Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.
## Key Features
**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection
**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)
**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices
**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows
## Implementation Details
**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode
**Injection Point System:**
```xml
<rules>
- ALWAYS communicate in {communication_language}
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected
</rules>
```
When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```
**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech
**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```
Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```
## Testing
**Unit Tests:** ✅ 62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests
**Integration Testing:**
- ✅ BMAD → AgentVibes (automatic injection)
- ✅ AgentVibes → BMAD (automatic injection)
- ✅ No TTS provider (markers remain as comments)
## Documentation
Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance
## Known Limitations
**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```
This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.
**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.
## Related Work
**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping
**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support
## Breaking Changes
None. Feature is opt-in and requires separate TTS provider installation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add merging logic for customizeYaml.prompts and customizeYaml.memories in loadAndMergeAgent()
- Implement buildMemoriesXml() method to output memories XML section
- Update buildPromptsXml() to use <content> wrapper instead of CDATA for better compatibility
- Integrate memories output into convertToXml() between persona and prompts sections
Changes:
1. Line 123-131: Added prompts and memories append logic in loadAndMergeAgent()
2. Line 215-218: Added memories XML output in convertToXml()
3. Line 286-301: New buildMemoriesXml() method
4. Line 312-315: Updated prompts to use <content> wrapper for consistency
This allows users to customize agents via bmad/_cfg/agents/*.customize.yaml with:
- prompts: Array of {id, content} objects for action handlers
- memories: Array of strings for persistent agent memories
## Summary
- Add ide-only and web-only boolean fields to agent menu schema
- Filter menu items based on build target (web bundle vs local IDE)
- Update BMM agent definitions with platform restrictions and improved descriptions
- Update frame-expert agent icon to 📐 and add webskip flag
## Changes
### Schema & Bundler Updates
- tools/schema/agent.js: Add ide-only and web-only optional boolean fields
- tools/cli/lib/yaml-xml-builder.js: Filter ide-only items from web bundles
- tools/cli/lib/xml-handler.js: Pass forWebBundle flag through build chain
### Agent Updates
- frame-expert: Change icon to 📐, add webskip flag, improve principle formatting
- pm: Mark workflow-init and correct-course as ide-only, advanced-elicitation as web-only
- ux-designer: Rename trigger to create-ux-design, mark advanced-elicitation as web-only
- sm: Rename triggers for consistency (story-context → create-story-context)
- analyst: Add research workflow after brainstorm, mark advanced-elicitation as web-only
- architect: Remove document field from validate-architecture, add web-only flag
- dev: Update persona and critical actions for clarity
- tech-writer: Add party-mode workflow, mark advanced-elicitation as web-only
- tea: Mark advanced-elicitation as web-only
- All agents: Standardize party-mode description
This enables platform-specific functionality where some commands only make sense
in IDE environments (workflow-init) or web interfaces (advanced-elicitation).
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
- Add final newline check to YAML config generation
- Add final newline check to YAML manifest generation
- Add final newline check to agent .md file generation
- Ensures all text files end with \n per POSIX standard
- Fixes 'No newline at end of file' git warnings