SKILL.md
Refactor the config-driven installer to emit Agent Skills Open Standard
format for Claude Code: directory-per-skill with SKILL.md entrypoint,
unquoted YAML frontmatter, and full canonical names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor(installer): migrate codex to config-driven pipeline
Delete the custom codex.js installer (441 lines) and route Codex
through the config-driven pipeline via platform-codes.yaml. This
fixes 7 task/tool descriptions that were generic due to bypassing
manifests, and eliminates duplicate transformToSkillFormat code.
Key changes:
- Add codex entry to platform-codes.yaml with skill_format + legacy_targets
- Remove codex from custom installer list in manager.js
- Add installCustomAgentLauncher() to config-driven for custom agent support
- Add detect() override for skill_format platforms (bmad-prefix check)
- Set configDir from target_dir for base-class detect() compatibility
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix(installer): guard codex skill installs in nested directories
* fix(installer): warn on stale global legacy skill dirs
* feat(installer): migrate cursor to native skills
* Migrate Windsurf installer to native skills
* Clarify Windsurf skill invocation in checklist
* feat(installer): migrate kiro to native skills
* docs: record kiro skill visibility verification
* Migrate Antigravity installer to native skills
* Document Antigravity ancestor skill verification
* Synchronize native skills migration checklist
* Migrate Auggie installer to native skills
* Migrate OpenCode installer to native skills
* Document live skill verification for Auggie and OpenCode
* fix(test): replace _bmad filesystem dependency with self-contained fixture
The installation component tests walked up the filesystem looking for a
pre-installed _bmad directory, which exists locally but not in CI. Replace
findInstalledBmadDir() with createTestBmadFixture() that creates a minimal
temp directory with fake compiled agents, making tests fully self-contained.
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>