Commit Graph

6 Commits

Author SHA1 Message Date
Brian Madison 48cf5c8056 feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison 8f7d259c81 remaining bad character removal 2025-11-11 20:10:33 -06:00
Brian Madison 74f54a088a removed some bad formatting that was injected previously 2025-11-11 17:30:43 -06:00
Brian Madison 2d99833b9e feat: Add documentation guides, simplify folder structure, and major workflow refactoring
Created two comprehensive guides for v6 features:

**docs/agent-customization-guide.md**
- Complete guide for customizing agent names, personas, memories, and behaviors
- Update-safe customization via bmad/_cfg/agents/ configuration files
- Real-world examples (TDD setup, multilingual agents, custom workflows)
- Troubleshooting and best practices

**docs/web-bundles-gemini-gpt-guide.md**
- Comprehensive guide for using BMad agents in Gemini Gems and Custom GPTs
- Critical setup rules with exact configuration text required
- Cost-saving strategy: web planning → local implementation (60-80% savings)
- Platform comparison (Gemini Gems strongly recommended over Custom GPTs)
- Complete workflow examples showing full planning-to-implementation cycle
- Team bundle guidance (Gemini 2.5 Pro+ only)

**README.md updates**
- Added prominent links in v6 Core Enhancements section
- Created new "Customization & Sharing" documentation category
- Web Bundles feature highlighted with direct guide link

**Unified output folder structure across all modules:**

**Before (confusing):**
- output_folder: Main docs
- game_design_docs: Separate design folder
- tech_docs: Separate technical folder
- dev_ephemeral_location: Separate ephemeral folder outside docs

**After (simplified):**
- output_folder: Single location for ALL AI-generated artifacts (default: "docs")
  - Clearer prompt: "Where should AI Generated Artifacts be saved?"
- sprint_artifacts: Phase 4 ephemeral content now WITHIN output_folder
  - BMM: {output_folder}/stories (stories, context, reports)
  - BMGD: {output_folder}/sprint-artifacts
  - No longer in separate {bmad_folder}-ephemeral location

**Benefits:**
- One clear location for all planning artifacts (PRD, Architecture, UX, etc.)
- Phase 4 ephemeral items logically grouped within output folder
- Eliminated confusing separate folder proliferation
- sprint_artifacts now configurable per module

**Files changed:**
- src/core/_module-installer/install-config.yaml
- src/modules/bmm/_module-installer/install-config.yaml
- src/modules/bmgd/_module-installer/install-config.yaml

**Also cleaned up BMGD config:**
- Renamed: specified_framework → primary_platform (clearer naming)
- Removed: unused data_path variable

Replaced old "project_level" (0-4) system with new "selected_track" terminology:
- **quick-flow**: Bug fixes and small features (replaces Level 0-1)
- **bmad-method**: Full planning track (replaces Level 2-3)
- **enterprise-bmad-method**: Extended planning (replaces Level 4)

**Core workflow updates:**
- solutioning-gate-check: Complete rewrite of validation logic for track-based artifacts
- architecture: Updated context detection, error handling, and messaging for tracks
- workflow-init: Updated artifact detection patterns for track-based paths
- All workflow status paths updated (method-greenfield, method-brownfield, enterprise-*)

Unified variable naming conventions across all workflows:
- {output_folder} → {output-folder} (hyphenated format)
- {dev_ephemeral_location} → {sprint_artifacts} (clearer purpose)
- Hardcoded status file paths → {workflow_status_file} variable

Fixed corrupted variable patterns throughout workflow files:
- {output*folder} → {output-folder}
- {ephemeral*location} → {sprint_artifacts}
- \_prd* → *prd* (escaped underscore artifacts)
- **\*\***\_\_\_**\*\*** → proper field placeholders

Affected patterns included malformed glob patterns, template variables, and markdown formatting artifacts from previous edits.

**Architecture workflow (create-architecture):**
- Fixed: "Decision Architecture" → "Create Architecture" (consistent naming)
- Improved PRD not found handling with exit/continue options
- Better user guidance when running standalone vs. within workflow path
- Removed hardcoded Level checks, now track-aware
- Enhanced validation checklist formatting (□ → - [])
- Typo fixes: "mulitple" → "multiple"

**Solutioning gate check:**
- Complete validation logic rewrite for track-based system
- Removed Level-specific artifact expectations
- Simplified document discovery (track determines what exists)
- Better analysis prompts and user feedback

**Workflow-init:**
- Updated artifact detection patterns for new folder structure
- Fixed corrupt glob patterns throughout
- Better sprint_artifacts location detection
- Improved workflow path assignment logic

**Various workflows:**
- Consistent variable naming across 40+ workflow files
- Improved error messages and user guidance
- Better markdown formatting (checkboxes, lists)
- Removed redundant validation criteria files (now inline)

Removed duplicate BMGD 4-production workflows (12 workflows):
- code-review, correct-course, create-story, dev-story
- epic-tech-context, retrospective, sprint-planning
- story-context, story-done, story-ready

**Why:** BMGD now uses shared BMM Phase 4 implementation workflows
**Benefit:** Single source of truth, no duplication to maintain

Also removed:
- validation-criteria.yaml (validation now inline in instructions)
- architecture-patterns.yaml references (patterns now managed differently)
- AUDIT-REPORT.md files (stale audit artifacts)

**BMB workflows:**
- Updated checklists for workflow and module creation
- Improved agent architecture documentation
- Minor instruction clarifications

**Core brainstorming workflow:**
- Updated README with usage examples
- Enhanced instructions and template clarity
- Better integration with other modules

**BMM installer:**
- Updated for track-based system
- sprint_artifacts configuration

**Tech Writer agent:**
- Minor configuration update for documentation workflows

Removed 200+ files that should not be in repository:
- Installed agent markdown files (analyst, architect, dev, pm, sm, tea, etc.)
- Complete workflow instruction copies
- Documentation duplicates (quick-start, agents-guide, workflows-*)
- Test architecture knowledge base (22 files, 14,000+ lines)
- Configuration files (config.yaml, team definitions)

These are generated during installation and should not be version controlled.

Removed 21 pre-generated XML bundles:
- BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- BMGD agents (game-architect, game-designer, game-dev, game-scrum-master)
- CIS agents (brainstorming-coach, creative-problem-solver, etc.)
- Team bundles (team-fullstack, team-gamedev, creative-squad)

**Why:** Users should generate fresh bundles via `npm run bundle` to get latest changes and customizations.

- **2 new documentation files** (comprehensive guides)
- **98 source files modified** (299 insertions, 6,567 deletions)
- **3 installer config files simplified** (major folder structure improvement)
- **200+ .bmad/ artifacts removed** (should not be in repo)
- **21 web-bundle files removed** (users regenerate as needed)
- **12 duplicate workflows removed** (BMGD consolidation)
- **40+ workflows updated** (track system, variable standardization, corruption fixes)
2025-11-11 17:30:43 -06:00
Murat K Ozcan 487d1582a0
feat: test design for architecture level (phase 3) (#897)
* feat: test design for architecture level (phase 3)

* addressed review comments

---------

Co-authored-by: Murat Ozcan <murat@Murats-MacBook-Pro.local>
Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-11 10:03:00 -06:00
Brian Madison 7eb52520fa Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00