This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
Introduce automated validation for agent YAML files using Zod to ensure
schema compliance across all agent definitions. This feature validates
17 agent files across core and module directories, catching structural
errors and maintaining consistency.
Schema Validation (tools/schema/agent.js):
- Zod-based schema validating metadata, persona, menu, prompts, and critical actions
- Module-aware validation: module field required for src/modules/**/agents/,
optional for src/core/agents/
- Enforces kebab-case unique triggers and at least one command target per menu item
- Validates persona.principles as array (not string)
- Comprehensive refinements for data integrity
CLI Validator (tools/validate-agent-schema.js):
- Scans src/{core,modules/*}/agents/*.agent.yaml
- Parses with js-yaml and validates using Zod schema
- Reports detailed errors with file paths and field paths
- Exits 1 on failures, 0 on success
- Accepts optional project_root parameter for testing
Testing (679 lines across 3 test files):
- test/test-cli-integration.sh: CLI behavior and error handling tests
- test/unit-test-schema.js: Direct schema validation unit tests
- test/test-agent-schema.js: Comprehensive fixture-based tests
- 50 test fixtures covering valid and invalid scenarios
- ESLint configured to support CommonJS test files
- Prettier configured to ignore intentionally broken fixtures
CI Integration (.github/workflows/lint.yaml):
- Renamed from format-check.yaml to lint.yaml
- Added schema-validation job running npm run validate:schemas
- Runs in parallel with prettier and eslint jobs
- Validates on all pull requests
Data Cleanup:
- Fixed src/core/agents/bmad-master.agent.yaml: converted persona.principles
from string to array format
Documentation:
- Updated schema-classification.md with validation section
- Documents validator usage, enforcement rules, and CI integration
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>