Commit Graph

19 Commits

Author SHA1 Message Date
Brian Madison 3740a554f0 fix: optimize agent compiler and complete handler cleanup
- Add deployment-aware handler generation (filters web-only/ide-only commands)
- Remove unused run-workflow handler type (ghost handler cleanup)
- Implement missing validate-workflow and data handler generation
- Update schema validation to support exactly 6 active handler types
- Clean up activation templates and web bundler logic
- Prevent generation of unused handler instructions for better performance
- All 62 tests pass with backward compatibility maintained
2025-11-23 21:28:50 -06:00
Brian Madison 7208610db8 web bundler fixes 2025-11-13 22:10:49 -06:00
Brian Madison 48cf5c8056 feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison 7eb52520fa Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Brian Madison 8ed4a548ea web bundler improvements part 1 2025-11-05 23:54:04 -06:00
Brian Madison 80a04bfce3 fix: Remove menu items for workflows with web_bundle: false
Enhanced removeSkippedWorkflowCommands() to properly remove all menu item
formats that reference workflows with web_bundle: false:

1. <item> tags with workflow attribute
2. <item> tags with run-workflow attribute
3. <c> tags with run-workflow attribute (legacy)

This ensures that workflows not designed for web bundles (like workflow-status
which requires filesystem access) are completely excluded from web bundles,
including their menu items.

Verified:
- workflow-status menu item removed from SM agent
- workflow-status YAML not included in bundle dependencies
2025-11-05 21:33:59 -06:00
Brian Madison 9a37cbb7fc fix: Show positive message when no missing dependencies
Instead of displaying an empty "⚠ Missing Dependencies by Agent:" section
when all dependencies are resolved, now shows a positive message:
"✓ No missing dependencies"

This improves the user experience by providing clear feedback that workflow
vendoring successfully resolved all dependencies.
2025-11-05 21:10:18 -06:00
Brian Madison 281eac3373 feat: Add workflow vendoring to web bundler
The web bundler now performs workflow vendoring before bundling agents,
similar to the module installer. This ensures that workflows referenced
via workflow-install attributes are copied from their source locations
to their destination locations before the bundler attempts to resolve
and bundle them.

Changes:
- Added vendorCrossModuleWorkflows() method to WebBundler class
- Added updateWorkflowConfigSource() helper method
- Integrated vendoring into bundleAll(), bundleModule(), and bundleAgent()
- Workflows are vendored before agent discovery and bundling
- Config_source is updated in vendored workflows to reference target module

This fixes missing dependency warnings for BMGD agents that vendor
BMM workflows for Phase 4 (Production) workflows.
2025-11-05 21:05:08 -06:00
Brian Madison 7ad841964d installer for bmm includes option to include game assets or not when adding to a project. 2025-10-27 22:38:34 -05:00
Brian Madison 9e8c7f3503 bundle agents front matter optimized, along with the orchestrators activation instructions; 2025-10-03 21:46:53 -05:00
Brian Madison 5ac18cb55c agent teams orchesatraion prompt improved 2025-10-03 19:08:34 -05:00
Brian Madison c6704b4b6e web bundles for team complete 2025-10-01 22:22:40 -05:00
Brian Madison e1fac26156 all agent bundles working 2025-09-30 01:38:39 -05:00
Brian Madison acdea01141 web bundling update 2025-09-30 00:45:16 -05:00
Brian Madison 108e4d8eb4 feat: add web activation instructions to bundled agents
- Created agent-activation-web.xml with bundled file access instructions
- Updated web-bundler to inject web activation into all agent bundles
- Agents now understand how to access <file> elements instead of filesystem
- Includes workflow execution instructions for bundled environments
- Generated new web bundles with activation blocks
2025-09-30 00:32:20 -05:00
Brian Madison c26220daec installer and bundler progress 2025-09-30 00:24:27 -05:00
Brian Madison ae136ceb03 web_bundle info added to workflow yamls 2025-09-30 00:24:27 -05:00
Brian Madison 9934224230 workflows indicate web_bundle file inclusions 2025-09-30 00:24:27 -05:00
Brian Madison 0a6a3f3015 feat: v6.0.0-alpha.0 - the future is now 2025-09-28 23:17:07 -05:00