Commit Graph

61 Commits

Author SHA1 Message Date
Jonah Schulte e5ede9ec3f feat: add complexity-based routing and pipeline optimizations (v1.3.0)
Phase 1 & 2 improvements to reduce token waste and improve robustness:

1. Complexity scoring in batch-super-dev (step 2.6)
   - Score stories as micro/standard/complex based on task count + risk keywords
   - Micro (≤3 tasks, low risk): lightweight path
   - Standard: full pipeline
   - Complex (≥16 tasks or high-risk): enhanced validation

2. Lightweight path for micro stories
   - Skip pre-gap analysis (step 2) for micro complexity
   - Skip code review (step 5) for micro complexity
   - Estimated 50-70% token savings on simple stories

3. Smart batching clarification
   - Fixed contradictory instructions in step-03-implement.md
   - Default: one task at a time
   - Exception: batch low-risk patterns (package installs, imports)

4. Gap analysis optimization
   - dev-story skips step 1.5 if recent gap analysis exists (<24h)
   - Added skip_gap_analysis flag for pre-validated stories

5. Early bailout pre-flight check (step 4.5)
   - Bail early if story already complete (all tasks checked)
   - Bail if no tasks found (malformed story)
   - Bail if missing required sections
   - Saves tokens on stories that don't need processing

6. Multi-agent review integration (step 5)
   - For complex stories: recommend /multi-agent-review
   - Provides architecture, security, and performance review
   - Dynamic agent selection based on changed files
2026-01-07 16:20:34 -05:00
Jonah Schulte 7c1051b017 refactor: remove autonomous-epic in favor of batch-super-dev
- Remove autonomous-epic workflow from BMM and BMGD modules
- Remove agent menu entries for autonomous-epic
- Update workflow references to use batch-super-dev
- Add README-changes.md documenting fork customizations
- Remove outdated SPRINT-STATUS-SYNC-GUIDE.md

batch-super-dev is the superior approach with proactive story
validation, auto-creation of missing stories, and smart reconciliation.
2026-01-07 16:00:32 -05:00
Jonah Schulte 9df7939225 Merge upstream/main: Diataxis docs restructure + Astro migration
Resolves conflict by accepting upstream deletion of
docs/bmad-core-concepts/installing/index.md (moved to
docs/how-to/installation/)
2026-01-07 14:50:08 -05:00
Davor Racic 51aa3dda2f
fix: brainstorming (#1251)
* fix(brainstorming): extend ideation phase with 100+ idea goal

Add emphasis on quantity-first approach to unlock better quality ideas.
Introduce energy checkpoints, multiple continuation options, and clearer
success metrics to keep users in generative exploration mode longer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(brainstorming): improve exploration menus and fix workflow paths

- Change menu options from numbers [1-4] to letters [K/T/A/B/C] for clearer navigation
- Fix workflow references from .yaml to .md across agents and patterns
- Add universal facilitation rules emphasizing 100+ idea quantity goal
- Update exploration menu with Keep/Try/Advanced/Break/Continue options

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(brainstorming): implement research-backed procedural rigor

Phase 4 achievements:
- Added Anti-Bias Protocol (Every 10 ideas domain pivot)
- Added Chain-of-Thought requirements (Reasoning before generation)
- Implemented Simulated Temperature prompts for higher divergence
- Standardized Idea Format Template for quality control
- Fixed undefined Advanced Elicitation variables
- Synchronized documentation with new [K, T, A, P, C] pattern

* fix(brainstorming): align ideation goals and fix broken workflow paths

- Standardized quantity goals to 100+ ideas across all brainstorming steps
- Fixed broken .yaml references pointing to renamed .md workflow files
- Aligned documentation summaries with mandatory IDEA FORMAT TEMPLATE
- Cleaned up misplaced mindset/goal sections in core workflow file
- Fixed spelling and inconsistencies in facilitation rules

* Fix ambiguous variable names in brainstorming ideation step

* fix(brainstorming): enforce quality growth alongside quantity

* fix: correct dependency format and add missing frontmatter variable

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 09:09:03 +08:00
Jonah Schulte 4ea18e97fb Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	src/modules/bmm/workflows/4-implementation/create-story/instructions.xml
2026-01-05 23:52:36 -05:00
Brian Madison c748f0f6cc paths for workflow and sprint tatus files fixed 2026-01-01 21:20:14 +08:00
Andaman Lekawat 4142972b6a
fix: standardize variable naming from {project_root} to {project-root} (#1217)
Fixed inconsistent variable naming in workflow instruction files across
CIS, BMGD, and BMM modules. The standard variable format uses hyphens
({project-root}) not underscores ({project_root}).

Affected files:
- CIS: problem-solving, innovation-strategy, design-thinking, storytelling
- BMGD: brainstorm-game, narrative, create-story checklist
- BMM: excalidraw diagrams, create-story checklist

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-01 21:14:21 +08:00
Jonah Schulte 387c42178e Merge upstream/main: sync with 6.0.0-alpha.22 release 2026-01-01 00:31:12 -05:00
Nick Pirocanac a297235862
fix: *code-review is picking up non-application files (#1232)
Co-authored-by: Nick Pirocanac <nick.pirocanac@rtktickets.com>
2026-01-01 13:22:51 +08:00
Brian Madison d8b13bdb2e agents all indicate hasSidecar true or false, validation requires it, agent builder and validator and editor use the field. Added a better brownfield doc 2025-12-31 21:30:19 +08:00
Brian Madison 484990de50 all sharded progressive workflows integrate language choice deeply with each step biased towards configured language. Tested with Spanish and Pirate Speak, worked really well. 2025-12-29 19:35:20 +08:00
Brian Madison e0090e5602 more docs migrations 2025-12-28 21:13:44 +08:00
Brian Madison 8d679b177b advanced elicitation moved to workflows folder. core module extensive documentation added. 2025-12-28 19:44:55 +08:00
Jonah Schulte ee68b027fc Merge remote-tracking branch 'upstream/main' into feature/autonomous-epic-processing 2025-12-27 21:17:07 -05:00
Brian Madison d4a94df29a doc cleanup round 1 2025-12-27 18:29:35 +08:00
Jonah Schulte 5b3f3479c8 refactor: use invoke-workflow for orchestration
- super-dev-story now invokes dev-story, code-review, push-all
- autonomous-epic now invokes create-story, super-dev/dev-story
- Eliminated code duplication (690→283, 419→208 lines)
- Clean sequential step numbering (1,2,3,4,5)
- ~1,200 lines removed through proper orchestration

Makes workflows maintainable and follows DRY principles
2025-12-26 20:26:30 -05:00
Jonah Schulte 15af99990a feat: integrate push-all into autonomous-epic workflow
- Each story now commits and pushes after completion
- Auto-generated commit messages per story
- Safety checks run before each push
- Continues on push failures (doesn't halt entire epic)
- All changes backed up to remote incrementally

Ensures epic progress is saved to remote as work completes
2025-12-26 18:33:16 -05:00
Jonah Schulte 356dd48f49 feat: add push-all workflow as standalone command
- New /push-all workflow for commit and push with safety
- Can be used anywhere (not just in super-dev-story)
- Comprehensive safety checks (secrets, API keys, large files)
- Smart commit message generation (conventional commits)
- Handles push failures (rebase, upstream, auth)
- Registered in Dev and SM agent menus
- Also integrated into super-dev-story Step 11

Applies to both BMM and BMGD modules
2025-12-26 18:32:00 -05:00
Jonah Schulte 57968001a6 feat: add push-all step to super-dev-story
- Add Step 11: Commit and push all changes after validation
- Safety checks: secrets, API keys, large files, build artifacts
- API key validation (blocks real keys, allows placeholders)
- Generates conventional commit messages
- Requests user confirmation before pushing
- Handles push failures (rebase, upstream branch)
- Warns when pushing to main/master

Completes super-dev workflow with automated git operations
2025-12-26 18:29:27 -05:00
Jonah Schulte eb04864efa feat: register new workflows in agent menus
- Add super-dev-story to dev agents (trigger: SDS)
- Add gap-analysis to dev + scrum master agents (trigger: GA)
- Add autonomous-epic to dev + scrum master agents (trigger: AEP)
- All workflows now accessible via slash commands

Available commands:
- /super-dev-story or /SDS
- /gap-analysis or /GA
- /autonomous-epic or /AEP
2025-12-26 14:42:00 -05:00
Jonah Schulte 9e7b097bb0 feat: add autonomous-epic workflow for full epic automation
- New /autonomous-epic command processes entire epic
- Just-in-time planning: creates each story before developing
- Auto-develops using super-dev-story or dev-story
- Progress tracking with resume capability
- Git commits after each story completion
- Error handling with retry logic and continue-on-failure
- Epic completion report with statistics
- Estimated: 100K-150K tokens per story

Use cases:
- Overnight epic completion
- CI/CD integration
- Batch sprint processing

Applies to both BMM and BMGD modules
2025-12-26 14:36:38 -05:00
Jonah Schulte cff53fb3d8 feat: add super-dev-story workflow for enhanced quality
- New /super-dev-story command for comprehensive validation
- Includes all dev-story steps PLUS:
  - Step 9.5: Post-dev gap analysis (verify completion)
  - Step 9.6: Automated code review (catch issues)
- Auto-fixes issues and loops back if gaps/problems found
- Max iteration safety (default 3 cycles)
- Opt-in via separate command (not forced)
- ~30% more tokens but prevents review rework cycles

Applies to both BMM and BMGD modules
2025-12-26 14:21:18 -05:00
Jonah Schulte b26f822979 feat: add standalone gap-analysis workflow
- Audit completed stories to verify claims match code
- Validate any story without starting development
- Detect false positives (marked done but not implemented)
- Batch mode to audit multiple stories
- Generate audit reports for team review

Applies to both BMM and BMGD modules
2025-12-26 14:02:41 -05:00
Jonah Schulte db05fb7ae7 feat: add mandatory gap analysis to dev-story workflow
- Add Step 1.5 gap analysis before development starts
- Scan codebase to validate draft tasks against reality
- Propose task refinements (add/modify/remove)
- Six user options: approve, auto-accept, reject, edit, skip, review
- Update story file with Gap Analysis section
- Prevents duplicate implementations in batch planning

Applies to both BMM and BMGD modules
2025-12-26 14:02:13 -05:00
Jonah Schulte 62eb2626d9 refactor: shift create-story to requirements-focused planning
- Remove codebase scanning from planning phase
- Mark generated tasks as DRAFT
- Add notation that tasks will be validated at dev-time
- Focus on requirements analysis and architecture context
- Simplify workflow by deferring gap analysis to execution

Applies to both BMM and BMGD modules
2025-12-26 14:01:42 -05:00
Brian Madison 24cedea690 phase 3 input disco and output updated 2025-12-26 20:44:45 +08:00
Brian Madison cfdffe3f7a prd and brief workflows disco and output fixed 2025-12-26 20:05:02 +08:00
Brian Madison 1f16bb7413 agent renormalized, and all now have chat and party mode auto injectioned 2025-12-26 12:00:37 +08:00
Alex Verkhovsky b1d1242fcf
fix: restore agent files accidentally modified in Docusaurus merge (#1191)
* fix: restore agent files accidentally modified in Docusaurus merge

Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
  workflow-builder agents; removes consolidated bmad-builder

Also updates test to match restored trigger format.

Note: Schema validation needs update in follow-up commit.

* fix: normalize trigger fuzzy match format for schema validation

- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)

All 24 agent files now pass schema validation.
2025-12-26 06:59:39 +08:00
Alex Verkhovsky 19df17b261
feat: add documentation website with Docusaurus build pipeline (#1177)
* feat: add documentation website with Docusaurus build pipeline

* feat(docs): add AI discovery meta tags for llms.txt files

- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose

* fix(docs): restore accidentally deleted faq.md and glossary.md

Files were removed in 12dd97fe during path restructuring.

* fix(docs): update broken project-readme links to GitHub URL

* feat(schema): add compound trigger format validation
2025-12-23 23:01:36 +08:00
Brian Madison 925b715d4f prettier no longer should screw up md files underscores 2025-12-23 22:29:51 +08:00
Brian Madison e4a4f47a1e remove unnecessary \ before _ and disable md auto fix 2025-12-23 22:21:59 +08:00
Brian Madison 12dd97fe9b start implementing new bm paths into phases 1-4 2025-12-23 11:40:38 +08:00
Brian Madison 9c268f8190 remove asterix insertion into agent files 2025-12-22 08:18:53 +08:00
sjennings e59c7b79ed
fix(bmgd): correct workflow-status filename and add sprint-planning update (#1172)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

* fix(bmgd): correct workflow-status filename and add sprint-planning update

- Fix all BMGD workflows to reference bmgd-workflow-status.yaml instead of bmm-workflow-status.yaml
- Add workflow-status update to sprint-planning workflow completion

Affected workflows:
- brainstorm-game (instructions.md, step-01-init.md, step-04-complete.md)
- game-brief (instructions.md)
- narrative (instructions-narrative.md, step-11-complete.md)
- game-architecture (instructions.md)
- sprint-planning (instructions.md)

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-21 09:30:17 +08:00
sjennings e39aa33eea
fix(bmgd): add workflow status update to game-architecture completion (#1161)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-18 16:14:18 +08:00
sjennings ccb64623bc
feat(bmgd): comprehensive BMGD module upgrade (#1151)
* feat(bmgd): comprehensive BMGD module upgrade

## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
  - Engine-specific testing (Unity, Unreal, Godot)
  - Knowledge base with 15+ testing topics
  - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review

- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
  - Rapid prototyping and iteration focused
  - Quick-flow workflows for solo/small team development

## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:

### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)

### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action

### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation

## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
  - Engine-specific: Unity, Unreal, Godot testing
  - Game-specific: Playtesting, balance, save systems, multiplayer
  - Platform: Certification (TRC/XR), localization, input
  - General QA: Automation, performance, regression, smoke tests

## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation

## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues

## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
  - installer.js: Creates directories, logs engine selection
  - platform-specifics/: Claude Code and Windsurf handlers

## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD

## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml

* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm

Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.

* feat(bmgd): add workflow-status and create-tech-spec workflows

Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.

## New Workflows

### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
  quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup

### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations

## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
  game-scrum-master, game-solo-dev

All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows

* fix(bmgd): address PR review findings and enhance playtesting docs

## PR Review Fixes (F1-F20)

### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework

### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg

### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values

### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents

### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow

### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference

### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting

### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines

* refactor(bmgd): use exec for step-file workflows and multi format

Update agent menu items to use correct notation for step-file workflows:

**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
  - [BG] brainstorm-game
  - [GB] create-game-brief
  - [GDD] create-gdd
  - [ND] narrative
- Changed from workflow: .yaml to exec: .md

**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison 32615afaf9 memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
Brian Madison cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison 25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Alex Verkhovsky 76185937c6 fix(bmm): normalize dev-story trigger naming
Rename 'develop-story' to 'dev-story' across agent triggers and documentation
to match the actual workflow folder and YAML configuration naming.

- Update dev.agent.yaml trigger from develop-story to dev-story
- Update game-dev.agent.yaml trigger from develop-story to dev-story
- Update 7 references in agents-guide.md documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:48:00 -07:00
Alex Verkhovsky 82e6433b69
refactor: standardize file naming to use dashes instead of underscores (#1094)
Rename output/template files and update all references to use kebab-case
(dashes) instead of snake_case (underscores) for consistency:

- project_context.md -> project-context.md (13 references)
- backlog_template.md -> backlog-template.md
- agent_commands.md -> agent-commands.md
- agent_persona.md -> agent-persona.md
- agent_purpose_and_type.md -> agent-purpose-and-type.md
2025-12-12 06:42:24 +08:00
Brian Madison 446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison 6430173738 all modules custom or core use the same installer and have consistent behavior now. 2025-12-07 17:17:50 -06:00
Alex Verkhovsky e979b47fe5
fix(workflows): remove hardcoded years from WebSearch queries (#1040)
* update 2024 to 2025

* fix(workflows): remove hardcoded years from WebSearch queries

Years in search queries (2024/2025) do not improve results - search
engines already prioritize current documentation. Tested all patterns
and confirmed identical quality results with/without years.

Removes years from:
- step-03-starter.md (5 queries)
- step-04-decisions.md (2 queries)
- game-architecture/instructions.md (2 queries)

Leaves file-utils.md unchanged (test fixture data, not a search query).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): remove year placeholders from research WebSearch queries

Search engines return current results regardless of year - removes
{{current_year}} and hardcoded 2025 from step-05-technical-trends.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): replace {{current_year}} with semantic alternatives

Replaces year placeholder with context-appropriate wording:
- 'current data' for up-to-date information
- 'web searches' without year qualifier
- Updated failure mode to focus on using web searches

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): clarify failure mode about stale training data

Rephrased to explicitly mention training data cutoff as the reason
to use web searches for current technology trends.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): make web search references platform-agnostic

- Remove hardcoded year references from WebSearch queries
- Replace `WebSearch` tool name with natural language "search the web"
- Soften "training data is stale" to "verify and supplement your knowledge"
- Add web search prerequisite check to research workflow
- Add platform-agnostic design note to CLAUDE.md

This framework targets 15+ agentic platforms, not just Claude Code.
Tool-specific syntax like `WebSearch:` won't work across all platforms.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(research): clean up prompts and routing

---------

Co-authored-by: Pomazan Bohdan <pomazan.bogdan@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-12-06 12:37:50 -06:00
Alex Verkhovsky c95b65f462
fix(bmm): correct code-review workflow status logic and checklist (#1015) (#1028)
- Fix checklist to only accept 'review' status (not 'ready-for-review')
- Include MEDIUM issues in done/in-progress status determination
- Initialize and track fixed_count/action_count variables for summary
- Add sprint-status.yaml sync when story status changes

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Co-authored-by: Claude <noreply@anthropic.com>
2025-12-05 21:27:11 -06:00
Brian Madison a0732df56c more step sharded workflows added for architecture and some fixes across all workflows to improve their file loading and reduction of time based estimates. 2025-11-29 01:49:15 -06:00
Brian Madison f17e4ef0b7 refactor(bmm,cis,core): Align diagram workflows with agile roles and distribute capabilities
## The Tale of the Frame Expert

Once upon a time, BMad Method had a specialized agent called Frame Expert.
This agent was the master of all visual artifacts - flowcharts, diagrams,
wireframes, data flows. Whenever anyone needed a diagram, they called upon
Frame Expert. The agent lived in its own isolated domain with four dedicated
workflows and a library of shared templates.

## The Awakening

But something felt wrong. Teams using BMad Method were meant to mirror real
agile teams - Product Managers, Architects, UX Designers, Tech Writers,
Developers. Each agent represented an authentic role you'd find in any
software team.

Except Frame Expert.

No real agile team has a "Frame Expert" or "Diagram Specialist" who creates
all visual artifacts. In real teams, Architects diagram system architecture.
PMs flowchart processes. UX Designers wireframe interfaces. Tech Writers
create documentation diagrams. The visuals emerge from the domain experts
who need them, not from a centralized diagram factory.

Frame Expert was an abstraction that made technical sense but violated the
very soul of BMad Method - authentic agile role modeling.

## The Transformation

And so Frame Expert was dissolved, its knowledge distributed to those who
truly needed it:

**The Architect** inherited system architecture diagrams and data flows -
the blueprints of technical systems they design.

**The Product Manager** received process flowcharts - the visual maps of
features and workflows they orchestrate.

**The UX Designer** claimed wireframes - the interface sketches that bring
their vision to life.

**The Tech Writer** gained all diagram types - the visual aids that clarify
their documentation.

Each agent now creates diagrams in their domain, using their expertise,
serving their purpose.

## The Shared Knowledge

But the wisdom of diagram creation itself - the Excalidraw templates, the
component libraries, the validation patterns - this knowledge was too
valuable to scatter. It was elevated to core resources, where both BMM
agents AND the new CIS presentation-master agent could draw upon it.

Shared infrastructure for common needs. Distributed execution for domain
expertise.

## The Ripple Effects

With diagrams now properly distributed, other misalignments became visible:

Epic creation was happening in Phase 2 (Planning), before Architecture
existed. But epics need architectural context - API contracts, data models,
technical decisions. So epic creation migrated to Phase 3 (Solutioning),
after Architecture provides that foundation.

Workflow paths were updated. Documentation gained visual flowcharts showing
the complete journey. Agent naming standards were clarified - filenames are
stable roles, persona names are user dreams.

## What Changed

**Removed:**
- frame-expert.agent.yaml (the centralized specialist)
- All frame-expert workflows and shared resources
- Phase 2 epic creation workflow (wrong timing)
- game-design workflow path (consolidated to method track)
- v6-open-items.md (planning doc, now complete)

**Distributed Diagram Capabilities:**
- Architect: create-excalidraw-diagram, create-excalidraw-dataflow
- PM: create-excalidraw-flowchart
- Tech Writer: create-excalidraw-{diagram,dataflow,flowchart}, generate-mermaid
- UX Designer: create-excalidraw-wireframe

**Created:**
- src/core/resources/ (shared diagram context for all modules)
- src/modules/cis/agents/presentation-master.agent.yaml (visual comms specialist)
- src/modules/bmm/workflows/3-solutioning/create-epics-and-stories/ (epic creation's new home)
- src/modules/bmm/workflows/diagrams/ (distributed diagram implementations)
- src/modules/bmm/docs/images/ (workflow visualization assets)

**Enhanced:**
- All agent definitions with domain-appropriate diagram workflows
- Documentation with embedded workflow diagrams and visual guides
- Agent compilation docs with critical naming convention rules
- All 4 workflow paths (enterprise/method × brownfield/greenfield)

**Fixed:**
- Epic creation now in Phase 3 after Architecture
- Story context path variables in BMGD module
- PRD workflow descriptions (epics moved to Phase 3)

## For Users

The Frame Expert commands are gone. In their place:

- Need architecture diagrams? Ask `/architect`
- Need process flows? Ask `/pm`
- Need wireframes? Ask `/ux-designer`
- Need documentation visuals? Ask `/tech-writer`

Each expert creates diagrams in their domain, with their context, using
their judgment.

This is how real teams work.
2025-11-18 21:55:47 -06:00
Brian Madison 6f7e9f0653 refactor: Major v6 epic creation improvements and documentation overhaul
## Key Changes

### 1. Epic Creation Workflow Enhancements
- Added user-value focused epic structure principles (NO technical layer breakdown)
- Implemented multi-mode detection: CONTINUE, REPLACE, or UPDATE existing epics
- Added comprehensive anti-pattern examples showing wrong vs right epic breakdown
- Epics now created AFTER architecture for technically-informed story breakdown
- Added checkpoint protocol for interactive workflow progression

### 2. Removed Deprecated Solutioning Gate Check
- Deleted entire solutioning-gate-check workflow (682 lines)
- Replaced by new implementation-readiness workflow
- Cleaner separation of concerns in solutioning phase

### 3. PRD Template Simplification
- Removed hardcoded "Implementation Planning", "References", and "Next Steps" sections
- PRD now focuses purely on requirements, not workflow orchestration
- Epics/stories created as separate step after architecture

### 4. Documentation Overhaul (15+ docs updated)
- Updated quick-start guide with v6 workflow sequence
- Clarified that epics are created AFTER architecture, not during PRD
- Updated solutioning docs to reflect implementation-readiness pattern
- Improved agents-guide, brownfield-guide, enterprise docs
- Enhanced glossary, FAQ, and workflow reference documentation

### 5. Workflow Path Adjustments
- All 4 paths updated (enterprise/method × brownfield/greenfield)
- Version bumps across BMGD, BMM, and CIS workflow YAMLs
- Minor instruction file updates for consistency

### Files Changed
- 65 files total: 468 insertions, 978 deletions (net reduction of 510 lines)
- 4 files deleted (entire solutioning-gate-check workflow)
- 1 new directory added (implementation-readiness placeholder)
2025-11-16 00:23:47 -06:00