This commit simplifies the output filenames for the templates in the `bmad-wechat-mini-game-dev` expansion pack, as requested by the user.
The following templates have been updated:
- `game-brief-tmpl.yaml` now outputs `docs/brief.md`.
- `prd-tmpl.yaml` now outputs `docs/prd.md`.
- `game-design-doc-tmpl.yaml` now outputs `docs/gdd.md`.
- `game-architecture-tmpl.yaml` now outputs `docs/architecture.md`.
This change makes the filenames more direct and predictable.
This commit represents a complete and comprehensive optimization of the `bmad-wechat-mini-game-dev` expansion pack, based on a series of detailed user requests. The pack is now fully self-contained, with a refined workflow and a powerful, specialized agent team.
The following changes have been made:
1. **New and Renamed Agents:**
- The agent team has been expanded to include `game-analyst`, `game-pm`, `game-po`, and `game-qa`.
- `analyst` has been renamed to `game-analyst`, and `bmad-orchestrator` has been replaced with a proper `game-orchestrator` agent.
2. **Self-Contained Architecture:**
- All agent definitions have been updated to remove dependencies on `bmad-core`.
- Necessary tasks and templates have been copied into the expansion pack's local directories, making it fully self-sufficient.
3. **Refined Workflows:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been overhauled to reflect a new, user-defined process that leverages the specialized agent roles.
4. **Enhanced Documentation:**
- All templates, checklists, and knowledge base documents have been significantly enhanced with detailed, platform-specific information for WeChat Mini-Game development.
5. **Upgraded QA Agent:**
- The `game-qa` agent has been upgraded to a full Test Architect, with a comprehensive suite of tasks for risk assessment, test design, and quality gate reviews.
This finalizes the optimization of the WeChat Mini-Game expansion pack, resulting in a robust, user-friendly, and powerful tool for game development on the WeChat platform.
This commit completes a major refactoring of the `bmad-wechat-mini-game-dev` expansion pack to make it fully self-contained and align it with a new, user-defined workflow. This resolves the previous incorrect dependency on a central `bmad-core` directory.
The following changes have been made:
1. **Self-Contained Dependencies:**
- Required tasks (`document-project.md`, `shard-doc.md`) and templates (`prd-tmpl.yaml`) have been copied from `bmad-core` into the expansion pack's local directories.
- All agent definition files have been updated to remove the `base_agent` property and any references to a `bmad-core` directory. Dependency paths are now local.
2. **Updated Agent Definitions:**
- All `game-*` agents (`game-analyst`, `game-pm`, `game-designer`, `game-po`, `game-orchestrator`, etc.) have been updated to be standalone and self-contained within the expansion pack.
3. **Aligned Workflows:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been updated to use the new, self-contained agents and to reflect the precise planning and development sequence specified by the user.
This final set of changes ensures the expansion pack is robust, correctly structured, and provides a powerful, user-friendly foundation for WeChat Mini-Game development.
This commit completes a deep and comprehensive optimization of the `bmad-wechat-mini-game-dev` expansion pack, aligning it with the core BMad agents and a new, user-specified workflow. This makes the pack significantly more powerful, structured, and user-friendly.
The following changes have been made:
1. **Agent Definitions Updated:**
- `game-analyst` is now based on the core `analyst` agent.
- `game-pm` is now based on the core `pm` agent.
- `game-designer` is now based on the core `architect` agent.
- `game-po` is now based on the core `po` agent.
- All related dependencies have been updated to ensure each agent has the correct tasks and templates to perform its role in the new workflow.
2. **Workflows Refined:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been completely overhauled to match the user's specified planning and development sequence.
- The new planning workflow is now: `game-analyst` -> `game-pm` -> `game-designer` -> `game-orchestrator` -> `game-po`.
- The Mermaid diagrams and handoff prompts in the workflow files have been updated to reflect this new process.
3. **Documentation and Templates Enhanced:**
- All templates, checklists, and knowledge base documents have been reviewed and updated to be consistent with the new agent roles and workflows.
- More specific, boilerplate content and placeholders have been added to the templates to make them more useful for WeChat Mini-Game development.
This concludes the full optimization of the WeChat Mini-Game expansion pack, resulting in a highly-structured, platform-specific, and powerful tool for game development.
This commit refines the development workflows in the `bmad-wechat-mini-game-dev` expansion pack to align with user feedback and the newly established agent roles.
The following changes have been made:
1. **Updated Greenfield Workflow:**
- The `game-dev-greenfield.yaml` workflow has been updated to a new, more structured planning sequence: `game-analyst` -> `game-pm` -> `game-designer` -> `game-orchestrator` -> `game-po`.
- The corresponding Mermaid diagram has been updated to visually represent this new process.
2. **Streamlined Prototype Workflow:**
- The `game-prototype.yaml` workflow has been simplified to better support rapid, iterative prototyping.
- The Mermaid diagram for the prototype workflow has also been updated.
These changes make the workflows more specific, structured, and better aligned with the specialized agent roles in the team, fulfilling the user's request for a more optimized development process.
This commit completes the comprehensive optimization of the bmad-wechat-mini-game-dev expansion pack, making it a powerful and user-friendly tool for WeChat mini-game development.
The following final enhancements have been made:
1. **Refined Workflows:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been updated to be more detailed and to explicitly incorporate the new agent roles (`game-po`, `game-pm`, `game-qa`). The workflows now provide a clearer, more structured process for both full projects and rapid prototypes.
2. **Detailed Templates and Checklists:**
- The `game-architecture-tmpl.yaml` and `game-design-doc-tmpl.yaml` templates have been enhanced with more specific boilerplate content and placeholders for WeChat-specific features like cloud services, OpenDataContext, social mechanics, and monetization.
- The `game-design-checklist.md` has been updated with more granular checks for UI/UX, social features, platform limitations, and monetization on the WeChat platform.
3. **Enhanced Core Knowledge Base:**
- The `bmad-kb.md` knowledge base has been updated to reflect the new, more detailed 8-agent team structure.
- A new "Agent-Specific WeChat Platform Considerations" section has been added to provide clear guidance for each agent on how to best leverage the WeChat platform.
This commit significantly enhances the bmad-wechat-mini-game-dev expansion pack to make it more comprehensive and better aligned with the specifics of WeChat mini-game development.
The following improvements have been made:
1. **Enriched Knowledge Base:**
- The `development-guidelines.md` has been updated with detailed information on performance optimization, WeChat API best practices, and the official review and publishing process.
2. **Updated Templates:**
- `game-architecture-tmpl.yaml` now includes sections for WeChat cloud services, OpenDataContext, and subpackage planning.
- `game-design-doc-tmpl.yaml` now includes sections for social mechanics and monetization design.
3. **Refined Checklists:**
- `game-design-checklist.md` has been updated with a new section for WeChat-specific checks, including UI conventions, social features, and platform limitations.
- `game-story-dod-checklist.md` now includes a check for compliance with WeChat's content policies.
This commit refactors the agent team for WeChat mini-game development to be more comprehensive and better aligned with the platform's development lifecycle.
The following changes have been made:
1. **Renamed Agents:**
- `analyst` has been renamed to `game-analyst`.
- `bmad-orchestrator` has been renamed to `game-orchestrator`.
2. **New Agents:**
- `game-po` (Product Owner) has been added to define the product vision and strategy.
- `game-pm` (Project Manager) has been added to oversee project execution.
- `game-qa` (Quality Assurance) has been added to ensure game quality and performance.
3. **New Agent Definitions:**
- Markdown definition files have been created for all new and renamed agents, outlining their roles, responsibilities, and key skills.
The expansion pack includes:
- Specialized agents for game design, development, and project management.
- An agent team tailored for WeChat Mini-Game projects.
- Checklists for game design and story completion.
- A knowledge base and development guidelines specific to the WeChat Mini-Game platform.
- Tasks for creating game stories and brainstorming.
- Templates for game architecture, briefs, design documents, and stories.
- Workflows for greenfield development and prototyping.
This expansion pack enables users of the BMad Method to apply the framework to the development of WeChat Mini-Games, leveraging the platform's unique features and constraints.
* Add Creative Writing expansion pack
- 10 specialized writing agents for fiction and narrative design
- 8 complete workflows (novel, screenplay, short story, series)
- 27 quality checklists for genre and technical validation
- 22 writing tasks covering full creative process
- 8 professional templates for structured writing
- KDP publishing integration support
* Fix bmad-creative-writing expansion pack formatting and structure
- Convert all agents to standard BMAD markdown format with embedded YAML
- Add missing core dependencies (create-doc, advanced-elicitation, execute-checklist)
- Add bmad-kb.md customized for creative writing context
- Fix agent dependency references to only include existing files
- Standardize agent command syntax and activation instructions
- Clean up agent dependencies for beta-reader, dialog-specialist, editor, genre-specialist, narrative-designer, and world-builder
---------
Co-authored-by: Brian <bmadcode@gmail.com>
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
* Added 1.0 files
* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number
* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.
* Updated verbosity for development workflow in development-guidenlines.md
* built the web-dist files for the expansion pack
* Synched with main repo and rebuilt dist
* Added enforcement of game-design-checklist to designer persona
* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates
* updated dist build for our epack