- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
- Deduplicate module lists in manifest generator using Set to prevent duplicate entries in installed manifests
- Update GitHub Copilot tool names to match official VS Code documentation (November 2025)
- Clean up legacy bmad/, bmd/, and web-bundles directories
Enhanced removeSkippedWorkflowCommands() to properly remove all menu item
formats that reference workflows with web_bundle: false:
1. <item> tags with workflow attribute
2. <item> tags with run-workflow attribute
3. <c> tags with run-workflow attribute (legacy)
This ensures that workflows not designed for web bundles (like workflow-status
which requires filesystem access) are completely excluded from web bundles,
including their menu items.
Verified:
- workflow-status menu item removed from SM agent
- workflow-status YAML not included in bundle dependencies
Instead of displaying an empty "⚠ Missing Dependencies by Agent:" section
when all dependencies are resolved, now shows a positive message:
"✓ No missing dependencies"
This improves the user experience by providing clear feedback that workflow
vendoring successfully resolved all dependencies.
The web bundler now performs workflow vendoring before bundling agents,
similar to the module installer. This ensures that workflows referenced
via workflow-install attributes are copied from their source locations
to their destination locations before the bundler attempts to resolve
and bundle them.
Changes:
- Added vendorCrossModuleWorkflows() method to WebBundler class
- Added updateWorkflowConfigSource() helper method
- Integrated vendoring into bundleAll(), bundleModule(), and bundleAgent()
- Workflows are vendored before agent discovery and bundling
- Config_source is updated in vendored workflows to reference target module
This fixes missing dependency warnings for BMGD agents that vendor
BMM workflows for Phase 4 (Production) workflows.
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.
BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
* Phase 1 (Preproduction): brainstorm-game, game-brief
* Phase 2 (Design): gdd, narrative
* Phase 3 (Technical): game-architecture
* Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references
Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies
Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details
BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development
Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
- Add final newline check to YAML config generation
- Add final newline check to YAML manifest generation
- Add final newline check to agent .md file generation
- Ensures all text files end with \n per POSIX standard
- Fixes 'No newline at end of file' git warnings
When preserving CSV rows from existing manifest files during module updates,
rows from older schema versions (without the 'standalone' column) were being
added to CSVs with new schema headers, causing "Invalid Record Length" errors
during parsing.
Added schema upgrade logic to detect old column structure and upgrade preserved
rows by adding missing columns with appropriate default values. This ensures all
CSV rows match the header column count, fixing installation errors.
Fixes column count mismatch in:
- workflow-manifest.csv (added standalone column)
- task-manifest.csv (added standalone column)
- tool-manifest.csv (added standalone column)
- agent-manifest.csv (schema validation for future-proofing)
- Added docs/ide-info/opencode.md
- Added tool/cli/installers/lib/ide/opencode.js
- Modified tools/installers/lib/ide/core/detector.js to include
detection for opencode command dir
- Modified tools/cli/platform-codes.yaml to include opencode config
- Modified tools/cli/installers/lib/ide/workflow-command-template.md to
include frontmatter with description as opencode requires this for
commands and adding it to the template by default does not seem to
impact other IDEs
- Modified src/modules/bmm/workflows/workflow-status/workflow.yaml
description so that it properly escapes quotes when interpolated in the
teplate
- Unify BMad directory name from 'BMad' to lowercase 'bmad'
- Use shared utility functions [getAgentsFromBmad] and [getTasksFromBmad] to fetch agents and tasks
- Create independent subdirectory structures (agents, tasks) for each module
- Update file writing paths to store TOML files by module classification
- Remove legacy QWEN.md merged documentation generation logic
- Add TOML metadata header support (not available in previous versions)
- Clean up old version configuration directories (including uppercase BMad and bmad-method)
Previously, the installer created empty tasks/ directories under
.claude/commands/bmad/{module}/ and attempted to copy task files.
Since getTasksFromDir() filters for .md files only and all actual
tasks are .xml files, these directories remained empty.
Tasks are utility files referenced by agents via exec attributes
(e.g., exec="{project-root}/bmad/core/tasks/workflow.xml") and
should remain in the bmad/ directory - they are not slash commands.
Changes:
- Removed tasks directory creation in module setup
- Removed tasks copying logic (15 lines)
- Removed taskCount from console output
- Removed tasks property from return value
- Removed unused getTasksFromBmad and getTasksFromDir imports
- Updated comment to clarify agents-only installation
Verified: No tasks/ directories created in .claude/commands/bmad/
while task files remain accessible in bmad/core/tasks/
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
- Remember previously configured IDEs before deleting bmad directory
- During full reinstall, treat all selected IDEs as newly selected
- Properly prompt for IDE configuration questions during reinstall
- Remove debug logging
- Fix manifest reading to use manifest.yaml instead of manifest.csv
- Show previously configured IDEs as selected by default in UI
- Skip configuration prompts for already configured IDEs during updates
- Properly collect IDE configurations during full reinstall
- Handle installation cancellation without throwing errors
- Created agent-activation-web.xml with bundled file access instructions
- Updated web-bundler to inject web activation into all agent bundles
- Agents now understand how to access <file> elements instead of filesystem
- Includes workflow execution instructions for bundled environments
- Generated new web bundles with activation blocks